Tri-Brigade Deck #770046 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cupsy☆Yummy x3, Tri-Brigade Fraktall x3, Prohibition x3. Created Oct 20, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 38
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 38
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Tri-Brigade Link Summons (Shuraig x2, Ferrijit absent) and Tri-Brigade beatdown through Fraktall and Nervall recursion, backed by Toolbox negates and Toon/Yummy support; Yummy and Chaos Link/Synchro pressure from Snatchy, Cupsy Way and Chaos Sorcerer
  • Turn 1 (going first): Open Link-1 enablers (Linkuriboh, Yummy Snatchy) and Tri-Brigade monsters, Link Summon Shuraig, then protect with Ash Blossom, Ghost Ogre and Infinite Impermanence
  • Turn 2 (going second): Use the six-card hand's 12 hand traps (Ash, Ghost Ogre, Effect Veiler, Maxx C, Droll, Nibiru, Infinite Impermanence) to disrupt the opponent's first board, then recover through Tri-Brigade GY recursion
  • Recovery: Tri-Brigade GY banish-to-Link recursion (Nervall, Kitt, Fraktall) and Toon Bookmark / Toon World searches, though the Toon and Yummy lines compete for the same hand space
  • After siding: Not applicable: the deck has no Side Deck and the export records side_count 0, so no post-side plan is evaluated

Why it scores here

The score comes from the list as a system, not from averaging card scores: 38 distinct Main Deck cards spread across roughly 16 archetype or theme families (exact Tri-Brigade purity is 14.3%), so the engine is split between Tri-Brigade, Yummy, Toon, Chaos and Mulcharmy. The deck reliably has access to interaction: about 79% of going-second six-card hands contain at least one of its 12 hand traps, and about 76% of opening five-card hands contain at least one of its 13 searcher-text cards. Conversion is weaker: two of the five core Tri-Brigade cards (Arms Mouser, Ferrijit) are absent, and the Yummy Link-1 enablers are needed for several Yummy lines, which raises brick risk. No recorded boards exist, so floor, median and ceiling are text-only inference. The list is illegal (three Forbidden cards and Cupsy☆Yummy at 3 copies against a limit of 1), so this is a theoretical, structural-only read with no normal final score. Popularity from the guide and the OCG resurgence note did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 searcher-text card in 5-card opening hand) ≈ 0.76, but only 3 of 5 core Tri-Brigade cards are present and Yummy enablers add dependency (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Conflicting Yummy, Tri-Brigade, Toon, Chaos and Mulcharmy hands; 25 single-copy and 12 hand-trap-plus-tech cards create dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a structural read of Shuraig x2 plus Fraktall/Nervall recursion into Links, not an observed board (Inferred)
D4 Combo Floor & Median Output 35 No combo sample, so median output cannot be measured; Yummy and Toon lines compete for hand space (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Twelve hand traps and Tri-Brigade GY recursion give several independent answers, though no second independent line is observed (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search via Toon Bookmark, Fire Formation and Tri-Brigade GY effects exist; resource spending is high across 55 slots (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom x2, Ghost Ogre, Effect Veiler, Maxx C, Droll & Lock Bird, Infinite Impermanence and Dimensional Barrier provide layered interaction (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps reach about 79% of going-second hands and Nibiru and Dimensional Barrier add board-breaking; Prohibition and Gordian Slicer add further options (Inferred)
D9 Offensive Pressure & Closing Power 45 Shuraig at 3000 ATK and Chaos Sorcerer at 2300 ATK provide closing power, but Borreload and Cross-Sheep are Forbidden and must be removed (Verified card data / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 38 distinct names; 25 singles and many non-engine tech slots reduce compactness (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 10 Link, 4 Synchro and 1 Xyz; Borreload and Cross-Sheep are Forbidden and Cupsy Way is Forbidden, so the list is illegal in its current form (Verified)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0), so post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; only one OCG guide snippet indicates a Tri-Brigade resurgence (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Yummy, Toon and Tri-Brigade chains with several optional triggers raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflict (-2). Final formula: Theoretical only (Illegal list, no normal final): 0.80*Structural(41) + 0.20*TournamentReliability(35) = 39.8, then modifiers -10 = 29.8, rounded to 30 and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered hand-trap and negate suite (12 hand traps, 12 tech, 20 removal-text cards)
  • Multiple Tri-Brigade recursion routes into Link Summons from the GY
  • Searcher density (13 searcher-text cards) gives reasonable opening-hand access

Weaknesses

  • Illegal list: three Forbidden cards and a 3-copy Limited card
  • Archetype spread is wide (14.3% exact purity), so engine cohesion is low
  • Core Tri-Brigade pieces Arms Mouser and Ferrijit are absent
  • No Side Deck, so best-of-3 adaptability is zero

Critical choke points

  • Shuraig and Link Summon access depends on Link-1 enablers (Linkuriboh, Yummy Snatchy) that are themselves Limited/single-copy
  • Removing the Forbidden cards and the 3rd Cupsy☆Yummy changes the Yummy engine and may leave a thin Extra Deck
Priority Remove Add Reason
1 Borreload Savage Dragon, Cross-Sheep, Cupsy★Yummy Way Legal Tri-Brigade or Link-capable Extra Deck replacements (e.g. Tri-Brigade Arms Mouser, Tri-Brigade Ferrijit) Restores legality; these cards are Forbidden in the OCG list
2 2 of the 3 Cupsy☆Yummy Yummy or Tri-Brigade staples within the 1-copy Limited rule Cupsy☆Yummy is Limited to 1 copy; the deck runs 3
3 Several single-copy Yummy and Toon cards More Tri-Brigade monsters or Link-1 enablers Raise archetype purity and reduce brick risk

Evidence & confidence

  • Verified: Illegal status: Forbidden cards Borreload Savage Dragon, Cross-Sheep, Cupsy★Yummy Way run; Cupsy☆Yummy at 3 copies vs limit 1; Main 55 / Extra 15 / Side 0 within OCG size rules; Exact archetype purity 14.3%; core usage 3 of 5 present
  • Inferred: Hand-trap access about 0.79 going second and searcher access about 0.76 going first (hypergeometric); Engine cohesion is low across Tri-Brigade, Yummy, Toon, Chaos and Mulcharmy; Interaction density is high relative to card count
  • Provisional: Meta Power and format fit (no dated metagame sample; one OCG guide snippet only)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional without a dated metagame sample No Side Deck; post-side plan cannot be evaluated

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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