Secret Six Samurai Deck #769847 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Breaker the Magical Warrior x1, Cyber Dragon x1, D.D. Crow x1. Created Oct 20, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

Main Deck (60)

Extra Deck (15)

Side Deck (15)

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
18± 6/ 100
Power Score
Structural 33
Reliability 25
Going First 32
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 33
Going First 32
Going Second 38
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: No dedicated win condition. Synchro boss monsters (Scrap Dragon, Colossal Fighter, Naturia Barkion, Stardust Dragon) are reached through generic Tuner plus materials, with interaction carrying the game.; Attrition through repeated removal and negation (Solemn Judgment, Mirror Force, Dark Hole, Raigeki-style sweepers, Skill Drain).
  • Turn 1 (going first): Open on a Tuner (Effect Veiler is the only main-deck Tuner in the list) and try to reach a Synchro. Otherwise hold traps and stun the opponent's first Summon.
  • Turn 2 (going second): Hold Solemn-style negates, Mirror Force, and Effect Veiler for the opponent's Main Phase. Stabilise the board and then Synchro over the top.
  • Recovery: Recur with Monster Reborn, Foolish Burial, or Pot of Duality to refill the hand. No engine recovery exists because the archetype core is absent.
  • After siding: Side is Xyz-heavy (9 Xyz in a 15-card side) with no Xyz engine in the main deck. Post-side coherence is low and the side plan is not reliable.

Why it scores here

This list is Illegal in OCG: nine Forbidden cards are run at 1 copy each, so it receives a capped, structural-only score and not a normal Final Contextual score. The score comes from the system as a whole: a 60-card main of 27 traps, 15 spells and mostly singleton effect monsters, with a 15-card Synchro Extra Deck. The deck runs 0 of the Secret Six Samurai archetype cards despite its label, so the archetype tag does not earn credit. Interaction density is high (Solemn Judgment, Mirror Force, Dark Hole, several negates), which is the main strength on the going-second turn. Engine access is weak: only one main-deck Tuner (Effect Veiler) and no recorded boards, so starter reliability and median output are low. Popularity and the archetype label did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 Only one main-deck Tuner and no engine core; P(at least one starter in hand of 5) is about 0.08 per singleton and no archetype core is present (Inferred)
D2 Opening-Hand Quality & Brick Management 20 Hand quality is low: 42 Level-0 Spell/Trap cards and many situational interaction cards make hands likely to be non-functional (Inferred)
D3 Combo Conversion & Ceiling 20 No recorded boards; ceiling is inferred only from text, and no combo line is established (Inferred)
D4 Combo Floor & Median Output 15 No recorded boards; median output is inferred to be low because the deck depends on reactive cards (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Many independent interaction cards provide some route redundancy, but there is no engine to continue (Inferred)
D6 Resource Economy, Recovery & Grind 30 Recursion exists through Monster Reborn, Foolish Burial and Pot of Duality, but there is no engine resource loop (Inferred)
D7 End-Board & Interaction Quality 65 Dense interaction: Solemn Judgment, Solemn Warning, Mirror Force, Dark Hole, Bottomless Trap Hole and several negates (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second plan relies on hand traps and removal rather than a board-breaking engine; the Forbidden cards would have helped but are not legal (Inferred)
D9 Offensive Pressure & Closing Power 30 Synchro bosses (Scrap Dragon 2800, Colossal Fighter 2800) exist but there is no sustained pressure route (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 25 60 singletons with 27 traps and no archetype coherence; compact by neither archetype nor engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Synchro Extra Deck slots with broad Synchro options, but no unified engine use of the slots (Verified composition)
D12 Side Deck Adaptability 35 Side is 9 Xyz plus other types with no main-deck Xyz engine; post-side coherence is low (Verified composition, Inferred)
D13 Matchup Coverage & Format Fit 35 No tournament data or dated meta sample; format fit is provisional, and the list is illegal in OCG (Provisional)
D14 Pilotability & Error Tolerance 45 Low complexity but many reactive decisions for a player; no combo steps are recorded (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 33, Going First ≈ 32, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist exposure (-10); engine conflict / archetype mismatch (-3). Final formula: Illegal cap: 0.80*Structural(33) + 0.20*TournamentReliability(25) = 31.4, then banlist and archetype-mismatch modifiers (-13) give 18; structural-only, not a normal score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.08 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite that can answer most opposing Summons and activations
  • Synchro Extra Deck covers several boss options
  • Recursion available through Monster Reborn, Foolish Burial and Pot of Duality

Weaknesses

  • Illegal in OCG: nine Forbidden cards at 1 copy each
  • No archetype engine: the 0 Secret Six Samurai cards in the list makes the archetype label misleading
  • Only one main-deck Tuner, so Synchro access is unreliable
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Effect Veiler as the only main-deck Tuner
  • The list cannot be played as-is until the nine Forbidden cards are removed
Priority Remove Add Reason
1 Return from the Different Dimension, Fossil Dyna Pachycephalo, Giant Trunade, Trap Dustshoot, Ultimate Offering, Royal Oppression, Naturia Beast, Trishula, Number 16: Shock Master Legal interaction or Tuner replacements (for example additional Tuners) Removes the illegal copies so the list can be scored normally
2 Off-archetype Xyz cards in the side Side cards that match the Synchro main deck Improves post-side coherence

Evidence & confidence

  • Verified: 9 Forbidden cards at 1 copy each (banlist); 60 main, 15 extra, 15 side within size rules; 0 Secret Six Samurai cards in the main deck (archetype purity 0%)
  • Inferred: Starter access is low (P about 0.08 per singleton on a 5-card hand); Interaction density is high and effective on going second; Median output is low given no recorded boards
  • Provisional: Matchup and format fit (no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Archetype label Secret Six Samurai does not match the card list (0 archetype cards)

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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