Greenkappa
DARK 3

Greenkappa

  • ATK:
  • 650

  • DEF:
  • 900

  • View:
  • 2761




FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 59

Greenkappa — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58.5 · Deck: 58.6 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Greenkappa is a Level 3 DARK Warrior whose only effect is a flip effect that destroys two face-down Spell/Trap cards, so it converts a cheap body into a two-for-one against backrow. Its 51-deck presence across 16 archetypes and high co-occurrence with Mystical Space Typhoon, Solemn Judgment and Mirror Force confirms it is a real, playable answer, but those are staple partners and do not prove strength (guardrail 3). The 650 ATK and 900 DEF earn nothing; the score comes from the conditional flip-based removal and its easy deck slot. The absence of combo data keeps combo conversion low and confidence Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Level 3 body in 51 decks across 16 archetypes gives a live opening-hand body, but no combo starter/searched data exists to confirm routes (observed deck inclusion, inferred route).
Combo & Conversion 35 No recorded boards; the only conversion is text-level, a flip that destroys two set Spell/Traps for a 650-ATK body (inferred from text).
Resource Economy 60 Flip effect destroys two set backrow while the body remains, giving roughly +1 card advantage in the best case (inferred from text).
Effect & Interaction 60 Destroys two face-down Spell/Traps on flip, a strong answer to set backrow, but conditional on the target being set and the card being flipped (verified from text, inferred strength).
Material Utility 45 Generic Level 3 DARK Warrior body that is usable as Level 3 material; no tuner or special body traits, so the material value is awkward and modest (verified from stats, inferred use).
Resilience & Flexibility 45 Single flip effect with no recovery; vulnerable while face-down and dead once flipped, with no redundancy shown in evidence (inferred from text).
Deck-Building Efficiency 70 Runs at 1 to 3 copies (average 1.75) with no garnet or lock restriction, so it is cheap and flexible to slot (observed from deck stats).

Calculation

Weight profile: Removal / Negation primary, no secondary role; no blend applied. Intrinsic ≈ 58.5, Deck ≈ 58.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Two-for-one removal of set Spell/Traps from a cheap body
  • Runs in 51 decks across 16 archetypes, so it is portable
  • Easy to splash-free slot at 1 to 2 copies with no garnet cost

Weaknesses

  • Flip-only effect that depends on the target being set and the card being flipped
  • No combo evidence, so its real board-conversion value is unverified
  • Dead once flipped and easily blanked as a body

Best use

Removal / Negation (backrow answer on flip). Decks: D/D/D, Black Luster Soldier, Secret Six Samurai. Suggested copies: 2.

Evidence & gaps

  • Verified: Flip effect destroys two Set Spell/Trap targets (card text); Level 3 DARK Warrior, 650 ATK / 900 DEF (card stats); Present in 51 decks across 16 archetypes (deck stats)
  • Observed: Copies per deck average 1.75, max 3 (deck stats); Partner co-occurrence with Mystical Space Typhoon, Solemn Judgment, Mirror Force (deck stats)
  • Inferred: Two-for-one removal value in backrow-heavy matchups (text plus rules); Material use as a generic Level 3 body (stats plus rules)
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no banlist token; assumed 3 copies (unlimited) no card-specific rulings or counters in evidence











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