Endymion Deck #769824 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Endymion, the Mighty Master of Magic x3, Magister of Endymion x3, Mythical Beast Master Cerberus x3. Created Oct 20, 2026 by YGO Mod.

Deck Endymion OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Endymion Spell Counter engine: Spell-activation counters feed Pendulum and Link summons (Magister, Servant, Reflection, Cerberus) that reach 2800-ATK bodies and Link-3 finishers. Inferred from card text only; no recorded boards.; Link and XYZ bodies (Promethean Princess 2700 ATK, Odd-Eyes Absolute Dragon 2800 ATK, Accesscode Talker 2300 ATK) entered through the Link Summon chain; Mythical Beast Pendulum recursion adds a second route.
  • Turn 1 (going first): Open with Pot of Desires, Spell Power Mastery or Endymion Pendulum to start placing Spell Counters, then Pendulum or Link Summon into a 2800-ATK body. Starter access is thin: P(at least one Endymion in a 5-card hand) is about 0.25 (Inferred).
  • Turn 2 (going second): Six-card hand with Pot of Desires and the 20 searcher-text cards (P at least one searcher about 0.90). Interaction is limited to Ultimate Slayer, Cosmic Cyclone, Soul Release, Harpie's Feather Duster and Dark Ruler No More, with no hand traps.
  • Recovery: Searchers and Spell Power Mastery/Attainment rebuild the Spell Counter engine from the Deck and GY. Recovery depends on Spell counts on the field and GY, so after a board break the rebuild is slow.
  • After siding: None. The side deck is empty (0 cards), so no post-side plan exists in this list.

Why it scores here

The deck is scored as a system: the starter density and Spell Counter engine (Endymion, Magister, Servant, Reflection, Cerberus) give it a real route to 2800-ATK bodies, and the 20 searcher-text cards keep the hand functional on average. The score is held back by a split engine: only 16 of 56 main-deck copies are exact Endymion names (22.5 percent purity), the list draws from Mythical Beast, Greed, Charmer, Magistus, Dracoslayer and Gravekeeper's, and only 1 of 15 usage-core cards for the archetype is present. Consistency is weakened by dead or conditional cards (Majesty Pegasus, Necrovalley, Mythical Institution, Terraforming, Set Rotation) and by a Going-Second plan with no hand traps and an empty side deck. The list is Illegal (Chicken Game over the copy limit, Triple Tactics Talent Forbidden), so the score is capped at 30 and treated as theoretical only. No combos, tournament result, or dated meta sample were supplied, so Meta Power is null and the consistency figures are Inferred. Popularity or archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Endymion in a 5-card hand) is about 0.25 and P(at least one searcher) is about 0.90 across 20 searcher-text copies; the core engine is split across several sub-archetypes (Inferred).
D2 Opening-Hand Quality & Brick Management 45 Several conditional or dead cards (Necrovalley, Set Rotation, Majesty Pegasus, Secret Village, Mythical Institution) and an intended Spell Counter engine lower the functional-hand rate; the 0 hand-trap and 0 floodgate count adds to the brick burden (Inferred).
D3 Combo Conversion & Ceiling 55 Text-only read of the Spell Counter engine (Magia Magic, Servant, Magister, Reflection, Cerberus) suggests a high ceiling, but no recorded boards exist to confirm it (Inferred semantic read).
D4 Combo Floor & Median Output 40 No combos_evidence rows exist, so the floor and median cannot be measured; the estimate reflects the sub-archetype split and the thin starter access (Provisional).
D5 Interruption Resilience & Route Redundancy 48 20 searcher-text cards and recursion from Mythical Beast Pendulums give some route redundancy, but no hand traps and a single engine chain limit recovery after a board break (Inferred).
D6 Resource Economy, Recovery & Grind 60 Pot of Desires, Allure of Darkness and Chicken Game give card draw and grind; Spell Counter recovery from the GY and Deck adds resource recovery (Inferred from card text).
D7 End-Board & Interaction Quality 62 30 removal-text and 11 negation-text cards, with Ultimate Slayer, Cosmic Cyclone, Soul Release, Harpie's Feather Duster and Odd-Eyes Absolute Dragon for layering (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 40 Zero hand traps and zero floodgates; Dark Ruler No More and Ultimate Slayer are the only going-second board breakers; the Going-Second hand-6 starter probability is about 0.29 (Inferred).
D9 Offensive Pressure & Closing Power 60 Endymion, Mythical Beast Master Cerberus and Odd-Eyes Absolute Dragon reach 2800 ATK; Promethean Princess and Amblowhale add 2600 to 2700 ATK in the Extra Deck (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards, 30 distinct; 35 of 56 are Spells, and 13 cards are singletons; the list has many off-theme and dead slots, so flexibility is modest (Inferred).
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 12 Link monsters; several flex links (Heavymetalfoes Electrumite, S:P Little Knight, I:P Masquerena, Salamangreat Almiraj) give coverage but dilute the engine (Verified structure, Inferred coherence).
D12 Side Deck Adaptability 5 Side deck contains 0 cards, so no post-side adaptation exists (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; the illegal copy-limit violations also reduce format fit (Provisional).
D14 Pilotability & Error Tolerance 35 Spell Counter bookkeeping across Pendulum, Link and Spell chains creates many decision points and a multi-step Pendulum/Link route (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*40 = 48.8; modifiers -10 gives 38.8; the Illegal cap sets the score to 30 (theoretical only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Spell Counter engine: 20 searcher-text cards and 3-copy starters (Endymion, Magister, Servant, Cerberus) make the hand functional on average.
  • Layered removal and negation: 30 removal-text and 11 negation-text cards, with Odd-Eyes Absolute Dragon as an Extra Deck negation.
  • High-ATK closers: 2800-ATK Pendulum bodies and 2700 to 2800 ATK Links in the Extra Deck.

Weaknesses

  • Illegal as built: Chicken Game exceeds its copy limit and Triple Tactics Talent is Forbidden.
  • Split engine: only 22.5 percent exact Endymion names and 1 of 15 usage-core cards present.
  • No hand traps, no floodgates and an empty side deck, so Going-Second and post-side plans are weak.
  • Several dead or conditional cards lower consistency (Necrovalley, Majesty Pegasus, Set Rotation, Secret Village, Mythical Institution).

Critical choke points

  • Starting the Spell Counter engine depends on a 3-copy Endymion or Pot of Desires hand (about 0.25 probability in hand 5).
  • The Spell Counter pool is empty after a board break, so recovery is slow.
  • Going-Second boards have no hand-trap answer.
Priority Remove Add Reason
1 Chicken Game (2 of 3 copies) and Triple Tactics Talent (1 copy) Endymion Empire (55 percent usage inclusion in the archetype stats, not in this deck) Restores legality (Main 53 cards, within 40 to 60) and moves the list toward the archetype-standard core.
2 Majesty Pegasus, the Dracoslayer A Spell Counter or Endymion-named searcher or starter already in the archetype pool Removes a dead Dracoslayer piece and tightens the engine toward exact Endymion names.
3 Empty side deck slots Up to 15 side cards, prioritising hand traps and Spell-based interaction The deck has no post-side plan and no hand traps; any best-of-3 play needs adaptation.

Evidence & confidence

  • Verified: Legality: Chicken Game 3 copies vs OCG limit 1; Triple Tactics Talent Forbidden; Main 56, Extra 15, Side 0 (within size rules).; Archetype purity 22.5 percent (16 of 56 Main Deck copies carry exact Endymion names); 1 of 15 usage-core cards present (6.7 percent).; Hypergeometric probabilities listed in the evidence pack (P at least one Endymion in hand 5 = 0.2487).
  • Inferred: Engine accessibility and brick estimates from hypergeometric draws and card text.; Interaction density from removal and negation text tags.; Going-Second weakness from zero hand traps and zero floodgates.
  • Provisional: Format fit and matchup coverage (no tournament link or dated meta sample).; Meta Power is null.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Deck title is null; the evaluation uses the archetype name Endymion.

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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