Spell
QuickMaterialization
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Target 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects; ● Special Summon it to its owner's field. ● Return it to the hand. ● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level. You can only activate 1 "Materialization" per turn.
Materialization — Power Evaluation
Final Score: 58 ± 7 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Materialization converts a face-up monster in a Spell & Trap Zone into a Special Summon, a return to hand, or a destruction that can chain one monster of equal or lower Level. The effect is flexible and Quick-Play, and the deck sample shows it is a live staple (120 decks, 23 archetypes), which confirms accessibility rather than strength. Its narrow target pool (Spell & Trap Zone monsters only), once-per-turn-by-name limit, and lack of any body keep the score in the mid-50s. No combos or guides were supplied, so the conversion axis rests on card text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live in 120 sampled decks across 23 archetypes at 1.52 copies average, and Quick-Play use on the opponent's turn adds reach (observed). |
| Combo & Conversion | 55 | No recorded combos; the one-card output is a tempo swap or a same-or-lower-Level destruction, read from text only (inferred). |
| Resource Economy | 50 | The destroy mode can be a 2-for-1 only when a matching-Level monster exists; the Special Summon and return modes are card-neutral (inferred). |
| Effect & Interaction | 45 | Removes a face-up monster in a Spell & Trap Zone, a narrow target pool that excludes most field monsters (verified). |
| Material Utility | 5 | A Spell card with no body, so it provides no material or Level value (verified). |
| Resilience & Flexibility | 45 | Three flexible modes and Quick-Play speed help, but a single once-per-turn-by-name spell is easy to answer and no redundancy data exists (inferred). |
| Deck-Building Efficiency | 80 | One generic Spell run at 1-2 copies with no garnet or lock; 66 of 120 decks run a single copy (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible three-mode Spell: reset to hand, Special Summon, or destroy with an optional same-or-lower-Level second destruction
- Quick-Play, so it can be activated on the opponent's turn
- Cheap single-slot staple: 120 sampled decks across 23 archetypes at 1.52 copies average
Weaknesses
- Targets only face-up monsters in Spell & Trap Zones (mostly Pendulum Zones), a narrow target pool
- Once-per-turn-by-name limit restricts repeated use
- Adds no body or material and no card advantage beyond the optional second destruction
Counters / choke points
- Chain responses that negate the activation or its target (generic; no counter evidence supplied)
Best use
Removal and recursion: answers or resets a face-up monster in a Spell & Trap Zone; generic utility slot. Decks: Endymion, Mythical Beast, Crystal Beast.
Evidence & gaps
- Verified: Card text: targets 1 face-up monster in any Spell & Trap Zone; three modes; once per turn by name; Formats: TCG, OCG, MasterDuel; Appears in 120 decks at 1.52 average copies across 23 archetypes
- Observed: Concentrated in Endymion (46 decks) and Mythical Beast (35 decks); Co-appears with Pendulum partners in 67-79% of decks
- Inferred: The second destruction matches only Level equal or lower, so its value depends on the board; Removal is the primary role, with recursion secondary
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only average starter count null — deck redundancy not measurable






