Materialization
Spell Quick

Materialization

  • View:
  • 2242




Target 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects; ● Special Summon it to its owner's field. ● Return it to the hand. ● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level. You can only activate 1 "Materialization" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
58± 7/ 100
Power Score
Intrinsic 58
Deck 58

Materialization — Power Evaluation

Final Score: 58 ± 7 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Materialization converts a face-up monster in a Spell & Trap Zone into a Special Summon, a return to hand, or a destruction that can chain one monster of equal or lower Level. The effect is flexible and Quick-Play, and the deck sample shows it is a live staple (120 decks, 23 archetypes), which confirms accessibility rather than strength. Its narrow target pool (Spell & Trap Zone monsters only), once-per-turn-by-name limit, and lack of any body keep the score in the mid-50s. No combos or guides were supplied, so the conversion axis rests on card text alone.

Axis scores

Axis Score Evidence
Accessibility 70 Live in 120 sampled decks across 23 archetypes at 1.52 copies average, and Quick-Play use on the opponent's turn adds reach (observed).
Combo & Conversion 55 No recorded combos; the one-card output is a tempo swap or a same-or-lower-Level destruction, read from text only (inferred).
Resource Economy 50 The destroy mode can be a 2-for-1 only when a matching-Level monster exists; the Special Summon and return modes are card-neutral (inferred).
Effect & Interaction 45 Removes a face-up monster in a Spell & Trap Zone, a narrow target pool that excludes most field monsters (verified).
Material Utility 5 A Spell card with no body, so it provides no material or Level value (verified).
Resilience & Flexibility 45 Three flexible modes and Quick-Play speed help, but a single once-per-turn-by-name spell is easy to answer and no redundancy data exists (inferred).
Deck-Building Efficiency 80 One generic Spell run at 1-2 copies with no garnet or lock; 66 of 120 decks run a single copy (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible three-mode Spell: reset to hand, Special Summon, or destroy with an optional same-or-lower-Level second destruction
  • Quick-Play, so it can be activated on the opponent's turn
  • Cheap single-slot staple: 120 sampled decks across 23 archetypes at 1.52 copies average

Weaknesses

  • Targets only face-up monsters in Spell & Trap Zones (mostly Pendulum Zones), a narrow target pool
  • Once-per-turn-by-name limit restricts repeated use
  • Adds no body or material and no card advantage beyond the optional second destruction

Counters / choke points

  • Chain responses that negate the activation or its target (generic; no counter evidence supplied)

Best use

Removal and recursion: answers or resets a face-up monster in a Spell & Trap Zone; generic utility slot. Decks: Endymion, Mythical Beast, Crystal Beast.

Evidence & gaps

  • Verified: Card text: targets 1 face-up monster in any Spell & Trap Zone; three modes; once per turn by name; Formats: TCG, OCG, MasterDuel; Appears in 120 decks at 1.52 average copies across 23 archetypes
  • Observed: Concentrated in Endymion (46 decks) and Mythical Beast (35 decks); Co-appears with Pendulum partners in 67-79% of decks
  • Inferred: The second destruction matches only Level equal or lower, so its value depends on the board; Removal is the primary role, with recursion secondary
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only average starter count null — deck redundancy not measurable











https://metaduelist.com/
Top