Kuriboh Deck #769325 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Large Fusion, Synchro and Ritual boss monsters (Black Skull Dragon, Chaos Angel, Mirrorjade, The Dragon that Devours the Dogma, Black Luster Soldier, Magician of Dark Chaos) reached through Mulcharmy draw-and-search support and Fallen of Albaz / Light and Darkness Ritual engines; Hand-trap-protected Mulcharmy card advantage grinding the game out over several turns
  • Turn 1 (going first): Open a Mulcharmy or Fallen of Albaz starter, search with Ragged Records of Rites, Mind Shuffle or Celtic Mystic, and build toward a Ritual or Fusion boss while holding Ash Blossom or Ghost Ogre for the opponent's first activated effect
  • Turn 2 (going second): Hold 9 hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Kuriboh - Multiply!, Nibiru, Mulcharmy draw effects) to answer the opponent's opening, then turn the card-advantage lead into a boss summon
  • Recovery: Mulcharmy draw effects and recursion (Pot of Sloth, Fallen of Albaz GY effects, Mind Shuffle) rebuild the hand after a single hand-trap or floodgate interruption
  • After siding: No side deck is run (side 0), so there is no post-side plan; the deck must rely on the main-deck tech density for every matchup

Why it scores here

The deck was scored as a connected system, not as an average of its card scores. Its real engine is a hybrid of Mulcharmy draw effects, Fallen of Albaz / Dogmatika starters and a Light and Darkness Ritual package, supported by nine hand traps and fourteen searchers, so the opening has several independent ways to find a starter (Inferred, about 63 percent to open at least one of the ten Mulcharmy core cards in a 5-card hand). The high-power Extra Deck bosses and Black Chaos-style Ritual monsters lift the ceiling and the closing power, but there are no recorded boards, so the median output is an Inferred estimate and is scored low. Popularity was not credited: the Kuriboh archetype has only 4.2 percent exact-name purity, and the archetype usage stats only confirm that its core cards are common in real builds. The score is capped at 30 because the list breaks two copy limits, with Ash Blossom and Super Polymerization each run at 3 copies against an OCG limit of 2; this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 Mulcharmy core card in a 5-card opening hand) ≈ 0.63 across 10 copies; Fallen/Ritual starters are single-copy and less reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps and 14 searcher-text cards compete for hand slots; Heat Wave locks the deck's own Effect Monster summons; several 1-copy Extra Deck bosses are dead without their starter (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text only: Fallen of Albaz into Titaniklad / Mirrorjade / Dragon that Devours, and Light and Darkness Ritual into Black Chaos / Black Luster Soldier (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median output can be measured; floor is set low because the Ritual and Fusion chains need multiple resources (Inferred, no observed data)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps plus Kuriboh - Multiply! and Mulcharmy draw recursion give several independent answers to a single interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Pot of Sloth and Mind Shuffle regenerate cards, but the 'if you control no cards' conditions restrict when they fire (Inferred from text)
D7 End-Board & Interaction Quality 60 Interaction spans hand traps (Ash, Ghost Ogre, Droll), Spell Shattering Sword and Griffoh negation, and Synchro/Link board effects; the copy-limit overrun on Ash lowers reliability (Inferred from text and legality)
D8 Going-Second & Board-Breaking Power 65 Going-second P(at least 1 hand trap in a 6-card hand) ≈ 0.66 across 9 copies; boss-level Extra Deck monsters at 3000+ ATK support the board break (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board bosses include Chaos Angel 3500, Black Skull Dragon 3200, Black Chaos 3000 and Mirrorjade 3000, all Unlimited in OCG (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 57 Main Deck cards with 30 distinct; 12 tech and 9 hand-trap slots reduce engine density, and the two over-limit copies count against legality (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots run 8 Fusion, 5 Synchro and 2 Link across 14 distinct cards, most at 1 copy, so the Extra Deck is wide and access-dependent (Verified composition)
D12 Side Deck Adaptability 10 No side deck is run (side 0), so no post-side adaptability exists; scored at the floor (Verified composition)
D13 Matchup Coverage & Format Fit 45 tournament data is unavailable and the export has no dated meta sample, so format fit cannot be measured; only Kuriboh-level usage stats are present (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points: Fallen/Ritual/Fusion chains, Mulcharmy 'no cards' conditions and 14 searcher-text cards require sequencing (Inferred from card text)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed as a 1:1 structural blend using the Midrange profile weights; no secondary weight shift applied. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: no Side Deck (-3); illegal_copy_limit_cap (0). Final formula: Uncapped: 0.80*Structural(53.7) + 0.20*TournamentReliability(45) + modifiers(-3) = 48.9; Illegal cap applied (over copy limit on 2 cards), so the score is set to 30 as a theoretical structural-only read. Meta Power is null/provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Mulcharmy draw engine gives repeated card advantage and recursion
  • Nine hand traps across several starters give layered interaction on both turns
  • Boss-level Extra Deck monsters (3000+ ATK) give real closing power

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization each run 3 copies against an OCG limit of 2
  • No side deck, so there is no post-side adaptation
  • Engine is split across three or more sub-archetypes (exact-name purity 4.2 percent), which weakens coherence
  • Heat Wave locks the deck's own Effect Monster summons

Critical choke points

  • Fallen of Albaz and the Light and Darkness Ritual package each start single-copy boss lines, so a missing starter removes the win condition
  • Ash Blossom at 3 copies is the most likely brick and the most likely legality failure at the table
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring (down to 2 copies) A legal non-copy-limited main-deck card of the same role, or a Mulcharmy/Kuriboh card Clears the copy-limit violation so the list can receive a normal score
2 One Super Polymerization (down to 2 copies) A legal engine or interaction card of your choice Clears the second copy-limit violation; a 3-copy Fusion starter is also the most brick-prone card in the list
3 Heat Wave A card that does not lock your own Effect Monster summons Heat Wave conflicts with the deck's Effect Monster engine (Mulcharmy, Kuriboh, Ash Blossom)
4 Nothing (no side deck is run) A 10-15 card side deck focused on the matchups the main deck cannot answer Side size is 0, so the deck has no post-side plan in best-of-3 play

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization are each run 3 copies against an OCG limit of 2; Main 57 / Extra 15 / Side 0 are within the OCG size rules; Limited cards Bystial Magnamhut, Droll & Lock Bird and S:P Little Knight are each run 1 copy, within limit; Extra Deck breakdown: 8 Fusion, 5 Synchro, 2 Link; Archetype usage: Mulcharmy Fuwalos 58.8 percent, Ash Blossom 70.6 percent, Droll & Lock Bird 64.7 percent inclusion
  • Inferred: P(at least 1 Mulcharmy core card in 5-card hand) ≈ 0.63; P(at least 1 hand trap in 6-card hand) ≈ 0.66; Going-second hand-trap density supports D8; Ceiling lines from card text: Fallen of Albaz into Titaniklad / Mirrorjade / Dragon that Devours; Light and Darkness Ritual into Black Chaos / Black Luster Soldier; Heat Wave conflicts with the deck's own Effect Monster summons
  • Provisional: Meta Power is null; tournament data is unavailable; D13 matchup and format fit is scored Provisional without a dated meta sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so no post-side performance or plan data exists

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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