Fire King Deck #769264 — Yu-Gi-Oh! OCG
40 Main, 13 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Animadorned Archosaur x1
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x1
- Fossil Dig x3
- Dominus Impulse x3
- Infinite Impermanence x2
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 63 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fire King Garunix / Garunix Eternity boards (2700-3000 ATK) built from Fire King on-field and GY recursion; Jurrac Meteor / Jurrac Astero synchro boards with Super Starslayer TY-PHON as a late-game threat
- Turn 1 (going first): Opening starter from Fire King Courtier Ulcanix, Legendary Fire King Ponix, Fire King High Avatar Kirin or Garunix (Ponix/Kirin searches and Fire King Island/Sanctuary as the backrow engine), then Garunix or Garunix Eternity for pressure
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Dominus Impulse) to stop the opponent's first Special Summon or search, then a Fire King monster from hand to rebuild
- Recovery: Fire King monsters self-recur from the GY (Kirin, Garunix, Arvata) and Fire King Island/Sanctuary keep the Field Zone alive, so one broken board can be rebuilt in later turns
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3
Why it scores here
The deck reliably opens a Fire King starter: the archetype core group has a 99.3% chance of at least one copy in a 5-card opening hand, so the engine is almost always live on turn 1-2 (Inferred). Its ceiling comes from Fire King boards that destroy and re-summon through Garunix, Garunix Eternity and Island/Sanctuary, and its median output is held back by three off-archetype lines (Jurrac, Charmer, Salamangreat) that dilute the Extra Deck. Interaction is layered: six hand traps and about nine negation-text cards plus Fire King removal give it a strong going-second posture (Inferred). Popularity did not earn points: the Fire King core's 90.9% inclusion rate confirms the list is real and accessible, but it was not used as a power signal, and no card scores were averaged into the deck score. The deck is capped low because it is illegal: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core starter in 5 cards) = 0.993 for the archetype core group; the 3-copy starters are about 0.34 each individually (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Nine cards run 3 copies and the copy histogram is top-heavy; hand quality is mostly fine but Mulcharmy and Ponix lines can be redundant (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards exist; the ceiling is a text-only read of Garunix and Kirin chains and Island/Sanctuary recursion (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded combos, so the median is unknown and set near neutral; the text-only read suggests a middling floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Six hand traps, negation text on about nine cards and self-recursive Fire King monsters give several independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Twelve searcher-text cards plus GY recursion (Kirin, Garunix, Arvata) regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | About 21 removal-text cards and 9 negation-text cards, with Island and Sanctuary layering the Field Zone, give broad end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps (65% chance of one in a 6-card going-second hand) and Fire King removal challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Garunix Eternity at 3000 ATK, Garunix and TY-PHON at 2700-2900 ATK give closing power, but Zealantis and Promethean are only single copies (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 Main Deck cards (minimum size) with 19 distinct cards; 6 tech and 9 triples give some coherence but a mixed engine (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 13 Extra Deck cards with 10 distinct; Jurrac, Charmer, Salamangreat and Kuriboh splash fragments reduce coherence (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | The Side Deck is empty (0 cards), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Several multi-step lines (Island/Sanctuary, Kirin/Garunix chains) and frequent decision points raise error exposure (Inferred) |
How the score was computed
Strategy profile: Midrange primary; D13 dropped and weights renormalized over 95 (meta-neutral structural). Structural ≈ 62, Going First ≈ 63, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Illegal copy-limit cap (-26). Final formula: Illegal cap: 0.80*Structural(62) + 0.20*TournamentReliability(60) = 61.6 before cap; capped to 35 because the list is over the copy limit (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always in opening hand (99.3%)
- Six hand traps and negation text give strong going-second interaction
- Fire King self-recursion and Island/Sanctuary provide recovery
Weaknesses
- Illegal: two cards over the OCG copy limit
- No Side Deck, so no post-side adaptation
- Off-archetype Extra Deck lines (Jurrac, Charmer, Salamangreat, Kuriboh) dilute coherence
Critical choke points
- Fire King Island / Sanctuary as the backrow engine: losing them to a single answer removes the Field Zone plan
- Ponix/Kirin search chain: one missed starter forces a slow turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | none (or a legal replacement) | Brings the list to 2 copies, the OCG limit; this is required before the deck can receive a normal score |
| 2 | 1 Dominus Impulse | none (or a legal replacement) | Brings the list to 2 copies, the OCG limit |
| 3 | Off-archetype Extra Deck fragments (e.g. Hiita or Linkuriboh) | Fire King Extra Deck options | Improves D11 coherence and reduces dependence on splash |
| 4 | none | A Side Deck of 3-5 cards | Adds post-side adaptability (D12 is 15 with no Side Deck) |
Evidence & confidence
- Verified: Main Deck 40, Extra Deck 13, Side Deck 0 (legal size); Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a limit of 2 (illegal); Banlist: Droll & Lock Bird, Linkuriboh, Miscellaneousaurus and S:P Little Knight are Limited with 1 copy each (legal); Archetype core inclusion 61.1% present; 90.9% for High Avatar Kirin (usage stats)
- Inferred: Opening-hand starter probabilities from hypergeometric estimates; Ceiling and interaction reads from card text; Going-first and going-second power estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 excluded)
- Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup signals are Inferred no Side Deck; post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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