Salamangreat Deck #769246 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King / Salamangreat board presence led by Sacred and High Avatar Garunix, with Ecclesia and Zealantis as secondary boss routes (structural read from card text; no recorded boards); Link and Synchro bosses (Promethean Princess, Worldsea Dragon Zealantis, Jurrac Astero) recovering from the graveyard
  • Turn 1 (going first): Search and bridge through Fire King Island and Fossil Dig/Ponix-style searchers into a Fire King boss while holding Ash Blossom and Ghost Ogre for interaction (Inferred)
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird) to stop the opponent's engine, then rebuild through Fire King graveyard recursion (Inferred)
  • Recovery: Garunix and Ponix recursion from GY when a FIRE monster is destroyed, plus Mulcharmy draw effects when the field is empty (Inferred)
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. It reliably opens a FIRE-heavy starter line, because 11 searcher-text cards give about a 67% chance of at least one searcher in a 5-card opening hand, but its 57-card main deck with 13 triple-copies and several competing engines (Fire King, Salamangreat, Jurrac, Mulcharmy) lowers its brick resistance. Its strongest points are interaction and resilience: 8 hand traps, 9 negation-text cards and 30 removal-text cards let it answer boards and reconnect through graveyard recursion. The deck is Illegal in OCG as submitted (three Semi-Limited cards at 3 copies, limit 2), so it receives no normal final score and its 30 is capped as a theoretical, structural-only read. Popularity and archetype usage stats were not used as evidence of power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5) ~0.67 and archetype core P(open >=1) ~0.49 across 7 copies; 2-3 card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 57 main cards, 13 triple-copies, Fire King and Jurrac/Mulcharmy engines compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 60 Garunix and Zealantis have high text-level ceilings, but no parseable boards exist to confirm them (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so floor and median are unknown and held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 68 8 hand traps and multiple independent starters (Fire King, Mulcharmy, Jurrac, Ghost hand traps) give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Fossil Dig, Shared Ride, Mulcharmy draw effects and Fire King graveyard recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 30 removal-text, 9 negation-text and 8 hand-trap cards; Ash Blossom and Dominus Impulse are over the copy limit (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Harpie's Feather Duster give going-second answers, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Garunix (2700), Dragon that Devours the Dogma (3000) and Zealantis (2500) give high ATK closing bodies (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with 20 level-0 spells/traps and 25 distinct cards; an overfull main for consistency (Verified count, Inferred cost)
D11 Extra Deck Efficiency & Coverage 58 15-card Extra Deck covers Synchro, Link, XYZ and Fusion with 12 distinct cards, but several slots need specific materials (Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Many branching decisions across three archetypes and triple-copy hand traps raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(50) = 56; context modifier -6 gives 50; Illegal copy-limit cap applied to 30 (theoretical/structural-only, not a normal final score)


More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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