Fire King Deck #769244 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Lava Golem x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Fossil Dig x3
- Harpie's Feather Duster x1
- Shared Ride x3
- The Fallen & The Virtuous x3
- Dominus Impulse x3
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Ecclesia and the Dark Dragon x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fire King boards (Garunix Eternity, Sacred/High Avatar Garunix, Promethean Princess and Worldsea Dragon Zealantis as extra-deck closers) after Fire King engine plays clear the way; Jurrac Meteor / Jurrac Astero synchro boards from the Jurrac and Mulcharmy-supported draw and recovery plan
- Turn 1 (going first): Fire King Courtier Ulcanix or Legendary Fire King Ponix on T1 to destroy a FIRE monster and search a FIRE or Fire King card, then Fire King Island or Sanctuary to extend into a Fire King special summon
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird to stop the opponent's summons or searches, then rebuild through Fire King High Avatar Kirin and Garunix from hand or graveyard
- Recovery: Fire King Garunix and Ponix recur from the graveyard after FIRE monsters are destroyed; Mulcharmy draw effects refill the hand once the field is empty
- After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan
Why it scores here
The deck can reliably open a Fire King starter: the archetype core set has about a 95% chance of at least one card in a 5-card opening hand, and the 24 exact Fire King copies plus Fire King Island and Sky Burn give the list a real engine. Its strongest parts are the layered interaction (8 hand-trap text cards, 9 negation-text cards, 30 removal-text cards) and graveyard recursion through Garunix and Ponix, which keep the deck active after disruption. The score is held down by the system itself: only 33% of the main deck is the exact Fire King name, and Mulcharmy, Jurrac, Branded/Dominus and Salamangreat pieces compete for the same slots, while the Branded and Albaz routes in the Extra Deck have no Fallen of Albaz in the list to feed them. The copy-limit violations on three Semi-Limited cards make the list illegal, so the score is capped at 30 and is theoretical only. Popularity of the Fire King archetype was not credited, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening hand of 5) ≈ 0.95; 24 exact Fire King copies but conflicting sub-engines dilute the starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 searcher-text and 8 hand-trap cards give functional hands, but 48 off-archetype copies add dead-card risk in some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo distribution, so the median is an unmeasured estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) and graveyard recursion (Garunix, Ponix) give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Garunix and Ponix recursion and Fire King Island/Sanctuary recovery support rebuilding; Mulcharmy adds draw (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 9 negation-text, 8 hand-trap and 30 removal-text cards give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps (6-card hand hand-trap probability ≈ 0.61) and Garunix summons challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck closers reach 2700 to 3000 ATK, but no end-board ATK or win-rate data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main cards across 25 distinct names with 33% exact-archetype purity and three conflicting sub-engines lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards across 12 names; Jurrac, Salamangreat, Charmer, Ecclesia and Albaz routes are spread thin, and the Albaz/Ecclesia routes lack their enabler (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0); no post-side plan can be scored (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many interacting engines and conditional card text raise decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox used as the secondary reference. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-22). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; minus 22 Illegal-list cap = 30 (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Fire King engine is accessible: archetype-core group has ≈0.95 chance of at least one starter in an opening 5-card hand
- Layered interaction: 8 hand traps, 9 negation-text cards and 30 removal-text cards
- Graveyard recursion through Sacred Fire King Garunix and Legendary Fire King Ponix keeps the engine alive after disruption
- Extra Deck closers at 2700 to 3000 ATK
Weaknesses
- Illegal list: three Semi-Limited cards run over the copy limit
- Low archetype purity (33%) with three or four competing sub-engines (Mulcharmy, Jurrac, Branded/Dominus, Salamangreat)
- Albaz/Ecclesia Extra Deck routes (The Dragon that Devours the Dogma, Ecclesia and the Dark Dragon) have no Fallen of Albaz in the list to feed them
- No side deck, so there is no post-side plan
Critical choke points
- Fire King starter access depends on the 24 exact Fire King copies; the list has no redundant starter beyond that core
- The three copy-limit violations must be fixed before any score other than the theoretical cap applies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (the 3rd copies) | Any Fire King or hand-trap card in the same slot | Restores legality, since the list is capped at 30 until the copy-limit violations are fixed |
| 2 | The Branded/Dominus and Albaz-route cards that have no enabler in the list | Additional Fire King cards to raise exact archetype purity | Improves engine coherence and archetype purity (D10, D1); the Albaz route is unreachable without Fallen of Albaz |
Evidence & confidence
- Verified: Legality: Illegal (three Semi-Limited copy-limit violations); 57 main, 15 extra, 0 side; within OCG size rules; Archetype purity 33.3% exact name; Archetype-core inclusion statistics (Fire King 24 copies)
- Inferred: Opening-hand starter probability ≈ 0.95 for the archetype core; Interaction density from hand-trap, negation and removal text; Consistency and brick estimates from composition
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no side deck, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
Couldn't load the combos





