Jurrac Deck #769228 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Animadorned Archosaur x1
- Dogoran, the Mad Flame Kaiju x2
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Sacred Fire King Garunix x2
- Souleating Oviraptor x2
- True King Agnimazud, the Vanisher x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Jurrac Megalo x3
- Xeno Meteorus x1
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Fossil Dig x2
- Onslaught of the Fire Kings x2
- Infinite Impermanence x2
- Solemn Judgment x1
- Torrential Tribute x2
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.55 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Main Deck (Sacred Fire King Garunix, Legendary Fire King Ponix, True King Agnimazud, Dogoran) and Extra Deck Synchro/Xyz/Link bosses (Jurrac Meteor, Garunix Eternity, Amblowhale) carried by Fire King and Jurrac revival and destruction effects; Board-wide destruction via Jurrac Meteor / Fire King Island / Torrential Tribute, and Mulcharmy draw-lock pressure
- Turn 1 (going first): Open on Fire King and Jurrac starters (Megalo, Kirin, Ulcanix, Ponix) that trade themselves for a FIRE target, then use Fire King Island or Sanctuary to rebuild while holding hand traps
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll to stop the opponent's first engine, then use Onslaught or Sky Burn to reach a boss monster
- Recovery: Graveyard revival from Garunix, Arvata and Rangbali; Dinosaur recursion from Megalo and Xeno Meteorus
- After siding: Not evaluable: side_count is 0, so no post-side plan exists in the export
Why it scores here
The score comes from the system: a 97% chance of at least one Fire King or Jurrac core card in an opening 5 (Inferred from the hypergeometric table), 12 hand traps that give a strong going-second stop, and a high-ATK boss package (2700 to 3000 ATK) that can close games. Scores are not an average of card scores, and the popularity of Fire King and Jurrac is not counted as power. The deck has real structural weaknesses: exact archetype purity is 9.9%, the list is split across Fire King, Jurrac, Mulcharmy and Kaiju, and the side deck is empty. The list is also Illegal because three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so this is a theoretical, structural-only read. No combo boards or win-rate data exist, so the floor, median and ceiling are text-based estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype-core card in 5 cards) = 0.974, with a 3-copy Megalo and Kirin starter layer (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand traps, 15 searchers and 9 singleton slots give some redundancy, but Fire King and Jurrac starters conflict on the field and in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; the ceiling is a text-based read of Garunix, Ponix and Agnimazud chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence is empty, so the median is unknown and a conservative floor is used (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Graveyard revival and Dinosaur recursion give independent lines after one interruption; 12 hand traps add protection (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher effects and Fire King Island or Sanctuary provide rebuild; spend is high on self-destruction costs (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 12 hand traps, Solemn Judgment, Infinite Impermanence and Torrential Tribute give broad interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps and Onslaught give a going-second answer to a board; ATK-3000 bosses challenge boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Bosses at 2700 to 3000 ATK and Garunix Eternity's board wipe give closing power (Verified card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards, 30 distinct, 9.9% exact archetype purity and 28 generic copies lower coherence (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots are full, with 9 Link monsters and mixed Synchro/Xyz that do not all connect to one engine (Observed composition) |
| D12 | Side Deck Adaptability | 10 | side_count is 0; there is no side deck, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Fire King ignition ordering choices, hand-trap timing and a mixed archetype raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.55, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist/legality exposure (-8); weak post-side plan (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12); Meta provisional; Illegal list, so theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density (28 copies) keeps the opening hand functional in most games
- 12 hand traps give strong going-second interaction
- Boss monsters at 2700 to 3000 ATK give closing pressure
- Recursion from Garunix, Arvata and Rangbali gives a second line after destruction
Weaknesses
- Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2
- Archetype purity is 9.9% across Fire King, Jurrac, Mulcharmy and Kaiju, which weakens engine coherence
- No side deck, so no post-side plan
- No combo evidence, so the ceiling and median are text-only
Critical choke points
- Fire King and Jurrac starters must be live in the opening hand; a hand with none of them is a brick
- Ash Blossom is the key hand trap, and the Semi-Limited violation means it cannot be legally run at 3 copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none required; the deck is legal at 2 copies | Removes the only legality violation, so the list can receive a normal score |
| 2 | 1 to 2 off-archetype generic or Mulcharmy slots | additional Fire King or Jurrac core cards | Raises archetype purity above 9.9% and reduces dead draws; Inferred from the copy and purity data |
| 3 | none | a 10 to 15 card side deck | A side deck is absent, so there is no post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies exceed the Semi-Limited limit of 2; Main count 56 and Extra count 15 are within the OCG size rules; Limited cards in the deck are at 1 copy each, which is legal; Exact archetype purity 9.9%, with a spread of 28 generic and 25 Fire King copies; Side count 0
- Observed: Usage statistics show Jurrac Megalo, Fire King Avatar Arvata and Kirin as core inclusion in the archetype (83% to 75%)
- Inferred: P(>=1 archetype-core card in 5 cards) = 0.974 is a consistency estimate; Hand-trap density supports a going-second plan; Board-breaking and closing power from the boss package
- Provisional: Meta power and format fit: no dated meta sample; Median output: no combo boards exist; Tournament reliability
- Data gaps: No combo boards: combos_evidence has total_combos 0 No tournament link, so archetype meta-share and match record are absent No win-rate telemetry in YGOVN Meta Power is Provisional with no dated metagame sample usage_statistics in_this_deck flags conflict with the card list: Jurrac Meteor, Jurrac Astero, Garunix Eternity, S:P Little Knight and Promethean Princess appear in the Extra Deck (copies 1 to 2) but are flagged in_this_deck false, so missing_core is unreliable No side deck, so post-side scoring is not possible
Couldn't load the combos





