Jurrac Deck #769200 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Emissary from the House of Wax x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Emissary from the House of Wax x3
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Dark Hole x3
- Final Bringer of the End Times x2
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Lightning Storm x2
- Pot of Prosperity x1
- Dominus Impulse x3
- Infinite Impermanence x2
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Xyz boards (Jurrac Meteor, Garunix Eternity, Super Starslayer TY-PHON) and Link beaters (Zealantis, Amblowhale) built from a Fire King recursion engine, with Jurrac Megalo as the draw and extender piece; Fire King High Avatar Garunix and Kirin pressure, plus Fire King Island and Sanctuary as a self-recovering board-wipe and recursion loop
- Turn 1 (going first): Open Jurrac Megalo or a Fire King starter, search through Fire King Island or Ponix, and set up the Synchro or Xyz board while holding Ash and Dominus for the opponent's turn. Illegal list, so this line is theoretical only.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Solemn Judgment and Solemn Warning as hand or set interaction against the opponent's first summon, then rebuild from the Fire King graveyard effects
- Recovery: Fire King monsters recur from hand and graveyard (Kirin, Ponix, Garunix, Sky Burn banish cost), and Megalo's draw refills the hand after a clean break
- After siding: No side deck is registered, so there is no post-side plan. The list gives no adaptation path for best-of-3 matches.
Why it scores here
The structural read is a Midrange system: Megalo's three copies and the Fire King searchers give a roughly 98 percent chance of at least one archetype-core card in the opening hand (a proxy, not a measured starter rate), but a 25 percent single-card chance on a 3-copy starter keeps the engine dependent on a few cards. Interaction is the deck's strongest layer, with six hand traps, three Solemns and two Impermanence, which puts end-board interaction and going-second disruption well above the median. The Synchro, Xyz and Link extra deck gives real closing power, but no recorded boards exist, so combo ceiling and median output rest on text inference only. The score is capped to 30 because the list runs Ash Blossom and Dominus Impulse three times each against a limit of two, which makes the deck illegal in the OCG format; the structural value is reported for reference only. Popularity and usage statistics did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 of a 3-copy starter in a 5-card hand) = 0.25; archetype-core group P(at least one) = 0.985 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 55 main cards with 6 hand traps and some dead-in-hand 1-ofs such as Miscellaneousaurus and Pot of Prosperity (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text only: Jurrac Meteor and Garunix Eternity board-wipe effects plus Fire King Island (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unknown and is estimated low for a 55-card list (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Fire King graveyard recursion and six hand traps provide several independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Fire King graveyard recursion and Megalo draw give moderate recovery; Pot of Prosperity and searchers add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 16 negation and 33 removal text hints, with Ash, Dominus, Solemn x3 and Impermanence on the list (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Garunix, Kirin and Dark Hole provide board breaking, and the hand-trap set covers going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Garunix 2700 to 3000 ATK, Meteor 2800 and TY-PHON 2900 give strong closing boards (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 26 distinct names and 11 triple-copy slots; the main deck is long for a consistency engine (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra deck of 15 with 2 Meteor, 2 Astero, 2 Garunix Eternity and 9 single Link/Synchro/Xyz cards (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered; there is no best-of-3 adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro, Xyz and Link lines with several decision points and a large main deck (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 58, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-3); no side deck (-2); illegal copy limit (0). Final formula: Structural 58.5 = Midrange weights; TR 52; blended 0.80*58.5 + 0.20*52 = 57.2; modifiers -5; illegal-list cap applied, final 30 (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: six hand traps, three Solemns, two Impermanence, Ash, Dominus, Dark Hole and Lightning Storm
- Fire King recursion from hand and graveyard supports recovery after one interruption
- Synchro, Xyz and Link extra deck covers board-wipe and closing boards
Weaknesses
- Illegal in the OCG list: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
- 55-card main deck with 11 triple-copy slots is long and dilutes starter density
- No side deck for best-of-3 play
- No recorded boards, so ceiling and median are text inference only
Critical choke points
- Jurrac Megalo (3 copies) is the draw and extender piece, and a single removal or hand-trap answer to it slows the Jurrac line
- Ash Blossom and Dominus Impulse must be cut to 2 copies before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse | Replace with 1x Infinite Impermanence or 1x Solemn Warning, both legal in OCG at their copy limits | The list is illegal as built; removing one copy of each brings it within the copy limit |
| 2 | 1x Miscellaneousaurus | 1x Fire King Avatar Arvata (already one copy) or a second Jurrac Megalo if a copy is available | Reduces a Limited-status 1-of that needs a Dinosaur board to be useful |
| 3 | Two of the 1-of tech cards (Pot of Prosperity, Droll and Lock Bird) | A side deck of 15 with the Solemn and hand-trap tech for best-of-3 play | Restores post-side adaptability, which is currently zero |
Evidence & confidence
- Verified: Main 55 and Extra 15 counts are within OCG size rules (40-60, 0-15); Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2; Extra Deck breakdown: 4 Synchro, 3 Xyz, 8 Link; Card stats and banlist statuses for all listed cards
- Observed: Usage statistics: Jurrac Megalo appears in 83 percent of archetype lists (archetype-level frequency)
- Inferred: Opening-hand consistency estimates from hypergeometric draw odds; Hand-trap and negation role reads from card text; Going-first and going-second estimates from interaction and board-breaking text
- Provisional: Meta Power is null: no dated metagame sample supplied; Matchup and format-fit scores rest on the archetype share alone
- Data gaps: Illegal copy-limit violations: Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No side deck registered: post-side plan cannot be evaluated Evidence inconsistency: usage_statistics marks Jurrac Meteor, Jurrac Astero, Garunix Eternity, Promethean Princess, Worldsea Dragon Zealantis, Salamangreat Raging Phoenix and S:P Little Knight as in_this_deck=false, but cards[] lists them in the Extra Deck with copies 1 to 2; the in_this_deck flag appears to check only the Main Deck, so core_present_pct (66.7) is undercounted No win-rate telemetry exists in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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