Toon Deck #769132 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Cupsy☆Yummy x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Toon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 20, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Stun
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards from Yummy and Toon pieces, closed by Extra Deck monsters such as Ancient Fairy Dragon, Herald of the Arc Light, and Sky Striker Ace - Camellia (Inferred); Toon World plus Toon monsters and Evil Box as a non-Extra pressure line (Inferred)
  • Turn 1 (going first): Open on Yummy or Mulcharmy starters and a Toon World or Mind Scan setup, then hold Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, or Droll as interaction (Inferred)
  • Turn 2 (going second): Hold 2 to 3 hand traps in the 6-card hand (72% to hold at least one) and negate the opponent's first summon or Spell, then rebuild with searchers (Inferred)
  • Recovery: Searcher density (17 cards) and Toon Bookmark or Witch of the Black Forest to refill the hand after a hand trap is spent (Inferred)
  • After siding: Not applicable: the export contains no side deck, so the deck has no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (15 Yummy and Mulcharmy pieces) is present in about 81% of opening 5-card hands, and its searchers and hand traps keep it functional without a combo engine. Interaction is the strongest area: Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C, Droll and Lock Bird, Heavy Storm, Harpie's Feather Duster, and Crossout Designator give it layered answers, and hand traps hold up well when going second. Consistency and conversion are only moderate because there are no recorded boards, so the combo floor and ceiling are text-only inference. The score is pulled down by legality: three copies of Cupsy Yummy exceed the OCG limit, and two Forbidden Extra Deck cards are present, so the Final score is capped and the result is structural only. Popularity and meta share earned no points because no tournament or meta data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group present in about 81% of 5-card opening hands; P(at least 1 starter) is an estimate, with no combo data to confirm the line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 19% proxy full-brick rate in 5-card hands; hand traps and searchers reduce dead draws, but Extra Deck dependence and three-copy Cupsy add redundancy (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is inferred from card text only: Synchro and Link boards with Yummy and Toon followups (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor depends on hand-trap timing and searcher access, so this is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom and several other hand traps and searchers give more than one route after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 17 searcher-text cards and Toon Bookmark, Witch of the Black Forest, and Toon World recovery support the hand after spent resources (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text cards, 10 hand traps, and 17 removal-text cards, including Heavy Storm, Harpie's Feather Duster, and Crossout Designator (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps hold at least one in the 6-card hand about 72% of the time, with Ghost Ogre, Droll, and Effect Veiler (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power comes from Extra Deck boards such as Ancient Fairy Dragon (2100 ATK), Herald of the Arc Light, and Sky Striker Ace - Camellia; no offensive data supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 38 distinct, 26 singletons and 3-copy Cupsy over the copy limit; compact enough but the list is not legal as built (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 8 Synchro and 7 Link, with several flex options and no mandatory Extra Deck bottleneck (Verified count, Inferred use)
D12 Side Deck Adaptability 5 No side deck in the export, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy and Toon lines with many decision points and hand-trap timing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Stun primary with Toolbox weight for the hybrid build, not used as a separate blend. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_banlist_violations (-10); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*51 + 0.20*40 = 48.8, then -12 modifiers, final 37 (illegal cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps and 11 negation-text cards, with Ash Blossom at 2 copies
  • Searcher density (17 cards) keeps hands functional
  • Strong going-second hand-trap coverage (about 72% to hold one in 6 cards)

Weaknesses

  • Illegal as built: three copies of Cupsy☆Yummy and two Forbidden Extra Deck cards
  • No side deck, so no post-side plan
  • No recorded combos, so conversion is unverified
  • Very low archetype purity (2.9% exact name), so engine coherence depends on sub-archetype support

Critical choke points

  • Legal reconstruction required before any normal Final score applies
  • Hand-trap timing: spending the key hand traps early removes the going-second plan
Priority Remove Add Reason
1 Baronne de Fleur and Cupsy★Yummy Way (Forbidden) Legal Extra Deck replacements such as an additional Link or Synchro monster from the archetype Removes banlist violations so the list can receive a normal Final score
2 Third copy of Cupsy☆Yummy A legal Yummy or Toon searcher or hand trap Reduces the copy-limit violation and keeps the search density
3 No side deck A 5 to 10 card side with Toon and Yummy answers to the opponent's main threats Adds a post-side plan for best-of-3 play (D12 is 5)

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; three copy-limit or banlist violations; Card text and card types from the export; 38 distinct main cards and 15 Extra Deck cards; Archetype core group present in about 81% of 5-card hands (hypergeometric)
  • Inferred: Stun primary strategy and secondary Toolbox from card role counts and text hints; Interaction quality, going-second hold rate, and brick estimate; Dimension scores D1 to D11 and D14
  • Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample was supplied
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied No side deck in the export

More OCG Info

Toon

Toon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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