Jurrac Deck #769079 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
36± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Jurrac/GMX Synchro and Fusion beatdown (Jurrac Meteor, GMX - COMPREX, GMX - ALLOS) after a Dinosaur-chain board; Jurrac Velphito / Horned Brute Carnovorus Synchro extensions off Megalo and Aeolo tributes
  • Turn 1 (going first): Open Jurrac Megalo or Fossil Dig, search a Dinosaur, Synchro or Fusion into a Dinosaur board, and protect the first engine with Ash Blossom and Droll & Lock Bird
  • Turn 2 (going second): Hold Ash Blossom and Droll as hand traps, then rebuild from Jurrac Stego and Souleating Oviraptor searches; no side-deck plan exists
  • Recovery: Jurrac Megalo and Aeolo recur from the Graveyard and GMX searchers refill the hand; the Graveyard recursion is text-only (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored as one connected Dinosaur system: the Jurrac and GMX engines share Dinosaur tributes and recursion, and the Extra Deck gives Synchro, Fusion, Link and Xyz coverage. Its starter access is reasonable, with about a 0.82 chance of at least one archetype-core card in an opening five-card hand, but the Main Deck is only 31 percent exact-name Jurrac (38 off-archetype copies), which weakens engine coherence. Interaction is real but narrow: Ash Blossom and Droll & Lock Bird are the only hand traps, and the Ash Blossom copy count is illegal. Popularity and archetype usage stats were not used to raise the score, and card scores were not averaged. No combo boards or win-rate data were supplied, so the combo floor and median are text-only inferences, and the deck has no side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in opening 5) ~0.82; 11 core copies, Megalo x3 at ~0.34 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many 3-copy engine and searcher cards; brick risk is moderate with no side deck to fix bad hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Meteor, GMX - COMPREX and Allos card text (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence to compute a median; text-only floor inference (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps and Graveyard recursion (Megalo, Aeolo) give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards and recursion, with heavy resource spend on GMX life-point costs (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Droll & Lock Bird, Astero and Velphito text give layered negation, but only 2 hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 45 Four hand-trap-like effects; no going-second removal line beyond Ash and Droll (Inferred)
D9 Offensive Pressure & Closing Power 60 Meteor 2800 ATK, COMPREX 3700 ATK and ALLOS 3000 ATK are high end-board threats (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 21 distinct, but only 31 percent exact-name purity and mixed sub-archetypes (verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across Synchro, Fusion, Link and Xyz; good coverage with flexible access (verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; placed at neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step GMX/Jurrac sequencing with many decision points and tribute conditions (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Combo role noted but not blended into weights. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-6); No side deck (-3); Low exact-archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal deck capped low and theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dinosaur tribute and recursion gives a coherent Jurrac/GMX board with redundant Graveyard access
  • Extra Deck covers Synchro, Fusion, Link and Xyz with strong end-board threats
  • Searcher density (12 text hits) gives reasonable starter access

Weaknesses

  • Illegal Ash Blossom copy count makes the list tournament-invalid as built
  • Only 31 percent exact-name archetype purity, so the engine is less coherent than the archetype label suggests
  • No side deck and only two hand traps leave weak going-second interaction

Critical choke points

  • Jurrac Megalo and Aeolo as the main Dinosaur-board starters (Inferred)
  • Ash Blossom and Droll as the only hand-trap defense on the second turn
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal copy of a non-Semi-Limited engine card, such as one more Jurrac Stego or a second Jurrac Aeolo Brings the list within the Semi-Limited copy limit of 2 and restores legality
2 One off-archetype Main Deck slot A second Jurrac or GMX searcher Raises exact-name purity and makes the starter more reliable
3 None A 3 to 6 card Side Deck Gives a post-side plan and adjusts for the matchup, which the deck currently lacks

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0; within OCG size rules; Ash Blossom & Joyous Spring is over its Semi-Limited copy limit (3 copies, 2 legal); Droll & Lock Bird and Miscellaneousaurus are Limited and each run 1 copy (legal); Exact-name Jurrac purity is 30.9 percent
  • Inferred: Opening-hand starter access of about 0.82 from the hypergeometric table; Combo ceiling and floor read from card text only; Interaction and going-second strength from hand-trap text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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