Snake-Eyes Deck #768978 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Snake-Eye and Fire King board pressure from Snake-Eyes Flamberge Dragon, Fire King High Avatar Garunix and Diabellstar-family monsters, with Extra Deck link and xyz finishers; Extra Deck link and synchro finishers (Worldsea Dragon Zealantis, Unchained Abomination, Garunix Eternity, Ecclesia and the Dark Dragon), reached when the Snake-Eye or Fire King starters land
  • Turn 1 (going first): Open a Snake-Eye or Fire King starter with Bonfire, Snake-Eye Oak, Snake-Eye Ash or Legendary Fire King Ponix, then convert into Flamberge or Garunix pressure while holding Ash Blossom, Maxx C or Droll as interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Nibiru, Red Reboot, Maxx C) to stop the opponent's first summon chain, then rebuild with a searcher and Extra Deck finisher
  • Recovery: Recover through the Snake-Eye and Fire King GY effects and the searcher stack (15 searcher-text copies), then re-summon from GY or banish zones; no recorded recovery lines exist to confirm this
  • After siding: No side deck is registered (side 0), so there is no post-side plan; a best-of-3 build would have to be assembled from scratch

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Consistency is weak: the archetype core group (4 copies) gives only about a 32% chance of at least one core card in a 5-card opening hand (Inferred), and the deck is heavy on non-engine interaction and spells that do not start a line by themselves. Interaction is the strongest area: nine hand traps and about twelve negation-text cards give broad going-second disruption (Inferred from text). Closing power is credible on paper through 3000-ATK link and fusion finishers, but no recorded boards exist to confirm a median or ceiling. The deck is Illegal: three Forbidden cards (Triple Tactics Talent, Original Sinful Spoils - Snake-Eye, Albion the Branded Dragon) break the OCG copy limit, so this is a theoretical, structural-only score capped low. Popularity did not earn points: archetype usage stats confirm the list is real, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least 1 archetype core card in a 5-card opener) = 0.325 across 4 copies; P(at least 1 searcher in 5) = 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hypergeometric draw odds show a high risk of non-functional hands: 9 hand traps and 18 tech cards with a low starter count (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (combos_evidence.total_combos = 0); ceiling is a text-only read of Garunix and Flamberge lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Nine hand traps and two recovery-capable GY effects give some route redundancy, but no independent lines are recorded (Inferred)
D6 Resource Economy, Recovery & Grind 50 15 searcher-text copies and GY recursion give resource recovery in text only; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 68 About 12 negation-text cards, 9 hand traps, Solemn Judgment, Red Reboot and Dimensional Barrier give broad, layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap odds of about 0.68 for at least one hand trap in a 6-card hand, plus floodgates Gozen Match and Rivalry of Warlords (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATKs of 2500 to 3000 across Flamberge, Garunix, Unchained and Zealantis; no recorded closing lines (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 41 distinct names, 70 off-archetype copies, and 24 level-0 spells and traps; compactness is weak (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 with 12 Link monsters across mixed archetypes; several link and synchro slots depend on the Snake-Eye and Fire King starters (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered (side 0) so there is no post-side evidence (Verified structure)
D13 Matchup Coverage & Format Fit 35 No tournament or dated metagame data; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes with timing-sensitive hand-trap and summon chains require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in-format) (-8); Engine conflicts (-4). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 31.8, reported as 32; theoretical/structural-only, not a normal Final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad non-engine interaction: nine hand traps, Solemn Judgment, Red Reboot and Dimensional Barrier
  • Large searcher density (15 copies) for finding starters
  • High-ATK Extra Deck finishers across Link, Synchro and Xyz

Weaknesses

  • Illegal as built: three Forbidden cards over the OCG limit
  • Weak starter access: about 32% of openers include any archetype core card
  • No side deck registered, so no post-side adaptability
  • Scattered archetype identity with 0 exact-archetype copies

Critical choke points

  • Snake-Eye and Fire King starters: only about 4 core copies
  • Forbidden cards must be removed before the list is legal, and their replacements could change the engine
Priority Remove Add Reason
1 Triple Tactics Talent; Original Sinful Spoils - Snake-Eye; Albion the Branded Dragon Legal, non-Forbidden replacements within copy limits (Main slot for the two spells, Extra slot for Albion) The list is illegal as built; nothing else in this evaluation can be scored normally until the three cards are removed
2 None (verify first) None (verify first) Reconcile S:P Little Knight and I:P Masquerena: they appear in the Extra Deck card list but usage_statistics marks them as not in the deck; if they are present, core coverage rises from 3 of 7 to 5 of 7
3 Weakest off-archetype filler A registered side deck (side 0 is legal but leaves D12 at 10) A best-of-3 list needs post-side plans; the side slot is empty
4 Off-archetype copies that do not start or continue a line More Snake-Eye or Fire King starters Raises starter access, which is the largest structural gap (D1 and D2)

Evidence & confidence

  • Verified: Three Forbidden OCG cards over the copy limit; Main count 55 and Extra count 15 are within size rules; Side count 0 is within size rules; Usage stats: 3 of 7 core cards present (42.9%)
  • Inferred: Opener probabilities: 0.325 core in 5, 0.81 searcher in 5, 0.68 hand trap in 6 (going second); Dimension scores and structural score from text-only role reads; Going-first and going-second power estimates
  • Provisional: Meta power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Usage stats say S:P Little Knight and I:P Masquerena are not in this deck, but the card list has them in the Extra Deck (1 copy each); unresolved No side deck registered (side 0) Meta Power is provisional without a dated metagame sample

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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