Labrynth Deck #768906 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Mulcharmy Fuwalos x3, Fydraulis Harmonia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Absolute King Back Jack x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x1
- Labrynth Chandraglier x2
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lady Labrynth of the Silver Castle x1
- Lovely Labrynth of the Silver Castle x1
- Mulcharmy Fuwalos x3
- Fydraulis Harmonia x3
- Archfiend's Usurpation x3
- Labrynth Labyrinth x1
- Archfiend's Ghastly Glitch x1
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x2
- Different Dimension Ground x1
- Dominus Impulse x3
- Dominus Spark x3
- Eradicator Epidemic Virus x1
- Evenly Matched x3
- Infinite Impermanence x2
- Simul Archfiends x1
- Solemn Accusation x2
- Solemn Judgment x1
- Songs of the Dominators x2
- Transaction Rollback x2
- Trap Holic x2
- Typhoon x3
- Welcome Labrynth x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Labrynth Normal Trap engine that searches, recurs and resets into Lovely/Lady Labrynth and Arias/Arianna bodies, then closes with a Synchro/Link/Xyz board of 2900-3500 ATK; Chaos Angel and Super Starslayer TY-PHON as extra-deck boss threats
- Turn 1 (going first): Set Welcome Labrynth or Big Welcome Labrynth, use Arianna/Chandraglier/Stovie searches to find the next Normal Trap, and keep Solemn Judgment or Infinite Impermanence up as interaction
- Turn 2 (going second): Use hand traps (Evenly Matched, Infinite Impermanence, Solemn Accusation, Dominus Impulse if legal) to disrupt the opponent's board, then rebuild through the Labrynth GY recursion
- Recovery: Recur Normal Traps and Labrynth monsters from the GY with Stovie Torbie, Chandraglier, Cooclock and Back Jack; this recursion is text-based and unverified
- After siding: No side deck is present, so no post-side plan exists; the list cannot adapt between games
Why it scores here
The deck is scored as a system, not as an average of its cards. Its archetype core (11 Labrynth copies) has about 68% odds of at least one copy in a 5-card opening hand, which gives a reasonable engine start, but any single starter is only about 25% per hand, so consistency is middling. Interaction is the strongest area: 30 removal-text cards, 10 negation-text cards and 5 hand traps give layered answers to the opponent's board (Inferred from text). The deck has 34 Trap cards in a 56-card main deck with 38 Level-0 cards, which lowers compactness and raises brick risk. There is no recorded combo data and no side deck, so the combo ceiling and median and the post-game plan are unverified and scored conservatively. Popularity and archetype usage do not earn points; the deck is capped as Illegal because Dominus Impulse runs 3 copies against an OCG limit of 2.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core of 11 copies gives P(at least one in 5-card opening hand) ≈ 0.68; each 3-copy starter is only ≈ 0.25 per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Roughly 56 main cards with 38 Level-0 spells/traps and conflicting Normal Summon and Normal Trap timing suggests a meaningful brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; the ceiling comes only from text such as Arianna/Lady/Chandraglier recursion and Labrynth Normal Trap loops (Inferred from text only) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo median; text-only read of a Normal Trap engine that sometimes fizzles without a Normal Trap in hand (Inferred, Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion via Stovie, Chandraglier and Cooclock gives some route redundancy, but a single Normal Trap line can be shut down (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Normal Trap recursion and searchers (8 searcher-text cards) recover some resources, but the card-for-card cost is high (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | 30 removal-text, 10 negation-text and 5 hand-trap cards provide broad, layered interaction (Verified flags/text; quality Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value rests on hand traps (P(at least one in 6-card hand) ≈ 0.45) and Dominus-style negates; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Board closers include Lady and Lovely Labrynth at 3000/2900, Underworld Goddess at 3000 and Chaos Angel at 3500 (Verified stats; closing reliability Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards with 34 Traps and only 29 distinct cards; archetype exact-name purity is 23.9%, so the engine is not compact (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across Synchro, Link and Xyz with broad coverage, but several are one-copy flex picks (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is present, so there is no adaptability; this is a structural gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or meta-share data is supplied, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Trap timing, Normal Trap activation conditions and multi-step recursion demand high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox weighting as secondary; the blend was not computed separately, and the Midrange profile alone gives Structural ≈ 47. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-3); engine conflicts (-2); illegal copy limit cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*40 - 5 ≈ 41, then capped to 30 because the deck is Illegal (over copy limit on Dominus Impulse); result is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 30 removal-text, 10 negation-text and 5 hand-trap cards
- Core Labrynth bodies at 3000/2900 ATK and high-ATK extra-deck closers
- Searchers and Normal Trap recursion provide some resource recovery
Weaknesses
- Illegal list: Dominus Impulse at 3 copies against an OCG limit of 2
- Low compactness: 34 Traps and 38 Level-0 cards in a 56-card main deck
- No side deck and no post-game plan
- Engine diluted across six sub-archetypes (23.9% exact-name purity)
Critical choke points
- Starting Normal Trap activation for the Labrynth loop
- Dependence on at least one of the 11 core Labrynth copies in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Dominus Impulse | Any legal card or a second copy of a core Labrynth Normal Trap | Makes the list legal under the OCG copy limit of 2; without this fix the deck cannot receive a normal score |
| 2 | Two off-archetype singletons such as Eradicator Epidemic Virus and Simul Archfiends | Labrynth Normal Traps or Labrynth monsters | Raises archetype purity and engine consistency; this is a design suggestion and is not verified by data |
| 3 | None | A 10-15 card side deck | A side deck is needed for best-of-3 adaptability (D12) |
Evidence & confidence
- Verified: Illegal status: Dominus Impulse run 3, legal copies 2; Main 56, Extra 15, Side 0 counts; Copy histogram 11/9/9 and extra-deck breakdown 7 Synchro, 6 Link, 2 Xyz; Card text for the key Labrynth and interaction cards
- Inferred: Engine accessibility from hypergeometric odds (0.68 for the core, 0.25 per 3-copy card); Brick and interaction quality from text role hints; Going-first and going-second estimates
- Provisional: Meta power (null, no dated metagame sample); Format fit (D13)
- Data gaps: no combos supplied — combo floor, median and ceiling are text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second, matchup and brick rates are Inferred or Unknown no side deck — post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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