Cynet Deck #768704 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Firewall Defenser x3, Lady Debug x3, Micro Coder x3. Created Oct 20, 2026 by YGO Mod.

Deck Cynet OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 48
Going First 56
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 56
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-chain into Code Talker / Cyberse link bosses (Accesscode Talker, Decode Talker Integration, Firewall Dragon Darkfluid) at 2300-3000 ATK, built from Cynet Mining / Lady Debug / Backup @Ignister searches; Hand-trap-supported disruption (16 hand traps) that buys time for a link-summon follow-up
  • Turn 1 (going first): Open a searcher (Cynet Mining, Lady Debug, Backup @Ignister, Triple Tactics Thrust) and convert to a Link-2/3 Code Talker board; keep Ash Blossom or Droll & Lock Bird for the first opposing search
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Evenly Matched, Nibiru) to answer the opponent's first board, then rebuild through a searcher
  • Recovery: Searchers and Cynet Codec / Link-summon recursion (Linguriboh, Code Talker Inverted) re-establish the engine from the GY
  • After siding: Not evaluable: no side deck in this OCG-format list (side_count 0)

Why it scores here

The list reliably opens a searcher: P(at least one searcher-text card in a 5-card opener) is about 0.90, and the archetype core (11 Code Talker/Cynet copies) is present in about 68% of opening hands, which places the engine's T1-T2 accessibility in the middle range. Its strength is the system, not the cards: 16 hand traps plus 12 removal or negation texts give it dense interaction, which is why the going-second score is higher than the going-first score. Conversion is credible on paper because the Extra Deck carries 13 Link monsters that chain into 2300-3000 ATK bosses, but no recorded boards exist, so the combo ceiling and median are text-only inference. Popularity did not earn points: the Cynet archetype stats show only 7 rows and no tournament link, and the score was not built by averaging individual card scores. The Illegal status (3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2) caps the final score, so the value shown is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card hand) ≈ 0.90; P(>=1 archetype-core card) ≈ 0.68; Cynet Mining and Ash Blossom at 83% usage (Inferred from hypergeometric and usage stats)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 21 tech cards in 56 main; no nonfunctional-card count available, so brick risk is inferred from role density (Inferred)
D3 Combo Conversion & Ceiling 65 Link-3/4/5 bosses reachable via link chains, with ATK 2300-3000 on the Extra Deck; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 45 combos_evidence has 0 parseable boards; median output unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 68 16 hand traps plus redundant searchers and recursion (Linguriboh, Code Talker Inverted) provide independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 20 searcher-text cards and Cynet Codec recursion support rebuild; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 72 16 negation-text and 12 removal-text cards; hand-trap layering with Firewall Dragon Darkfluid negation (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 70 going-second hand-trap group P(>=1 hand trap in 6-card hand) ≈ 0.88; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 62 Link bosses at 2300-3000 ATK with direct-attack text (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 30 distinct main cards, 21 tech plus 16 hand traps, 3-copy count on 12 cards; compact but low engine-to-tech ratio (Inferred)
D11 Extra Deck Efficiency & Coverage 65 13 Link monsters plus Cyberse Desavewurm; all 14 extra slots used; flexible link coverage (Verified composition)
D12 Side Deck Adaptability 30 Side count is 0 in this list; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step link chains with several choice points and hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 56, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped ≈ 0.80*60 + 0.20*48 = 57.6, then modifiers -8 → ~50, then capped to 35 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (16 hand traps, 16 negation-text cards)
  • Searcher density (20 searcher-text cards) gives high starter access
  • Link-chain bosses at 2300-3000 ATK with 13 Link monsters in the Extra Deck

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring
  • No recorded boards, so the combo ceiling and median are unverified
  • Low archetype purity (0% exact-name); 34 generic plus several sub-archetypes
  • No side deck, so no post-side plan

Critical choke points

  • Ash Blossom & Joyous Spring copy limit: must be cut to 2 copies before the list is playable
  • Starter access depends on Cynet Mining and Lady Debug; a bricked hand has few non-searcher outs
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Ash card (e.g. a searcher or a Code Talker-text starter) Restores the OCG copy limit; the deck is Illegal as built
2 1 copy of Triple Tactics Thrust or a tech card 1 additional Code Talker-text starter Raises archetype purity and starter consistency (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs OCG limit 2; Main 56 / Extra 14 / Side 0 fits OCG size rules; Extra Deck holds 13 Link monsters and 1 Fusion monster; Usage: Cynet Mining and Ash Blossom at 83% inclusion
  • Inferred: P(>=1 searcher-text card in 5-card hand) ≈ 0.90; P(>=1 hand trap in 6-card hand going second) ≈ 0.88; Hand-trap layering gives strong going-second interaction; Link bosses reach 2300-3000 ATK; Brick risk from role density
  • Provisional: Meta Power (null); Matchup fit (no dated meta sample); Side deck adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in OCG list; post-side plan cannot be assessed

More OCG Info

Cynet

Cynet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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