Cynet Deck Breakdown

Cards Usage Statistic

Main Deck

Code of Soul
Code of Soul
Code of Soul
FIRE 3
Code of Soul
  • ATK:

  • 500

  • DEF:

  • 500


If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Cynet Mining
Cynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

    Dark Ruler No More
    Dark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Salamangreat Sanctuary
          Salamangreat Sanctuary
          Salamangreat Sanctuary
          Spell Field
          Salamangreat Sanctuary

            If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

            Anti-Spell Fragrance
            Anti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

              Discord
              Discord
              Discord
              Trap Continuous
              Discord

                Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.

                Non-Fusion Area
                Non-Fusion Area
                Non-Fusion Area
                Trap Continuous
                Non-Fusion Area

                  Neither player can Fusion Summon.

                  Extra Deck

                  Accesscode Talker
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                  Tag(s):

                  Salamangreat Balelynx
                  Salamangreat Balelynx
                  Salamangreat Balelynx
                  FIRE
                  Salamangreat Balelynx
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

                  Update Jammer
                  Update Jammer
                  Update Jammer
                  WIND
                  Update Jammer
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Top

                  Left


                  2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

                  Main: 54 Extra: 16

                  1 cardAvida, Rebuilder of Worlds 1 cardAvida, Rebuilder of Worlds
                  Avida, Rebuilder of Worlds
                  LIGHT 11
                  Avida, Rebuilder of Worlds
                  • ATK:

                  • 3500

                  • DEF:

                  • 3500


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.


                  1 cardCode of Soul 1 cardCode of Soul
                  Code of Soul
                  FIRE 3
                  Code of Soul
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


                  2 cardDroll & Lock Bird
                  2 cardDroll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  1 cardSalamangreat Falco 1 cardSalamangreat Falco
                  Salamangreat Falco
                  FIRE 4
                  Salamangreat Falco
                  • ATK:

                  • 1200

                  • DEF:

                  • 1600


                  If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                  2 cardSalamangreat Fowl 2 cardSalamangreat Fowl
                  Salamangreat Fowl
                  FIRE 4
                  Salamangreat Fowl
                  • ATK:

                  • 1800

                  • DEF:

                  • 200


                  If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                  2 cardSalamangreat Foxy 2 cardSalamangreat Foxy
                  Salamangreat Foxy
                  FIRE 3
                  Salamangreat Foxy
                  • ATK:

                  • 1000

                  • DEF:

                  • 1200


                  When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                  3 cardSalamangreat Gazelle
                  3 cardSalamangreat Gazelle
                  Salamangreat Gazelle
                  FIRE 3
                  Salamangreat Gazelle
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                  2 cardSalamangreat Jack Jaguar 2 cardSalamangreat Jack Jaguar
                  Salamangreat Jack Jaguar
                  FIRE 4
                  Salamangreat Jack Jaguar
                  • ATK:

                  • 1800

                  • DEF:

                  • 1200


                  If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                  1 cardSalamangreat Mole 1 cardSalamangreat Mole
                  Salamangreat Mole
                  FIRE 1
                  Salamangreat Mole
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


                  3 cardSalamangreat of Fire 3 cardSalamangreat of Fire
                  Salamangreat of Fire
                  FIRE 2
                  Salamangreat of Fire
                  • ATK:

                  • 800

                  • DEF:

                  • 800


                  If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.


                  1 cardSalamangreat Raccoon 1 cardSalamangreat Raccoon
                  Salamangreat Raccoon
                  FIRE 1
                  Salamangreat Raccoon
                  • ATK:

                  • 400

                  • DEF:

                  • 800


                  When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.


                  2 cardSalamangreat Spinny 2 cardSalamangreat Spinny
                  Salamangreat Spinny
                  FIRE 3
                  Salamangreat Spinny
                  • ATK:

                  • 1000

                  • DEF:

                  • 1500


                  If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                  2 cardAsh Blossom & Joyous Spring
                  2 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  2 cardEffect Veiler 2 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  3 cardCynet Mining 3 cardCynet Mining
                  Cynet Mining
                  Spell Normal
                  Cynet Mining

                    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                    2 cardDark Ruler No More 2 cardDark Ruler No More
                    Dark Ruler No More
                    Spell Normal
                    Dark Ruler No More

                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                      Tag(s):

                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        2 cardForbidden Droplet 2 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          1 cardLightning Storm 1 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            3 cardSalamangreat Circle
                            3 cardSalamangreat Circle
                            Salamangreat Circle
                            Spell Quick
                            Salamangreat Circle

                              Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                              1 cardSalamangreat Recureance 1 cardSalamangreat Recureance
                              Salamangreat Recureance
                              Spell Normal
                              Salamangreat Recureance

                                Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.


                                2 cardSalamangreat Sanctuary 2 cardSalamangreat Sanctuary
                                Salamangreat Sanctuary
                                Spell Field
                                Salamangreat Sanctuary

                                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                  1 cardSalamangreat Transcendence 1 cardSalamangreat Transcendence
                                  Salamangreat Transcendence
                                  Spell Quick
                                  Salamangreat Transcendence

                                    Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.


                                    2 cardWill of the Salamangreat 2 cardWill of the Salamangreat
                                    Will of the Salamangreat
                                    Spell Continuous
                                    Will of the Salamangreat

                                      During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                                      1 cardAnti-Spell Fragrance
                                      1 cardAnti-Spell Fragrance
                                      Anti-Spell Fragrance
                                      Trap Continuous
                                      Anti-Spell Fragrance

                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                        1 cardDiscord 1 cardDiscord
                                        Discord
                                        Trap Continuous
                                        Discord

                                          Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                                          2 cardGrand Horn of Heaven 2 cardGrand Horn of Heaven
                                          Grand Horn of Heaven
                                          Trap Counter
                                          Grand Horn of Heaven

                                            During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.


                                            2 cardIron Thunder 2 cardIron Thunder
                                            Iron Thunder
                                            Trap Counter
                                            Iron Thunder

                                              When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                              1 cardNon-Fusion Area 1 cardNon-Fusion Area
                                              Non-Fusion Area
                                              Trap Continuous
                                              Non-Fusion Area

                                                Neither player can Fusion Summon.


                                                1 cardSalamangreat Rage 1 cardSalamangreat Rage
                                                Salamangreat Rage
                                                Trap Normal
                                                Salamangreat Rage

                                                  Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                                                  2 cardSalamangreat Roar
                                                  2 cardSalamangreat Roar
                                                  Salamangreat Roar
                                                  Trap Counter
                                                  Salamangreat Roar

                                                    When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                    1 cardAccesscode Talker 1 cardAccesscode Talker
                                                    Accesscode Talker
                                                    DARK
                                                    Accesscode Talker
                                                    • ATK:

                                                    • 2300

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                    Tag(s):

                                                    1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                                    Amphibious Swarmship Amblowhale
                                                    FIRE
                                                    Amphibious Swarmship Amblowhale
                                                    • ATK:

                                                    • 2600

                                                    • LINK-4

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom

                                                    Bottom-Right


                                                    2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                    1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                    Hiita the Fire Charmer, Ablaze
                                                    FIRE
                                                    Hiita the Fire Charmer, Ablaze
                                                    • ATK:

                                                    • 1850

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                    1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                                    Promethean Princess, Bestower of Flames
                                                    FIRE
                                                    Promethean Princess, Bestower of Flames
                                                    • ATK:

                                                    • 2700

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                    2 cardSalamangreat Balelynx 2 cardSalamangreat Balelynx
                                                    Salamangreat Balelynx
                                                    FIRE
                                                    Salamangreat Balelynx
                                                    • ATK:

                                                    • 500

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                    2 cardSalamangreat Heatleo 2 cardSalamangreat Heatleo
                                                    Salamangreat Heatleo
                                                    FIRE
                                                    Salamangreat Heatleo
                                                    • ATK:

                                                    • 2300

                                                    • LINK-3

                                                    Link Arrow:

                                                    Top

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                    2 cardSalamangreat Pyro Phoenix 2 cardSalamangreat Pyro Phoenix
                                                    Salamangreat Pyro Phoenix
                                                    FIRE
                                                    Salamangreat Pyro Phoenix
                                                    • ATK:

                                                    • 2800

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                    2 cardSalamangreat Raging Phoenix 2 cardSalamangreat Raging Phoenix
                                                    Salamangreat Raging Phoenix
                                                    FIRE
                                                    Salamangreat Raging Phoenix
                                                    • ATK:

                                                    • 2800

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Bottom-Left

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                                                    2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                    2 cardSalamangreat Sunlight Wolf 2 cardSalamangreat Sunlight Wolf
                                                    Salamangreat Sunlight Wolf
                                                    FIRE
                                                    Salamangreat Sunlight Wolf
                                                    • ATK:

                                                    • 1800

                                                    • LINK-2

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                                                    2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                    1 cardUpdate Jammer 1 cardUpdate Jammer
                                                    Update Jammer
                                                    WIND
                                                    Update Jammer
                                                    • ATK:

                                                    • 2000

                                                    • LINK-2

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                                                    2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                    1 cardSalamangreat Miragestallio 1 cardSalamangreat Miragestallio
                                                    Salamangreat Miragestallio
                                                    FIRE
                                                    Salamangreat Miragestallio
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 900


                                                    2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                    ocg
                                                    Cynet
                                                    5







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