Snake-Eyes Deck #768612 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Snake-Eye engine boards (Flamberge Dragon, Snake-Eyes Diabellstar) converting into a 2800-3000 ATK end board, supported by Diabellstar and Sinful Spoils searches; Dark Magician of Destruction and Link beatsticks (Promethean Princess, Amblowhale) once the engine is live
  • Turn 1 (going first): Open Snake-Eye Ash or Poplar, search a Level 1 FIRE, and build toward Flamberge or Diabellstar; hold Ash Blossom and Infinite Impermanence as interaction on the opponent's turn
  • Turn 2 (going second): Lead with hand traps (Ash Blossom, Ghost Belle, Nibiru, Ghost Ogre) to break the opponent's starter, then rebuild the Snake-Eye engine from the GY and banish zone
  • Recovery: Snake-Eye GY and banish-zone revival of Level 1 FIRE monsters (Oak, Birch, Poplar) to re-enter the engine after a stripped hand
  • After siding: Not evaluable: the list has an empty Side Deck, so no best-of-3 adjustment exists

Why it scores here

The deck is Illegal in OCG: it runs three copies of four Limited or Semi-Limited cards, one copy of each of two Forbidden cards, and an empty Side Deck, so under the rubric it receives a capped structural-only score rather than a normal contextual score. Structurally, the Snake-Eye engine (Ash, Poplar, Birch, Oak) gives a reasonable starter count, with the archetype core present at about 71 percent in a 5-card opening hand (Inferred). The 15 hand traps and negation text provide strong end-board interaction and going-second disruption (Inferred from text). Floor and median output cannot be assessed because no recorded boards exist, so the combo scores are text-only and capped. Usage statistics confirm the list resembles real Snake-Eye builds, but popularity earned no points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 Snake-Eye core in opening 5) about 0.71; 3-copy starters about 0.27 each; engine density adequate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 15 hand traps and 12 searcher-text cards compete for hand slots; several dead-without-engine cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Flamberge and Diabellstar text suggests a high ceiling, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 median_power_index unavailable; floor unknown without combos (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Four independent Level 1 FIRE revival routes plus Diabellstar and Flamberge redundancy (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Poplar, Oak, Birch) give moderate grind, but no resource data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Skill Drain and Dominus Impulse give layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density is high; 88.6 percent to hold at least one hand trap in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 55 Diabellstar 2800 and Flamberge 3000 plus Dark Magician of Destruction give closing power, but the deck depends on the engine (Inferred)
D10 Main Deck Efficiency & Flexibility 40 52 main cards with 27 distinct and 17 off-archetype copies; three-copy restricted cards reduce flexibility (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots with 11 Link and 4 Fusion; two Forbidden Extra cards are illegal, so the Extra build is not legally usable as listed (Verified)
D12 Side Deck Adaptability 10 Side Deck has 0 cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Engine loops, hand-trap timing and Quick Effect sequencing demand high decision-making (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(35) = 47, then context modifiers (-12) = 35, then capped at 20 for Illegal status (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 15 hand traps plus Skill Drain and Dominus Impulse
  • Multiple Level 1 FIRE revival routes for engine redundancy
  • High-impact end boards in Flamberge Dragon and Snake-Eyes Diabellstar

Weaknesses

  • Illegal under OCG copy limits and Forbidden list; cannot be played as built
  • Empty Side Deck: no post-side adjustment
  • Heavy reliance on engine starters with hand-trap dead draws

Critical choke points

  • Snake-Eye engine needs a Level 1 FIRE starter; loss of hand or GY stalls the line
  • Forbidden Azamina Ilia Silvia and Red-Eyes Dark Dragoon are not usable in this format
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Azamina Ilia Silvia Legal Extra Deck fillers (non-Forbidden Link or Fusion monsters) Forbidden cards make the list illegal; removing them is required before any power read applies
2 Excess copies of Snake-Eye Ash, WANTED: Seeker of Sinful Spoils, Ash Blossom, Dominus Impulse Legal copy counts (1, 1, 2, 2) Trim to the Limited and Semi-Limited caps to make the list legal
3 None A 15-card Side Deck An empty Side Deck removes all best-of-3 adaptability

Evidence & confidence

  • Verified: Legality status Illegal, six copy-limit violations, two Forbidden cards; Main 52, Extra 15, Side 0 counts; Archetype core 11 copies, 71.2 percent opening-hand probability
  • Observed: Usage statistics show Snake-Eye core cards present in 50 to 80 percent of archetype lists
  • Inferred: Engine accessibility and brick estimates from hypergeometric draws and card text; Interaction density and going-second strength from card text flags; Pilotability from Quick Effect sequencing
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional without a dated metagame sample Side Deck is empty, so no post-side evidence exists

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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