Snake-Eyes Deck #768612 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Diabellstar the Black Witch x3
- Kurikara Divincarnate x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Bonfire x1
- Cosmic Cyclone x3
- Deception of the Sinful Spoils x1
- Divine Temple of the Snake-Eye x1
- Dramatic Snake-Eye Chase x1
- Forbidden Droplet x3
- Sinful Spoils of Subversion - Snake-Eye x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Angel Statue - Azurune x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Skill Drain x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Silhouhatte Rabbit x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Snake-Eye engine boards (Flamberge Dragon, Snake-Eyes Diabellstar) converting into a 2800-3000 ATK end board, supported by Diabellstar and Sinful Spoils searches; Dark Magician of Destruction and Link beatsticks (Promethean Princess, Amblowhale) once the engine is live
- Turn 1 (going first): Open Snake-Eye Ash or Poplar, search a Level 1 FIRE, and build toward Flamberge or Diabellstar; hold Ash Blossom and Infinite Impermanence as interaction on the opponent's turn
- Turn 2 (going second): Lead with hand traps (Ash Blossom, Ghost Belle, Nibiru, Ghost Ogre) to break the opponent's starter, then rebuild the Snake-Eye engine from the GY and banish zone
- Recovery: Snake-Eye GY and banish-zone revival of Level 1 FIRE monsters (Oak, Birch, Poplar) to re-enter the engine after a stripped hand
- After siding: Not evaluable: the list has an empty Side Deck, so no best-of-3 adjustment exists
Why it scores here
The deck is Illegal in OCG: it runs three copies of four Limited or Semi-Limited cards, one copy of each of two Forbidden cards, and an empty Side Deck, so under the rubric it receives a capped structural-only score rather than a normal contextual score. Structurally, the Snake-Eye engine (Ash, Poplar, Birch, Oak) gives a reasonable starter count, with the archetype core present at about 71 percent in a 5-card opening hand (Inferred). The 15 hand traps and negation text provide strong end-board interaction and going-second disruption (Inferred from text). Floor and median output cannot be assessed because no recorded boards exist, so the combo scores are text-only and capped. Usage statistics confirm the list resembles real Snake-Eye builds, but popularity earned no points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 Snake-Eye core in opening 5) about 0.71; 3-copy starters about 0.27 each; engine density adequate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 15 hand traps and 12 searcher-text cards compete for hand slots; several dead-without-engine cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Flamberge and Diabellstar text suggests a high ceiling, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | median_power_index unavailable; floor unknown without combos (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Four independent Level 1 FIRE revival routes plus Diabellstar and Flamberge redundancy (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Poplar, Oak, Birch) give moderate grind, but no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Skill Drain and Dominus Impulse give layered interaction (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density is high; 88.6 percent to hold at least one hand trap in 6 cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Diabellstar 2800 and Flamberge 3000 plus Dark Magician of Destruction give closing power, but the deck depends on the engine (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 main cards with 27 distinct and 17 off-archetype copies; three-copy restricted cards reduce flexibility (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots with 11 Link and 4 Fusion; two Forbidden Extra cards are illegal, so the Extra build is not legally usable as listed (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck has 0 cards; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Engine loops, hand-trap timing and Quick Effect sequencing demand high decision-making (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(35) = 47, then context modifiers (-12) = 35, then capped at 20 for Illegal status (theoretical/structural-only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 15 hand traps plus Skill Drain and Dominus Impulse
- Multiple Level 1 FIRE revival routes for engine redundancy
- High-impact end boards in Flamberge Dragon and Snake-Eyes Diabellstar
Weaknesses
- Illegal under OCG copy limits and Forbidden list; cannot be played as built
- Empty Side Deck: no post-side adjustment
- Heavy reliance on engine starters with hand-trap dead draws
Critical choke points
- Snake-Eye engine needs a Level 1 FIRE starter; loss of hand or GY stalls the line
- Forbidden Azamina Ilia Silvia and Red-Eyes Dark Dragoon are not usable in this format
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon and Azamina Ilia Silvia | Legal Extra Deck fillers (non-Forbidden Link or Fusion monsters) | Forbidden cards make the list illegal; removing them is required before any power read applies |
| 2 | Excess copies of Snake-Eye Ash, WANTED: Seeker of Sinful Spoils, Ash Blossom, Dominus Impulse | Legal copy counts (1, 1, 2, 2) | Trim to the Limited and Semi-Limited caps to make the list legal |
| 3 | None | A 15-card Side Deck | An empty Side Deck removes all best-of-3 adaptability |
Evidence & confidence
- Verified: Legality status Illegal, six copy-limit violations, two Forbidden cards; Main 52, Extra 15, Side 0 counts; Archetype core 11 copies, 71.2 percent opening-hand probability
- Observed: Usage statistics show Snake-Eye core cards present in 50 to 80 percent of archetype lists
- Inferred: Engine accessibility and brick estimates from hypergeometric draws and card text; Interaction density and going-second strength from card text flags; Pilotability from Quick Effect sequencing
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional without a dated metagame sample Side Deck is empty, so no post-side evidence exists
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