Lightsworn Deck #768549 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Card Trooper x3, Fiendsmith Engraver x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.

Deck Lightsworn OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link/Xyz boss summons from a Lightsworn and Fiendsmith engine (Fiendsmith's Rextremende, Minerva, Judgment Dragon, Punishment Dragon) once the field is stabilised; Fiendsmith Lacrima and Fiendsmith's Desirae negation and ATK pressure once a Fiendsmith monster is live
  • Turn 1 (going first): Search a LIGHT Fiend or Lightsworn monster (Charge of the Light Brigade, Lightsworn Dragonling, Fiendsmith Engraver), then convert it into a Fiendsmith Fusion or Lightsworn Synchro/Xyz boss
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence for the opponent's first starter, then rebuild through Dragonling, Weiss and Wulf from the GY
  • Recovery: Recover Lightsworn and Fiendsmith monsters from the GY through Lacrima, Dragonling and Lumina, then rebuild boss summons from Extra Deck materials
  • After siding: Not assessable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

This deck is scored as a connected system on the Lightsworn/Fiendsmith engine, not as an average of its card scores. Its main consistency driver is 19 searcher-text cards and roughly 86% chance of at least one searcher in an opening 5, while the core engine (7 archetype copies) is live in about 47% of openings. Interaction is real but thin: 6 hand traps and 10 negation-text cards give good breadth, but the 14 triple-copy and 14 single-copy slots leave a high brick risk. The Side Deck is empty, so the deck has no post-side plan and receives a low adaptability score. The deck is illegal as submitted (Ash Blossom at 3 copies, Fiendsmith Engraver and Fiendsmith's Tract at 3 copies), so the Final score is capped at 25 and labelled structural-only; popularity and meta share were not credited, and no combo or win-rate evidence exists to raise the ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 searcher in 5-card hand) ≈ 0.86; P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.23; archetype core P ≈ 0.47 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singleton and 14 triple-copy slots with 0 level-matched redundancy checks; 0 combos to measure brick outcomes (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read only from card text (Fiendsmith's Rextremende, Minerva, Judgment Dragon) (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence for median output; median treated as low by absence of data (Provisional)
D5 Interruption Resilience & Route Redundancy 50 6 hand traps and 10 negation-text cards give two independent interaction routes; recursion via Dragonling and Lumina (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and GY recursion (Lacrima, Dragonling, Lumina) support rebuilds (Inferred)
D7 End-Board & Interaction Quality 60 10 negation-text cards and 7 removal-text cards; Ash Blossom and Infinite Impermanence are the core hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand-trap P(≥1 in 6-card going-second hand) ≈ 0.48 (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss threats from Judgment Dragon (3000 ATK), Zombie Vampire (3000 ATK), Rextremende (3000 ATK), Enlightenment Dragon (3000 ATK) (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 60 main cards on a 40–60 range with 11 tech and 30 distinct cards; ratio of tech to engine is poor (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 4 Link, 5 Fusion, 5 Xyz and 1 Synchro; some Extra summons depend on limited Fiendsmith cards (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; tournament_context unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fiendsmith and Lightsworn lines, Extra-material chains and 6+ decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary with no secondary blend; Toolbox noted as descriptive. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 ≈ 46.4; context modifiers -6 gives ≈ 40; then the Illegal cap sets Final = 25 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher density (19 searcher-text cards) gives a high chance of finding a starter
  • Two hand-trap routes (Ash Blossom, Infinite Impermanence) plus negation text cover early disruption
  • Extra Deck offers multiple boss threats at 3000 ATK

Weaknesses

  • Illegal as submitted: three cards exceed their banlist copy limits
  • Empty Side Deck gives no post-side adaptability
  • Large brick share from 28 singleton and triple-copy slots and no combo evidence to verify conversion

Critical choke points

  • Fiendsmith Engraver is the key searcher and extender; it is Limited to 1 copy, so the 3-copy build cannot be played as submitted
  • Fiendsmith's Tract is the Fiendsmith Fusion enabler and is Limited to 1 copy
  • Lightsworn engine depends on Dragonling and Lumina recursion in the GY
Priority Remove Add Reason
1 2 copies of Fiendsmith Engraver and 2 copies of Fiendsmith's Tract Non-Limited searchers or Lightsworn/Fiendsmith monsters at 1–2 copies Restores legality; the Limited cards are capped at one copy each
2 1 copy of Ash Blossom & Joyous Spring A non-restricted hand trap or negate Ash Blossom is Semi-Limited at 2 copies, so the third copy is illegal
3 A 5–10 card Side Deck of hand traps and anti-Fiend/anti-Horus answers A Side Deck of 0 cards leaves the deck with no post-side plan

Evidence & confidence

  • Verified: Deck is 60 Main and 15 Extra, within size rules; Ash Blossom, Fiendsmith Engraver and Fiendsmith's Tract exceed legal copies; Seven cards carry Limited or Semi-Limited status in the export
  • Inferred: Hypergeometric searcher and core-engine odds; Hand-trap odds and interaction breadth; Brick risk from the copy histogram
  • Provisional: Meta Power and matchup fit (no dated metagame)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and pilot record absent No win-rate telemetry in YGOVN Side Deck is empty, so no post-side evaluation Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Lightsworn

Lightsworn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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