Lightsworn Deck #768549 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Card Trooper x3, Fiendsmith Engraver x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Card Trooper x3
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x3
- Imsety, Glory of Horus x3
- Judgment Dragon x1
- Lacrima the Crimson Tears x1
- Lightsworn Dragonling x3
- Lumina, Lightsworn Summoner x2
- Mulcharmy Fuwalos x3
- Punishment Dragon x1
- Wulf, Lightsworn Beast x3
- Ash Blossom & Joyous Spring x3
- Felis, Lightsworn Archer x1
- Raiden, Hand of the Lightsworn x1
- Weiss, Lightsworn Archfiend x3
- Charge of the Light Brigade x3
- Fiendsmith's Tract x3
- Foolish Burial x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- Machine Duplication x3
- Reasoning x1
- Terraforming x1
- That Grass Looks Greener x1
- Walls of the Imperial Tomb x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Lightsworn Aegis x1
Extra Deck (15)
- Enlightenment Dragon x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Minerva, the Athenian Lightsworn x1
- Evilswarm Exciton Knight x1
- Melomelody the Brass Djinn x1
- Minerva, the Exalted Lightsworn x1
- Photon Strike Bounzer x1
- The Zombie Vampire x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 52 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck Fusion/Link/Xyz boss summons from a Lightsworn and Fiendsmith engine (Fiendsmith's Rextremende, Minerva, Judgment Dragon, Punishment Dragon) once the field is stabilised; Fiendsmith Lacrima and Fiendsmith's Desirae negation and ATK pressure once a Fiendsmith monster is live
- Turn 1 (going first): Search a LIGHT Fiend or Lightsworn monster (Charge of the Light Brigade, Lightsworn Dragonling, Fiendsmith Engraver), then convert it into a Fiendsmith Fusion or Lightsworn Synchro/Xyz boss
- Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence for the opponent's first starter, then rebuild through Dragonling, Weiss and Wulf from the GY
- Recovery: Recover Lightsworn and Fiendsmith monsters from the GY through Lacrima, Dragonling and Lumina, then rebuild boss summons from Extra Deck materials
- After siding: Not assessable: the Side Deck is empty (0 cards), so there is no post-side plan
Why it scores here
This deck is scored as a connected system on the Lightsworn/Fiendsmith engine, not as an average of its card scores. Its main consistency driver is 19 searcher-text cards and roughly 86% chance of at least one searcher in an opening 5, while the core engine (7 archetype copies) is live in about 47% of openings. Interaction is real but thin: 6 hand traps and 10 negation-text cards give good breadth, but the 14 triple-copy and 14 single-copy slots leave a high brick risk. The Side Deck is empty, so the deck has no post-side plan and receives a low adaptability score. The deck is illegal as submitted (Ash Blossom at 3 copies, Fiendsmith Engraver and Fiendsmith's Tract at 3 copies), so the Final score is capped at 25 and labelled structural-only; popularity and meta share were not credited, and no combo or win-rate evidence exists to raise the ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(≥1 searcher in 5-card hand) ≈ 0.86; P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.23; archetype core P ≈ 0.47 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 singleton and 14 triple-copy slots with 0 level-matched redundancy checks; 0 combos to measure brick outcomes (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read only from card text (Fiendsmith's Rextremende, Minerva, Judgment Dragon) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence for median output; median treated as low by absence of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 6 hand traps and 10 negation-text cards give two independent interaction routes; recursion via Dragonling and Lumina (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 19 searcher-text cards and GY recursion (Lacrima, Dragonling, Lumina) support rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 10 negation-text cards and 7 removal-text cards; Ash Blossom and Infinite Impermanence are the core hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap P(≥1 in 6-card going-second hand) ≈ 0.48 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss threats from Judgment Dragon (3000 ATK), Zombie Vampire (3000 ATK), Rextremende (3000 ATK), Enlightenment Dragon (3000 ATK) (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main cards on a 40–60 range with 11 tech and 30 distinct cards; ratio of tech to engine is poor (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 4 Link, 5 Fusion, 5 Xyz and 1 Synchro; some Extra summons depend on limited Fiendsmith cards (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards); no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; tournament_context unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fiendsmith and Lightsworn lines, Extra-material chains and 6+ decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange primary with no secondary blend; Toolbox noted as descriptive. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 ≈ 46.4; context modifiers -6 gives ≈ 40; then the Illegal cap sets Final = 25 (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad searcher density (19 searcher-text cards) gives a high chance of finding a starter
- Two hand-trap routes (Ash Blossom, Infinite Impermanence) plus negation text cover early disruption
- Extra Deck offers multiple boss threats at 3000 ATK
Weaknesses
- Illegal as submitted: three cards exceed their banlist copy limits
- Empty Side Deck gives no post-side adaptability
- Large brick share from 28 singleton and triple-copy slots and no combo evidence to verify conversion
Critical choke points
- Fiendsmith Engraver is the key searcher and extender; it is Limited to 1 copy, so the 3-copy build cannot be played as submitted
- Fiendsmith's Tract is the Fiendsmith Fusion enabler and is Limited to 1 copy
- Lightsworn engine depends on Dragonling and Lumina recursion in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Fiendsmith Engraver and 2 copies of Fiendsmith's Tract | Non-Limited searchers or Lightsworn/Fiendsmith monsters at 1–2 copies | Restores legality; the Limited cards are capped at one copy each |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A non-restricted hand trap or negate | Ash Blossom is Semi-Limited at 2 copies, so the third copy is illegal |
| 3 | A 5–10 card Side Deck of hand traps and anti-Fiend/anti-Horus answers | A Side Deck of 0 cards leaves the deck with no post-side plan |
Evidence & confidence
- Verified: Deck is 60 Main and 15 Extra, within size rules; Ash Blossom, Fiendsmith Engraver and Fiendsmith's Tract exceed legal copies; Seven cards carry Limited or Semi-Limited status in the export
- Inferred: Hypergeometric searcher and core-engine odds; Hand-trap odds and interaction breadth; Brick risk from the copy histogram
- Provisional: Meta Power and matchup fit (no dated metagame)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and pilot record absent No win-rate telemetry in YGOVN Side Deck is empty, so no post-side evaluation Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





