GMX Deck #768513 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck GMX and Dinosaur Fusion/Link/Synchro boss (GMX - COMPREX, Transcendosaurus Gigantozowler, Ultimate Conductor Tyranno) converting a board of GMX and Dinosaur monsters into pressure; Synchro and Link pressure (Jurrac Astero, Stardust Dragon, Promethean Princess) and direct attacks from GMX Partner Selandea
  • Turn 1 (going first): Normal Summon a GMX or Dinosaur starter (Researcher Selande, Souleating Oviraptor, Mulcharmy), search a GMX Spell/Trap or Dinosaur via Oviraptor, Selande, Fossil Dig or Daneen, then Fusion Summon a GMX boss using Polymerization or GMX 55th Experiment Report
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Evenly Matched, Droll & Lock Bird) to interrupt the opponent's first summon or search, then rebuild through Mulcharmy draw effects and Daneen/Oviraptor searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Oviraptor and Kimridge recover Dinosaurs and GMX cards, and Jurrac Megalo discards 2 to draw 2
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2, so under the rubric it is capped and reported as theoretical/structural only. Its structure is a Midrange GMX/Dinosaur shell with 24 GMX-named copies at only 21.7% exact-name purity and a large off-archetype spread, which holds it back on consistency. Opening access is reasonable (about 95% to open at least one core-group card in a 5-card hand, Inferred), but the core starters are mostly 1-3 copies and the brick risk is material. Interaction is the strongest part: 12 hand traps and 16 negation-text cards give it layered responses to going-second turns. Closing power comes from a high-ATK Extra Deck (COMPREX 3700, Transcendosaurus 3800, Tyranno 3500), but there are no recorded boards, no side deck, and no tournament data, so the floor and median are unmeasured. Popularity and archetype usage did not earn points, and no card scores were averaged into this deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 24 GMX-named copies in a 5-card hand) = 0.955; starter density is split across several 1-3 copy engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 singleton and 9 three-copy slots, 12 hand traps and a Dinosaur-heavy spread raise the chance of dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is a text-only read of GMX-ALLOS, COMPREX, Transcendosaurus and Evolved Daneen with no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty (0 boards), so the median cannot be measured and is estimated low-moderate from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash x3 and Dominus x3 (both over limit), Evenly Matched x3, Infinite Impermanence x2 and Ghost Ogre x2 give two disruption layers, with Mulcharmy draw recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards, Fossil Dig x3, Oviraptor and Kimridge recovery; Mulcharmy draws on opponent summons (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text and 26 removal-text cards; Ash, Ghost Ogre, Evenly Matched and Dominus give breadth and layering, though Ash and Dominus overrun their limits (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 80% for at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck ATK up to 3800 with Tyranno, COMPREX and Transcendosaurus, but most high-ATK engines are single copies (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main cards across 31 distinct, only 21.7% exact archetype purity, and 31 generic slots, so compactness is limited (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 7 Fusion, 3 Link, 3 Synchro, 2 XYZ, mostly singletons, with mandatory access through Polymerization and Experiment Report (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Synchro and Link lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-17). Final formula: Structural 54.3 -> 0.80*54.3 + 0.20*45 = 52.4 (Meta provisional); Illegal-deck cap applied -> 35 (theoretical/structural only)


More OCG Info

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