Regenesis Deck #768268 — Yu-Gi-Oh! OCG
54 Main, 14 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Artifact Lancea x1
- D.D. Crow x1
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Unicorn x3
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- Ash Blossom & Joyous Spring x3
- Harpie's Feather Duster x1
- Illusion Gate x2
- Kashtira Birth x1
- Kashtiratheosis x1
- Lightning Storm x1
- Pot of Extravagance x2
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x1
- Regenesis x3
- Regenesis Code x3
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x1
- Ultimate Slayer x2
- Dragon's Mind x1
- Evenly Matched x2
- Infinite Impermanence x2
- Regenesis Birth x1
- Simul Archfiends x1
Extra Deck (14)
- Garura, Wings of Resonant Life x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x1
- Mecha Phantom Beast Dracossack x1
- Mereologic Aggregator x1
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Regenesis 2500-ATK/DEF summon chain (Regenesis Archfiend, Dragon, Warrior, Sage, Lord) converted into a 2500+ ATK board, with Kashtira and Xyz/Link boss monsters as closers; Kashtira Unicorn / Fenrir pressure line, which is unavailable as legal play until the copy violations are removed
- Turn 1 (going first): Open a Regenesis monster or Regenesis Code, search a 2500-ATK monster via Regenesis or Regenesis Dragon, and summon it with a 2500 monster already on the field; hold Ash Blossom and Infinite Impermanence for the opponent's first interaction
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, D.D. Crow, Nibiru) to answer the opponent's first board, then rebuild through Regenesis Birth and the GY-revival lines
- Recovery: Regenesis Code and Regenesis Birth return summonable Regenesis monsters from GY/banish; Pot of Extravagance and Pot of Prosperity refill the hand from the Extra Deck
- After siding: Not evaluable: the export contains no Side Deck (Side Deck size 0), so there is no post-side plan
Why it scores here
This deck is scored only as a structural, theoretical read because its list is illegal: Kashtira Fenrir (Forbidden) runs 3 copies, Kashtira Unicorn (Limited) runs 3 copies against a limit of 1, and Ash Blossom runs 3 against a limit of 2. Its main deck size (54) and Extra Deck size (14) are within OCG rules. The engine is reasonably accessible: about 92.5% of openings hold at least one Regenesis-core card and about 90% hold at least one searcher-text card on the going-first 5-card hand (Inferred, hypergeometric). The deck is interactive, with 12 hand traps and 7 negation-text cards, which lifts its going-second and endboard scores. Its weak points are an uncharacterized combo ceiling and floor (no recorded boards exist), a low exact-archetype purity of 16.2% with 57 off-archetype copies, and no side deck. Popularity and archetype usage stats confirm the list is real and accessible, but they did not earn points, and the score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) ~0.90; P(>=1 archetype-core card) ~0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singleton and 15 duplicate slots with many 2500-summon enablers, but 3-copy conflicting Kashtira and Regenesis summon-gate cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is text-only inference from 2500-ATK Regenesis chains (Inferred, low confidence) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; scored conservatively (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand-trap families plus recursion (Regenesis Code, Birth) give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Extravagance and Pot of Prosperity plus Mulcharmy draw offset the Extra Deck banish costs; recursion through GY banishes (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 7 negation-text cards and 12 hand traps, with breadth across Infinite Impermanence, Evenly Matched, Lightning Storm, Dragon's Mind, and Harpie's Feather Duster (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(>=1 hand trap in 6-card going-second hand) ~0.80 supports challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2500 ATK/DEF bosses plus Xyz/Link closers (Dark Armed, Divine Arsenal, Red-Eyes Flare Metal) give a real closing package (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main cards across 32 distinct names, 57 off-archetype copies and 16.2% exact-name purity suggest a loose, splash-heavy build (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards across 8 Xyz, 2 Link, 2 Synchro, 2 Fusion; the Xyz slots are flexible but the Extra Deck lacks a single anchor (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | The export contains no Side Deck (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Requires tracking many summon conditions, Extra Deck restrictions and once-per-turn tracking across 14 Extra Deck cards (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary is not blended into the weights. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: Illegal deck: theoretical structural-only cap. Structural 51 (Midrange profile) and TR 42 would give 0.80*51+0.20*42 = 49 before modifiers; capped to 30 because the list is illegal. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Accessible engine: ~92.5% of openings hold a core card (Inferred)
- Dense interaction: 12 hand traps and 7 negation-text cards (Verified flags, Inferred use)
- Real closing power from 2500-ATK bosses and Xyz/Link finishers (Verified stats)
Weaknesses
- Illegal list: three cards over copy limit, including a Forbidden card (Verified)
- No recorded boards, so combo ceiling and floor are unmeasured (Verified gap)
- Low exact-archetype purity (16.2%) and no side deck (Verified composition)
Critical choke points
- Regenesis summon condition (a 2500 ATK/DEF monster on the field) is needed for most lines
- Kashtira Fenrir is Forbidden in this format, so its lines cannot be played legally
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir (3 copies) | Legal substitute from the Regenesis or Mulcharmy core | Forbidden in OCG; the deck cannot be legal while it is present (Verified) |
| 2 | Kashtira Unicorn (2 copies) | Regenesis-core or tech card | Limited to 1 copy; three copies is an illegal limit violation (Verified) |
| 3 | Ash Blossom & Joyous Spring (1 copy) | Other hand trap | Semi-Limited limit is 2 copies; reduce to 2 (Verified) |
| 4 | Off-archetype staples with low synergy | Side deck of 15 for post-side flexibility | Side Deck size is 0 and purity is low (Verified composition, Inferred benefit) |
Evidence & confidence
- Verified: Three over-limit violations (Ash Blossom 3/2, Kashtira Fenrir 3/0 Forbidden, Kashtira Unicorn 3/1); Main 54 and Extra 14 are within OCG size rules; No Side Deck (Side Deck size 0); Exact-name purity 16.2% and 57 off-archetype copies; Probability values from the evidence pack
- Observed: Archetype usage stats: 14 rows, core present 78.6%
- Inferred: Engine accessibility ~92.5% from hypergeometric core-group estimate; Hand-trap availability ~80% in going-second 6-card hand; Interaction breadth from text hints
- Provisional: Meta power and format fit (no dated metagame sample)
- Data gaps: no combos supplied (combo data total combos 0): combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present in the export
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