Snake-Eyes Deck #768180 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King High Avatar Kirin x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fire King / Charmer / Flamberge boss monsters (Garunix Eternity, Flamberge Dragon, Dark Magician of Destruction) pressuring through Link and Xyz summons; Snake-Eye recursion and Diabellstar board pressure, with the Forbidden cards removed
  • Turn 1 (going first): Open a Fire King or Snake-Eye starter (Kirin, Ash, Poplar) and search a second Level 1 FIRE or Fire King through Ponix/Ulcanix, then Link or Xyz into a 2700+ ATK boss. Projected only; no recorded boards exist.
  • Turn 2 (going second): Hold Ash Blossom, Impermanence, Maxx C, Droll and Linkuriboh to stop the opponent's first summon, then rebuild through Fire King recursion and Flamberge. Projected only.
  • Recovery: Fire King monsters destroyed by effect re-summon from GY (Garunix, Ponix, Barong); Snake-Eye Ash and Poplar float or search again.
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan.

Why it scores here

The list is illegal in OCG: three Forbidden cards (Original Sinful Spoils - Snake-Eye, Red-Eyes Dark Dragoon, Azamina Ilia Silvia) are run at 1 copy each, and the deck has no side deck, so the score is structural and theoretical only. Its engine is three sub-archetypes (Fire King 16, generic 13, Snake-Eye 4, Azamina 3, Diabellstar 3, Mulcharmy 3, Charmer 2) with 0% exact-name purity, so consistency is only moderate. The main strengths are interaction density (7 hand traps, 9 negation texts, 18 removal texts) and Fire King recursion, which together make the deck reasonable on the draw. No recorded boards, tournament record or guides exist, so floor, median and ceiling are text-only inference and are scored low. The score was built from the 14 dimensions weighted as a Midrange deck, not by averaging card scores, and the archetype's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 of Kirin, Diabellstar, Mulcharmy or Impermanence in 5-card hand) = 0.34 each; archetype-core P(open) = 0.78 across 10 copies, but Snake-Eye is thin at 1-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 singleton slots and 55 off-archetype copies make hands uneven; 7 hand traps help on the draw, but many starters conflict across sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; semantic read of Garunix Eternity, Flamberge Dragon and Dark Magician of Destruction gives a moderate ceiling (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median output is unknown and scored conservatively from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Fire King recursion (Garunix, Ponix, Barong, Avatar Arvata) and Snake-Eye float effects allow partial rebuilds after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 13 searcher-text cards plus recursion effects give a healthy resource loop; no resource_signature data exists (Inferred)
D7 End-Board & Interaction Quality 65 7 hand traps, 9 negation texts and 18 removal texts give high interaction breadth; banned cards are excluded from the score (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in 6-card going-second hand) = 0.71; Ash, Impermanence, Maxx C, Droll and Linkuriboh contest the opponent's summon (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 2800-3000 ATK (Flamberge, Garunix Eternity, Dark Magician of Destruction) provide closing power; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 40 27 distinct main-deck cards with 0% exact-name archetype purity; sub-archetype spread is incoherent (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots hold 10 Link, 4 Fusion and 1 Xyz; two Forbidden Extra Deck fusions reduce usable Extra coverage (Verified)
D12 Side Deck Adaptability 15 No side deck is run, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link, Xyz and Fire King chains with several decision points, and a bannable core that needs re-listing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, plus modifiers -12 = 34.4, then capped to 25 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and 9 negation texts across multiple lines give strong going-second interaction
  • Fire King recursion and searchers (Ponix, Ulcanix, Snake-Eye Ash, Poplar) make the deck resilient to one disruption
  • Boss monsters at 2800-3000 ATK provide closing power

Weaknesses

  • Illegal in OCG: three Forbidden cards run at 1 copy each
  • No side deck, so no post-side plan
  • Three or more sub-archetypes with 0% exact-name purity hurt engine coherence
  • No recorded combos or tournament data to validate the ceiling or median

Critical choke points

  • Fire King Ponix / Kirin starter access, with only three copies of Kirin and Ulcanix
  • Snake-Eye Ash and Poplar each run 1 copy, so the Snake-Eye engine has no redundancy
  • Two Forbidden Extra Deck fusions cannot be legally used
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye, Red-Eyes Dark Dragoon, Azamina Ilia Silvia Legal Fire King or Snake-Eye copies, or legal Extra Deck fusions Restores legality; the deck cannot receive a normal score while the Forbidden cards remain
2 A 1-copy off-archetype tech card A second Snake-Eye Poplar or a Fire King searcher Improves starter redundancy and removes engine conflicts
3 None A side deck of 3-5 cards Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality: three Forbidden cards at 1 copy each; OCG size 40/15/0 is within size rules; Card text for the 40 Main and 15 Extra cards was read from the excerpts; Composition: 0% exact-name archetype purity; 55 off-archetype copies
  • Inferred: Starter P(>=1) and archetype-core P(open) from hypergeometric estimates; Midrange strategy, interaction quality and going-second hand-trap coverage from card text; Floor, median and ceiling from text only (no boards)
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament Reliability (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry, brick rate or going-first/second split No side deck, so post-side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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