Kuriboh Deck #768131 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Lava Golem x2
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Witch of the Black Forest x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Chaos Magical Hats x1
- Chaos Mystic Box x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Future Silence x2
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Dark Cavalry x1
- Dark Magician of Destruction x1
- Dark Paladin x1
- Master of Chaos x1
- Timaeus the United Magical Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Boards from Black Chaos, Magician of Dark Chaos - Black Chaos, Black Skull Dragon, Chaos Angel or Galaxy-Eyes Photon Lord (Inferred from card text; no recorded boards); Dark Magician / Dark Cavalry / Dark Paladin / Master of Chaos beatdown via Fusion and Ritual access (Inferred)
- Turn 1 (going first): Search and open a Dark Magician or Light and Darkness Ritual starter with Dark Magician Girl, Magician's Rod, Dark Magical Circle, or Mind Shuffle; protect with Ash Blossom and Droll & Lock Bird (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Mulcharmy Fuwalos, Mulcharmy Purulia, Kuriboh - Multiply!, Nibiru) to interrupt the opponent's summon chain, then rebuild through Mulcharmy draw and searchers (Inferred)
- Recovery: Recursion from Skull Archfiend of Chaos, Witch of the Black Forest, Soul Servant and Dark Magician, the Pharaoh's Servant; Mulcharmy draw effects refill hand (Inferred)
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot be adjusted between games
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a capped, structural-only read and no Final Contextual formula is applied. Structurally the list is a toolbox of many archetypes (Dark Magician, Light and Darkness Ritual, Mulcharmy, Chaos, Shining Sarcophagus, Solemn, Prophecy) with an exact-name archetype purity of 4%, so no single engine is reliably assembled from the opening hand. Its real strengths are interruption density (six hand traps plus Solemn Judgment and Solemn Warning) and recursion/searcher text, which keep it in games after a disruption. The deck has no side deck and no recorded boards, tournament data or guides, so combo floor and median and matchup fit are unmeasured; the score reflects the list structure, not a popularity or meta read, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one copy in a 5-card opening hand) is about 0.23 for 3-copy cards and 0.61 for the 10-card archetype core; the engine is split across several archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Six hand traps and many Level 0 spells give partial redundancy but also conflicting Normal Summon and hand-trap choices; no brick estimate was computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded combos; the Light and Darkness Ritual into Black Chaos or Magician of Dark Chaos line is plausible from card text but unmeasured (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data supplies a median or power distribution; floor is unknown and set low on structure alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple hand traps, two Solemn traps and recursion from Skull Archfiend and Witch of the Black Forest give several independent answers after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and recursion (Magician's Rod, Dark Magician Girl, Mulcharmy draw, Skull Archfiend, Soul Servant) support card economy across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Solemn Judgment and Solemn Warning, Dominus Impulse, Harpie's Feather Duster, Spell Shattering Sword and Ash Blossom provide layered negation and removal (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 45 | Black Chaos, Black Skull Dragon and Nibiru can challenge a board when going second, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters reach 3000 ATK (Black Chaos, Black Luster Soldier, Black Skull Dragon) with Dark Cavalry and Dark Paladin as closers (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main cards across 36 distinct names with 21 singletons and 4% exact-archetype purity; the list is loosely built (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is full with 8 Link, 5 Fusion, 1 Synchro, 1 XYZ; several Extra Deck cards need specific materials and are off-plan (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; Kuriboh archetype share is not known (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Requires chaining hand traps, Ritual summons and Mulcharmy draws across many decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (over copy limit) (-6); No side deck (-4); Engine conflicts (-2). Final formula: Illegal list: structural-only and capped. Structural 46 (Toolbox profile) with modifiers -12 gives about 34, capped to 30. Final Contextual formula not applied.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps plus two Solemn traps give layered interruption on both turns
- Searchers and recursion (Magician's Rod, Dark Magician Girl, Mulcharmy draw, Skull Archfiend) keep card economy going across turns
- Boss monsters reach 3000 ATK with Dark Cavalry and Dark Paladin as closers
Weaknesses
- Illegal copy counts: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2
- Exact-archetype purity is 4%, so the engine is split across several archetypes
- No side deck, so no post-side adaptation
- Going-first plan depends on a single Dark Magician or Light and Darkness Ritual starter with low per-copy odds
Critical choke points
- Light and Darkness Ritual access for the Black Chaos and Magician of Dark Chaos boss line
- Single Droll & Lock Bird and Harpie's Feather Duster (Limited) cannot be duplicated
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse | Legal alternatives within the Semi-Limited limit of 2 copies | Brings the list into legal copy limits before any structural judgment can be applied |
| 2 | Off-archetype Prophecy and Solemn support cards with low payoff | Side deck of 5 to 15 cards (format size rules allow it) | A side deck gives a post-side plan and raises D12 directly |
| 3 | Split between Mulcharmy and Dark Magician engines | A single primary engine (Light and Darkness Ritual or Dark Magician) with its searchers | Raises exact-archetype purity and D1 consistency |
Evidence & confidence
- Verified: Copy limits: Ash Blossom and Dominus Impulse exceed the Semi-Limited limit of 2; Main count 60 and Extra count 15 are within format size rules; Banlist status of Droll & Lock Bird, Harpie's Feather Duster, S:P Little Knight and Solemn Judgment is Limited at one copy each; Archetype usage: Ash Blossom 70.6%, Droll & Lock Bird 64.7%, Mulcharmy Fuwalos 58.8%, Mulcharmy Purulia 52.9% of stat rows
- Inferred: Consistency estimates from hypergeometric draw odds; Going-first and going-second plans from card text; Hand-trap and recursion roles from card text; Structural scores on all 14 dimensions
- Provisional: Meta Power and matchup fit (no dated metagame sample; no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side performance cannot be assessed Deck title is null in the export
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