Kaiju Deck #767923 — Yu-Gi-Oh! OCG
60 Main, 4 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Fusion Parasite x3, Gadarla, the Mystery Dust Kaiju x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Battle Fader x1
- Blizzard Princess x1
- Dogoran, the Mad Flame Kaiju x3
- Fusion Parasite x3
- Gadarla, the Mystery Dust Kaiju x3
- Gameciel, the Sea Turtle Kaiju x3
- Jester Confit x3
- Jizukiru, the Star Destroying Kaiju x3
- Kumongous, the Sticky String Kaiju x3
- Maxx "C" x1
- Millennium-Eyes Illusionist x3
- Nightmare Apprentice x1
- Radian, the Multidimensional Kaiju x3
- Thunder King, the Lightningstrike Kaiju x3
- Tragoedia x1
- Relinquished x3
- Relinquished the Wicked Eye of Illusion x1
- Kinka-byo x3
- Ash Blossom & Joyous Spring x1
- Effect Veiler x1
- Black Illusion Ritual x3
- Harpie's Feather Duster x1
- Interrupted Kaiju Slumber x1
- Kyoutou Waterfront x1
- Magicalized Fusion x1
- Metamorphosis x1
- Monster Reborn x1
- Pre-Preparation of Rites x1
- Preparation of Rites x1
- Relinquished Fusion x3
- Infinite Impermanence x1
- Necro Fusion x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 50 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 4 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Kaiju monsters (2200-3300 ATK) Special Summoned from hand onto the opponent's field, backed by Thunder King and Jizukiru at 3300 ATK; Eyes Restrict / Relinquished ritual and fusion line that equips opposing monsters and gains their ATK
- Turn 1 (going first): Search with Pre-Preparation of Rites, Preparation of Rites or Kyoutou Waterfront and set up. Kaiju hand Summons need an opponent monster to Tribute or to be present, so T1 is mostly a setup turn rather than a Kaiju turn
- Turn 2 (going second): Answer the opponent's first monster with a hand Kaiju Summon (Tribute or in Attack Position while they control a Kaiju), then use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Battle Fader, Maxx C) and on-field negations (Kumongous, Gameciel, Jizukiru) to protect the board
- Recovery: Kaiju recursion through Kyoutou Waterfront counters and Dogoran's GY effect, plus Monster Reborn and Relinquished Fusion's GY banish to revive or equip
- After siding: None. The deck has 0 Side Deck cards, so there is no post-side plan
Why it scores here
The deck reliably opens a live Kaiju engine in most opening hands: about 89% of 5-card hands contain at least one of 21 Kaiju monster copies (Inferred), though the hand Summon needs an opponent monster, so this is mainly a going-second engine. Its conversion comes from seven different Kaiju with 2200 to 3300 ATK, three copies each, which gives redundancy after one is answered, and the Eyes Restrict line adds a second, separate route. Interaction is layered across six single-copy hand traps and three on-field negation Kaiju, which earns the endboard score without counting the deck's 0-card side. The score comes from consistency, median output and interaction on the system; it does not come from Kaiju being a popular archetype (the usage stat only confirms Harpie's Feather Duster) and not from averaging card scores. Combo evidence is absent, so conversion and median scores are text-based inference, and the empty Side Deck and the absence of any meta sample keep the final score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Kaiju monster in 5-card opening hand) ≈ 0.89 from 21 copies (Inferred); the hand Summon needs an opponent monster, so going-first T1 is weak |
| D2 | Opening-Hand Quality & Brick Management | 50 | Roughly 18 single-copy cards and 6 single-copy hand traps add brick and dead-card risk; Kaiju hand Summons are dead against an empty opposing field (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only read: Tribute-free Kaiju Summon into Kaiju negation and 3300 ATK bodies, plus Eyes Restrict equip lines; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No parseable boards, so median output cannot be measured; set to neutral pending combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent lines (Kaiju and Eyes Restrict) and seven distinct Kaiju give redundancy, but 1-of hand traps are single points of failure (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Kyoutou Waterfront counters, GY-based Kaiju and Relinquished Fusion recursion, and 8 searcher-text cards support recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Three on-field negation Kaiju plus six hand traps give broad, layered interaction, with Ash Blossom and Infinite Impermanence in hand (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second Kaiju summons and Blizzard Princess lock against an established board; 3000+ ATK bodies outclass most boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several 2800 to 3300 ATK bodies and Dogoran's removal support closing; no end-board data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 cards at the maximum size with 3-copy engine pieces; the 0-card side and 18 singletons reduce flexibility (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 48 | Extra Deck holds 4 cards (2 Fusion, 2 Link), all single copies, with clear roles in the Eyes Restrict and Kuriboh lines (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 8 | 0 Side Deck cards; no post-side plan can be assessed, so the score is near floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype coverage cannot be assessed (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Tribute Summons, a 1-Kaiju-per-field rule, ritual and fusion steps, and equip chains raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange, meta-neutral: raw Midrange weights with D13 dropped and the rest divided by 95. Structural ≈ 59, Going First ≈ 50, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Going-first choke point (-2); Two engines in one 60-card slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58.8 + 0.20*48 - 4 ≈ 52.6 → 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven distinct Kaiju with 3 copies each give redundancy in the core engine
- Six single-copy hand traps and three negation Kaiju give layered interaction
- High-ATK end-board (2800-3300) with on-field negation support
Weaknesses
- No Side Deck, so no post-side adaptation
- Kaiju hand Summons depend on an opponent monster, weakening going-first starts
- Two engines in one list reduce focus; 18 singleton slots add brick risk
Critical choke points
- Opponent controls no monster on T1 when going first, so no Kaiju Summon is available
- Single-copy hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler) are the only answer to opposing hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A 15-card Side Deck (the format allows 0-15), covering the most common opposing hand traps and floodgates | D12 scores 8 because no side plan exists; this is the largest single gap in the evidence | |
| 2 | One of the singleton tech cards (e.g. Battle Fader or Tragoedia) | A third copy of an engine card or a non-hand-trap starter | Reduces brick risk and single-point failures on the going-first path |
Evidence & confidence
- Verified: Legal in OCG: 60 Main, 4 Extra, 0 Side within size rules; All 6 restricted cards within legal copies; Kaiju exact-name copies 23 of 60 (35.9%); P(≥1 of 3-copy card in 5-card hand) ≈ 0.233
- Inferred: ≈0.89 chance of ≥1 Kaiju monster in opening 5 cards; Going-first T1 is weak because Kaiju Summons need an opponent monster; Interaction layering from hand traps and negation Kaiju; Recursion and recovery from GY effects and counters
- Provisional: Meta Power (no dated sample); Format fit and matchup coverage
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage stats list only Harpie's Feather Duster as core, so the archetype-standard core cannot be checked Dogoran's GY removal text is truncated in the excerpt
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