Regenesis Deck #767785 — Yu-Gi-Oh! OCG

45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 45 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon 2500-ATK/DEF Regenesis monsters and Fiendsmith/Azamina Extra Deck boss monsters to outclass the board; Metalmorph trap engine (Max Metalmorph) into 3000+ ATK Extra Deck monsters
  • Turn 1 (going first): Search or Normal Summon a 2500-ATK/DEF monster, Special Summon a second Regenesis monster from hand, then Fusion or Link into a boss; relies on a 2-card starter (Regenesis monster plus Regenesis/Metalmorph search) that is unproven without combo data
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Maxx C) to stop the opponent's board, then rebuild through Regenesis Sage/Lord and Metalmorph traps
  • Recovery: Recover via GY effects of Lacrima the Crimson Tears, Regenesis Birth and Regenesis Code, which return monsters from the GY to the field
  • After siding: None: side deck is empty, so there is no post-side plan

Why it scores here

This list is Illegal in OCG because the Extra Deck holds 18 cards against a maximum of 15, so the score is capped and the evaluation is structural-only. The deck's copy limits are satisfied (Limited cards at 1 copy, Ash Blossom at 2), and the 18 core Regenesis copies give high opening access (about 0.93 to hold at least one in a 5-card hand), but that starter access is inferred from hypergeometric odds, not observed boards. The engine is diffuse: only 9 of 63 cards are exact Regenesis names, and Fiendsmith, Metalmorph, Mulcharmy, Red-Eyes, Azamina and Orcust lines compete for the same hand and Extra slots, which lowers consistency and median output. Interaction (5 hand traps, negations, Crossout Designator) and closing power (3000-4000 ATK Extra bosses) are real strengths on the system level, while the empty side deck, the absence of recorded combos and the lack of tournament data keep the score low; popularity earned no points and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Regenesis core (18 copies) gives P(at least one in 5-card hand) about 0.93, but the 3-copy Regenesis starter is only about 0.30 on the play (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Six 2500-ATK enablers, Mulcharmy draw-cards and Metalmorph traps compete for the same hand with no shared starter, so bricks and dead cards are likely (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; textual ceiling via 2500-ATK summon chains into Azamina, Dragon and Metalzoa X is high (Inferred semantic read)
D4 Combo Floor & Median Output 40 No combo data gives a median; the diffuse engine suggests a median well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several independent lines (Regenesis, Metalmorph, Fiendsmith, Mulcharmy) and recursion through Lacrima and Birth allow continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards plus Fiendsmith Engraver and Tract support card economy; draw effects from Mulcharmy add recovery (Inferred)
D7 End-Board & Interaction Quality 66 5 hand traps, Crossout Designator, Sage and Dragon negations layer interaction, with Ash and Maxx C at 2 and 1 copies (Inferred semantic plus verified flags)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on hand traps and negations rather than board breakers; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra bosses at 3000-4000 ATK (Azamina 4000, Draglubion 3000, Metalzoa X 3000) give strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 38 Main deck uses 29 distinct names with 19 singletons and 54 off-archetype copies across 63 cards, so coherence is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 18 Extra cards exceed the 15 limit and span Fiendsmith, Azamina, Numeron, Link and Xyz lines, which dilutes flexibility (Verified count)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines and conditional summon chains create many decision points and a high error rate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*40 - 7 = 44 uncapped; Illegal cap applied (extra 18 > 15) gives 30. Structural-only, theoretical; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Regenesis core is heavily represented (18 copies), giving high opening access
  • Five hand traps and several negations provide layered interaction
  • Extra Deck bosses reach 3000-4000 ATK, giving real closing power

Weaknesses

  • Illegal: Extra Deck has 18 cards against a maximum of 15
  • Diffuse engine: only 9 exact Regenesis names; 54 off-archetype copies
  • No side deck, so no post-side adaptation
  • No recorded combos, so the median and ceiling are text-only inference

Critical choke points

  • Extra Deck over the limit by 3 cards
  • Regenesis 3-copy starter is only about 0.30 to be in a 5-card opening hand on the play
  • Max Metalmorph and Regenesis summon chains depend on a 2500-ATK/DEF monster already on the field
Priority Remove Add Reason
1 3 Extra Deck flex cards (e.g. Relinquished Anima, I:P Masquerena, Number 97: Draglubion) None (cut only) Brings Extra Deck to 15 and makes the list legal; the cuts are the lowest-impact Extra cards
2 A few off-archetype Main Deck tech cards (e.g. Metal Illusionist x2 or Fabled Lurrie) A Side Deck of 3 to 15 cards that targets the opponent's main strategy Adds post-side adaptability (D12 is 10) and reduces the engine conflicts

Evidence & confidence

  • Verified: Main 45 and Extra 18 counts; Extra over limit by 3; All restricted cards within copy limits (Limited x1, Semi-Limited Ash x2); Copy histogram 19/4/6; archetype purity 14.3%; Side deck empty (0 cards)
  • Inferred: P(>=1 Regenesis in hand5) 0.304; core group 0.934; hand-trap P(>=1 in hand6) 0.529; Opening-access and brick estimates from hypergeometric and text reads; Strategy classification from card text and composition
  • Provisional: Meta power (null); Matchup/format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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