Regenesis Deck #767785 — Yu-Gi-Oh! OCG
45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (45)
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Metal Illusionist x2
- Metalflame Swordsman x3
- Metalzoa X x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Fusion Tag x1
- Incoming Machine! x1
- Regenesis x3
- Regenesis Code x1
- Fiendsmith in Paradise x1
- Fiendsmith Kyrie x1
- Infinite Impermanence x2
- Max Metalmorph x2
- Regenesis Birth x1
Extra Deck (18)
- Azamina x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 45 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Summon 2500-ATK/DEF Regenesis monsters and Fiendsmith/Azamina Extra Deck boss monsters to outclass the board; Metalmorph trap engine (Max Metalmorph) into 3000+ ATK Extra Deck monsters
- Turn 1 (going first): Search or Normal Summon a 2500-ATK/DEF monster, Special Summon a second Regenesis monster from hand, then Fusion or Link into a boss; relies on a 2-card starter (Regenesis monster plus Regenesis/Metalmorph search) that is unproven without combo data
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Maxx C) to stop the opponent's board, then rebuild through Regenesis Sage/Lord and Metalmorph traps
- Recovery: Recover via GY effects of Lacrima the Crimson Tears, Regenesis Birth and Regenesis Code, which return monsters from the GY to the field
- After siding: None: side deck is empty, so there is no post-side plan
Why it scores here
This list is Illegal in OCG because the Extra Deck holds 18 cards against a maximum of 15, so the score is capped and the evaluation is structural-only. The deck's copy limits are satisfied (Limited cards at 1 copy, Ash Blossom at 2), and the 18 core Regenesis copies give high opening access (about 0.93 to hold at least one in a 5-card hand), but that starter access is inferred from hypergeometric odds, not observed boards. The engine is diffuse: only 9 of 63 cards are exact Regenesis names, and Fiendsmith, Metalmorph, Mulcharmy, Red-Eyes, Azamina and Orcust lines compete for the same hand and Extra slots, which lowers consistency and median output. Interaction (5 hand traps, negations, Crossout Designator) and closing power (3000-4000 ATK Extra bosses) are real strengths on the system level, while the empty side deck, the absence of recorded combos and the lack of tournament data keep the score low; popularity earned no points and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Regenesis core (18 copies) gives P(at least one in 5-card hand) about 0.93, but the 3-copy Regenesis starter is only about 0.30 on the play (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Six 2500-ATK enablers, Mulcharmy draw-cards and Metalmorph traps compete for the same hand with no shared starter, so bricks and dead cards are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; textual ceiling via 2500-ATK summon chains into Azamina, Dragon and Metalzoa X is high (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 40 | No combo data gives a median; the diffuse engine suggests a median well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Several independent lines (Regenesis, Metalmorph, Fiendsmith, Mulcharmy) and recursion through Lacrima and Birth allow continuation after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 16 searcher-text cards plus Fiendsmith Engraver and Tract support card economy; draw effects from Mulcharmy add recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 5 hand traps, Crossout Designator, Sage and Dragon negations layer interaction, with Ash and Maxx C at 2 and 1 copies (Inferred semantic plus verified flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second relies on hand traps and negations rather than board breakers; no going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra bosses at 3000-4000 ATK (Azamina 4000, Draglubion 3000, Metalzoa X 3000) give strong closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 38 | Main deck uses 29 distinct names with 19 singletons and 54 off-archetype copies across 63 cards, so coherence is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 18 Extra cards exceed the 15 limit and span Fiendsmith, Azamina, Numeron, Link and Xyz lines, which dilutes flexibility (Verified count) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample exists, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines and conditional summon chains create many decision points and a high error rate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*40 - 7 = 44 uncapped; Illegal cap applied (extra 18 > 15) gives 30. Structural-only, theoretical; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Regenesis core is heavily represented (18 copies), giving high opening access
- Five hand traps and several negations provide layered interaction
- Extra Deck bosses reach 3000-4000 ATK, giving real closing power
Weaknesses
- Illegal: Extra Deck has 18 cards against a maximum of 15
- Diffuse engine: only 9 exact Regenesis names; 54 off-archetype copies
- No side deck, so no post-side adaptation
- No recorded combos, so the median and ceiling are text-only inference
Critical choke points
- Extra Deck over the limit by 3 cards
- Regenesis 3-copy starter is only about 0.30 to be in a 5-card opening hand on the play
- Max Metalmorph and Regenesis summon chains depend on a 2500-ATK/DEF monster already on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3 Extra Deck flex cards (e.g. Relinquished Anima, I:P Masquerena, Number 97: Draglubion) | None (cut only) | Brings Extra Deck to 15 and makes the list legal; the cuts are the lowest-impact Extra cards |
| 2 | A few off-archetype Main Deck tech cards (e.g. Metal Illusionist x2 or Fabled Lurrie) | A Side Deck of 3 to 15 cards that targets the opponent's main strategy | Adds post-side adaptability (D12 is 10) and reduces the engine conflicts |
Evidence & confidence
- Verified: Main 45 and Extra 18 counts; Extra over limit by 3; All restricted cards within copy limits (Limited x1, Semi-Limited Ash x2); Copy histogram 19/4/6; archetype purity 14.3%; Side deck empty (0 cards)
- Inferred: P(>=1 Regenesis in hand5) 0.304; core group 0.934; hand-trap P(>=1 in hand6) 0.529; Opening-access and brick estimates from hypergeometric and text reads; Strategy classification from card text and composition
- Provisional: Meta power (null); Matchup/format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side performance cannot be assessed
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