Charmer Deck #767712 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Volcanic Shell x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Multi-archetype board of Volcanic, Mulcharmy, Snake-Eye and Diabellstar payoffs (Volcanic Emperor, Snake-Eyes Flamberge Dragon, Nibiru) closing through large ATK bodies and Link monsters; Hand-trap and negate-based disruption that stalls the opponent while the Extra Deck Link and Fusion monsters take over
  • Turn 1 (going first): Search and summon a Volcanic or Snake-Eye starter with Volcanic Trooper, Snake-Eye Ash or Volcanic Shell, then extend through Blaze Accelerator and Volcanic Blaze Accelerator into a Link or Fusion boss
  • Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Maxx C, Nibiru) to blank the opponent's first summon, then rebuild with searchers and Mulcharmy draw effects
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Volcanic Shell and Snake-Eye Ash recur from the GY, and Harpie's Feather Duster or Lightning Storm reset the board
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck is a Toolbox-style pile rather than a coherent Charmer engine: only 1 of 55 main cards carries the exact Charmer name, and 69 copies belong to other archetypes, so the engine has to be rebuilt from several sub-archetypes. Its reliable strengths are interaction density (8 hand traps, 10 negate-text cards, 18 removal-text cards) and a set of searchers and draw effects that keep it supplied, which earns the points for interruption resilience and going-second board-breaking. Starter access is only moderate: the 8-copy archetype core has about a 56 percent chance of at least one card in a 5-card opening hand (Inferred), and 20 of 35 distinct main cards are singletons, so brick risk is real. There are no recorded boards, no tournament link and no side deck, so the combo floor, median and ceiling are text-only inferences and the post-side and matchup dimensions stay provisional. Popularity and usage statistics confirm the list is accessible but did not add points, and card scores were not averaged into the deck score. Two Forbidden cards (Triple Tactics Talent, Original Sinful Spoils - Snake-Eye) make the list illegal, so the score is capped low and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 of the 8-copy archetype core in a 5-card opening hand) is about 0.56, with the Volcanic and Mulcharmy starters at about 0.25 each for 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 singleton main cards, a 69-copy off-archetype spread and conflicting Normal Summon starters point to frequent dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling is a text-only read of Volcanic Emperor, Flamberge and Nibiru loops (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median output is unmeasured and the score is a text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Negates and hand traps (Ash Blossom x2, Ghost Ogre x2, Droll, Maxx C, Red Reboot) cover many interruption types, but few routes are independent (Inferred)
D6 Resource Economy, Recovery & Grind 58 14 searcher-text cards plus Volcanic Shell and Snake-Eye recursion give strong recovery, with a 78 percent chance of at least one searcher in hand (Inferred)
D7 End-Board & Interaction Quality 70 Interaction breadth is high: 8 hand traps, 10 negate-text cards and 18 removal-text cards, with layered Solemn and Crossout responses (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is strong, with about a 63 percent chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK reaches 2500 to 3100 on several bosses (Volcanic Emperor, Flamberge, Nibiru, Diabellstar) but there is no direct or piercing closer (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 35 distinct names with 20 singletons and only 1.4 percent exact-name Charmer purity give low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots split into 10 Link and 5 Fusion monsters, with real Extra access from Link summons and Fusion (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 There is no side deck (0 cards), so post-side adaptability cannot be assessed and scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample, so matchup and format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-archetype engines, Fusion and Link summons and a timing-heavy hand-trap plan make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Stun not blended into the weights. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-7); engine_conflicts (-3); weak_post_side_plan (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*50 + 0.20*45 = 49, minus modifiers of 12 gives 37; the Illegal legality cap then sets the final score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 8 hand traps, 10 negate effects and 18 removal effects
  • Strong going-second hand-trap coverage
  • Searcher and draw density supports recovery
  • Several 2500 to 3100 ATK bosses across Fire and Link monsters

Weaknesses

  • Illegal: Triple Tactics Talent and Original Sinful Spoils - Snake-Eye are Forbidden
  • Multi-archetype build with only one exact Charmer card
  • Many singletons raise brick risk
  • No side deck

Critical choke points

  • Hand-trap timing: most interaction is one-of or two-of and conditional
  • Engine starters split across Volcanic, Snake-Eye and Mulcharmy lines
  • Link and Fusion summons depend on a small set of material pieces
Priority Remove Add Reason
1 Triple Tactics Talent A legal searcher or draw card Forbidden in OCG; removing it is required to make the list legal
2 Original Sinful Spoils - Snake-Eye A legal Snake-Eye or Volcanic starter Forbidden in OCG; removing it is required to make the list legal
3 Off-archetype singletons (Snake-Eye Oak, Volcanic Emission and similar) Copies of the core Volcanic or Mulcharmy starters Raises the chance of a functional opening hand (Inferred)

Evidence & confidence

  • Verified: Illegal status from two Forbidden cards; Main, Extra and Side counts within size rules; Copy-limit compliance for all Limited and Semi-Limited cards; Archetype spread and exact-name purity
  • Observed: Usage statistics show 5 of 6 core cards present (83.3 percent)
  • Inferred: Starter and hand-trap probabilities; Interaction and resilience reads from card text; Going-first and going-second balance; Dimension scores D1 to D11 and D14
  • Provisional: Matchup and format fit (D13); Meta Power; Tournament reliability inputs
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side adaptability is unmeasured No guides attached to the archetype

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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