Charmer Deck #767712 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Volcanic Shell x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Awakening of the Possessed - Greater Inari Fire x1
- Diabellstar the Black Witch x2
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Volcanic Emperor x2
- Volcanic Rimfire x2
- Volcanic Shell x3
- Volcanic Trooper x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Blaze Accelerator x2
- Bonfire x1
- Crossout Designator x1
- Fire Ejection x3
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Original Sinful Spoils - Snake-Eye x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Volcanic Blaze Accelerator x2
- WANTED: Seeker of Sinful Spoils x1
- Dominus Impulse x2
- Red Reboot x1
- Solemn Accusation x2
- Solemn Judgment x1
- Spiritual Fire Art - Kurenai x1
- Volcanic Emission x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Multi-archetype board of Volcanic, Mulcharmy, Snake-Eye and Diabellstar payoffs (Volcanic Emperor, Snake-Eyes Flamberge Dragon, Nibiru) closing through large ATK bodies and Link monsters; Hand-trap and negate-based disruption that stalls the opponent while the Extra Deck Link and Fusion monsters take over
- Turn 1 (going first): Search and summon a Volcanic or Snake-Eye starter with Volcanic Trooper, Snake-Eye Ash or Volcanic Shell, then extend through Blaze Accelerator and Volcanic Blaze Accelerator into a Link or Fusion boss
- Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Maxx C, Nibiru) to blank the opponent's first summon, then rebuild with searchers and Mulcharmy draw effects
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Volcanic Shell and Snake-Eye Ash recur from the GY, and Harpie's Feather Duster or Lightning Storm reset the board
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The deck is a Toolbox-style pile rather than a coherent Charmer engine: only 1 of 55 main cards carries the exact Charmer name, and 69 copies belong to other archetypes, so the engine has to be rebuilt from several sub-archetypes. Its reliable strengths are interaction density (8 hand traps, 10 negate-text cards, 18 removal-text cards) and a set of searchers and draw effects that keep it supplied, which earns the points for interruption resilience and going-second board-breaking. Starter access is only moderate: the 8-copy archetype core has about a 56 percent chance of at least one card in a 5-card opening hand (Inferred), and 20 of 35 distinct main cards are singletons, so brick risk is real. There are no recorded boards, no tournament link and no side deck, so the combo floor, median and ceiling are text-only inferences and the post-side and matchup dimensions stay provisional. Popularity and usage statistics confirm the list is accessible but did not add points, and card scores were not averaged into the deck score. Two Forbidden cards (Triple Tactics Talent, Original Sinful Spoils - Snake-Eye) make the list illegal, so the score is capped low and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least 1 of the 8-copy archetype core in a 5-card opening hand) is about 0.56, with the Volcanic and Mulcharmy starters at about 0.25 each for 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 20 singleton main cards, a 69-copy off-archetype spread and conflicting Normal Summon starters point to frequent dead or redundant hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards, so the ceiling is a text-only read of Volcanic Emperor, Flamberge and Nibiru loops (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so the median output is unmeasured and the score is a text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Negates and hand traps (Ash Blossom x2, Ghost Ogre x2, Droll, Maxx C, Red Reboot) cover many interruption types, but few routes are independent (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 14 searcher-text cards plus Volcanic Shell and Snake-Eye recursion give strong recovery, with a 78 percent chance of at least one searcher in hand (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction breadth is high: 8 hand traps, 10 negate-text cards and 18 removal-text cards, with layered Solemn and Crossout responses (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density is strong, with about a 63 percent chance of at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board ATK reaches 2500 to 3100 on several bosses (Volcanic Emperor, Flamberge, Nibiru, Diabellstar) but there is no direct or piercing closer (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards across 35 distinct names with 20 singletons and only 1.4 percent exact-name Charmer purity give low compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots split into 10 Link and 5 Fusion monsters, with real Extra access from Link summons and Fusion (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | There is no side deck (0 cards), so post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample, so matchup and format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple sub-archetype engines, Fusion and Link summons and a timing-heavy hand-trap plan make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Stun not blended into the weights. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-7); engine_conflicts (-3); weak_post_side_plan (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*50 + 0.20*45 = 49, minus modifiers of 12 gives 37; the Illegal legality cap then sets the final score to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 8 hand traps, 10 negate effects and 18 removal effects
- Strong going-second hand-trap coverage
- Searcher and draw density supports recovery
- Several 2500 to 3100 ATK bosses across Fire and Link monsters
Weaknesses
- Illegal: Triple Tactics Talent and Original Sinful Spoils - Snake-Eye are Forbidden
- Multi-archetype build with only one exact Charmer card
- Many singletons raise brick risk
- No side deck
Critical choke points
- Hand-trap timing: most interaction is one-of or two-of and conditional
- Engine starters split across Volcanic, Snake-Eye and Mulcharmy lines
- Link and Fusion summons depend on a small set of material pieces
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal searcher or draw card | Forbidden in OCG; removing it is required to make the list legal |
| 2 | Original Sinful Spoils - Snake-Eye | A legal Snake-Eye or Volcanic starter | Forbidden in OCG; removing it is required to make the list legal |
| 3 | Off-archetype singletons (Snake-Eye Oak, Volcanic Emission and similar) | Copies of the core Volcanic or Mulcharmy starters | Raises the chance of a functional opening hand (Inferred) |
Evidence & confidence
- Verified: Illegal status from two Forbidden cards; Main, Extra and Side counts within size rules; Copy-limit compliance for all Limited and Semi-Limited cards; Archetype spread and exact-name purity
- Observed: Usage statistics show 5 of 6 core cards present (83.3 percent)
- Inferred: Starter and hand-trap probabilities; Interaction and resilience reads from card text; Going-first and going-second balance; Dimension scores D1 to D11 and D14
- Provisional: Matchup and format fit (D13); Meta Power; Tournament reliability inputs
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side adaptability is unmeasured No guides attached to the archetype
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