Rescue-ACE Deck #767565 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- EXTINGUISH! x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE link and special-summon pressure: Rescue-ACE Arbitrator, Turbulence, Preventer and Fire Engine converting a board into high-ATK monsters; Mulcharmy draw advantage and Greed-style card advantage stalling the opponent while the Rescue-ACE engine finishes
- Turn 1 (going first): Normal Summon Rescue-ACE Impulse or Air Lifter, search a Rescue-ACE spell or monster with ALERT!/Air Lifter, and build toward a Link Summon of Arbitrator
- Turn 2 (going second): Use Ash Blossom, Droll and Solemn-style interaction to break the opponent's opening, then recover through Rescue-ACE Hydrant and RESCUE!
- Recovery: Banish Rescue-ACE cards from the GY to Special Summon Preventer or Turbulence and rebuild the Link board through the recursion spells
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This list is illegal in OCG as submitted: Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization are each run three times against a Semi-Limited copy limit of two, so the score is capped and is structural-only (theoretical). The Rescue-ACE core is very reliable on paper, with a near-certain (P ≈ 0.998) chance that at least one core card is in a 5-card opening hand, so the deck can open functional plans. However, only 26 of 71 cards are exact Rescue-ACE names and 45 are off-archetype, including Mulcharmy, Greed, Solemn and a set of unrelated Link and Fusion Extra Deck cards, which weakens engine cohesion and raises brick risk. The deck has real interaction and recursion (negates, removal text, GY recursion), but there is no sideboard and no recorded boards, so the floor, median and ceiling can only be inferred from card text. Popularity of the archetype did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core card in a 5-card opening hand) ≈ 0.998 across 38 archetype-core copies; starter access depends on Rescue-ACE draw chains (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 7 hand traps, 17 tech/removal-text cards and 45 off-archetype copies raise brick and dead-card risk in opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from text only: Arbitrator, Turbulence and Preventer recursion lines could chain into large boards, but there are no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No parseable boards exist, so median output is unknown and cannot be scored from observed data (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 7 hand traps, 10 negation-text cards and GY recursion via RESCUE!/ALERT!/EMERGENCY! give several continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | 12 searcher-text cards and banish-to-summon recursion support card economy, but no resource signature was observed (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 17 removal-text and 10 negation-text cards, including Turbulence and Preventer, give broad interaction density (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Hand-trap group gives P(at least one in a 6-card going-second hand) ≈ 0.57, plus Solemn Judgment, Solemn Warning and Lightning Storm for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link Arbitrator 3000 ATK, Turbulence 3000 ATK, Preventer 2800 ATK and Fire Engine 2500 ATK give strong closing stats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main-deck cards with 29 distinct names; 45 of 71 cards are off-archetype and 14 singletons add tech dilution (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots, but only about 4 Rescue-ACE Extra cards; the rest are off-theme Link, Fusion and Xyz (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 of 15 cards), so no post-side adaptation is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share is absent, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Rescue-ACE lines with recursion and Link Summoning demand many decision points and are not repeatable by a casual pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Structural 57 from Midrange profile. Normal formula would give 0.80*57 + 0.20*48 ≈ 55, but the deck is Illegal, so no normal Final score is issued: capped at 35 and labelled theoretical/structural-only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards are heavily represented (38 copies), so the engine is almost always accessible
- Layered interaction: hand traps, Solemn-style negates, removal text and Turbulence/Preventer
- Recursion spells (ALERT!, RESCUE!, EMERGENCY!) give continuation after disruption
Weaknesses
- Illegal copy counts on three cards
- Low archetype purity (36.6%) and many off-theme Extra Deck Link monsters
- No sideboard, so no post-side plan
- Mulcharmy's 'control no cards' condition conflicts with Rescue-ACE's need for monsters on the field
Critical choke points
- Rescue-ACE Hydrant or another first monster is needed to unlock most of the engine
- Turbulence and Arbitrator are the main closers, each with only 1 copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Replace the excess copies with on-archetype Rescue-ACE spells/traps or a legal Hydrant/Impulse | Required to make the list legal in OCG; without it the deck cannot receive a normal score |
| 2 | Off-archetype Extra Deck Link monsters (e.g., Laevateinn, Promethean Princess, Zealantis) | Additional Rescue-ACE Extra Deck cards or a second on-theme Link | Raises archetype purity and Extra Deck efficiency |
| 3 | Some of the 17 tech cards | A short Side Deck with 5-10 cards | Gives post-side adaptation (D12) which is currently absent |
Evidence & confidence
- Verified: Main deck 56 and Extra deck 15 are within OCG size rules; Three cards exceed their Semi-Limited copy limit; Core archetype has 38 copies; Side Deck is empty; No combos or tournament data are present
- Inferred: Opening-hand consistency for core cards (hypergeometric, P ≈ 0.998); Hand-trap coverage going second (P ≈ 0.57); Engine cohesion and brick risk from purity and card text; Board-breaking and interaction quality from card text
- Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck, so D12 cannot be measured Meta Power is Provisional without a dated metagame sample
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