Charmer Deck #767563 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE board: Rescue-ACE Turbulence (3000 ATK) and Rescue-ACE Arbitrator (3000 ATK link) closing through a Rescue-ACE engine and protected by Rescue-ACE monsters' targeting protection; Fusion and Xyz extra-deck boards (Mudragon, Garura, TY-PHON) and Link boards (Zealantis, Raging Phoenix) once the Rescue-ACE core is established
  • Turn 1 (going first): Normal Summon Rescue-ACE Hydrant or Impulse, use ALERT! or Air Lifter to search a Rescue-ACE monster or Spell, then build toward Arbitrator or Quick Attacker with Rescue-ACE Quick-Play Spells and Traps
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Solemn Judgment and Solemn Warning to answer the opponent's first summon or search, then use Rescue-ACE Preventer, Fire Attacker or Fire Engine to rebuild a Rescue-ACE board
  • Recovery: Recover through Rescue-ACE cards in the GY (RESCUE!, Turbulence, Preventer, Fire Attacker) and Pot of Prosperity or Pot of Sloth for card advantage
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot be played in best-of-3 as built

Why it scores here

The deck is Illegal as built: Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization are each run 3 times against a Semi-Limited limit of 2, so the rubric caps it at a theoretical, structural-only score. Scored as a system, the Rescue-ACE core (26 cards, archetype core present in 59.8% of 5-card openings) is the main source of starter access and recursion, and the 10 negation-text cards plus 17 removal-text cards give it real interaction density (Inferred). The structural read is about 56 before the illegal-list cap. Popularity and archetype usage stats (Ash Blossom 61%, Droll 80%) confirm the list is accessible, but they did not add points. No recorded boards exist, so the combo ceiling and median are text-only inferences, and no side deck or tournament data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one copy-3 starter in 5-card hand) = 0.249; archetype core P(>=1 in hand5) = 0.598 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 tech and 7 hand traps compete for hand space with a 26-card Rescue-ACE engine; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combos; ceiling reads from Arbitrator and Turbulence summon routes via card text (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; floor rests on Rescue-ACE summon lines in text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Droll and Solemn cards plus multiple Rescue-ACE routes give two-plus independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 12 searcher-text cards plus Pot of Prosperity and Pot of Sloth regenerate resources (Inferred)
D7 End-Board & Interaction Quality 70 10 negation-text and 17 removal-text cards provide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, Droll, Solemn and Nibiru cover going-second interaction; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Rescue-ACE Turbulence and Arbitrator both reach 3000 ATK with link and piercing-style closing lines (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 29 distinct main-deck cards across 56 slots with 17 tech-tagged cards; compact-to-moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots filled with 12 Link monsters, 2 Fusion and 1 Xyz; a broad but link-heavy spread (Verified composition)
D12 Side Deck Adaptability 20 No side deck registered (side_count 0); no post-side plan available (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Rescue-ACE sequencing and many choice points on interaction timing (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal_copy_limit (-12); no_side_deck (0). Final formula: No reliable metagame: 0.80*56 + 0.20*48 = 54.4; Illegal copy-limit modifier -12 gives 42.4; capped at 35 for Illegal status (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Rescue-ACE engine has 26 cards, with cross-protection and recursion through the GY
  • Layered interaction: 7 hand traps, 10 negation-text cards and 17 removal-text cards
  • Link and Xyz extra-deck boards give multiple closing options

Weaknesses

  • Illegal as built: three cards exceed Semi-Limited copy limits
  • No side deck, so no best-of-3 plan
  • Heavy reliance on the Rescue-ACE engine with 17 tech cards that can brick hands

Critical choke points

  • Ash Blossom, Droll and Solemn cards are needed for going second; over-limit copies make the list unplayable as built
  • Rescue-ACE Hydrant is needed for several Rescue-ACE protection and targeting interactions
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (3 to 2) No replacement needed for legality; the deck is 56 Main and 15 Extra, which is legal in size Restores legality; the rubric cannot score a normal final value while the list is illegal
2 None A side deck of up to 15 cards (for example, extra negation or Rescue-ACE protection) Adds the post-side plan that D12 currently lacks; without it the list has no best-of-3 plan

Evidence & confidence

  • Verified: Legality: 3 cards over the Semi-Limited copy limit (Illegal); Main 56 and Extra 15 counts within OCG size rules; Archetype usage: Droll & Lock Bird 80.5%, Ash Blossom 61.0%, Mulcharmy Fuwalos 56.1%
  • Inferred: Starter and core probabilities (hypergeometric, Main Deck only); Interaction density from negation and removal text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot records are absent no side deck registered no win-rate telemetry, so going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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