Charmer Deck #767563 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- EXTINGUISH! x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 54 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE board: Rescue-ACE Turbulence (3000 ATK) and Rescue-ACE Arbitrator (3000 ATK link) closing through a Rescue-ACE engine and protected by Rescue-ACE monsters' targeting protection; Fusion and Xyz extra-deck boards (Mudragon, Garura, TY-PHON) and Link boards (Zealantis, Raging Phoenix) once the Rescue-ACE core is established
- Turn 1 (going first): Normal Summon Rescue-ACE Hydrant or Impulse, use ALERT! or Air Lifter to search a Rescue-ACE monster or Spell, then build toward Arbitrator or Quick Attacker with Rescue-ACE Quick-Play Spells and Traps
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Solemn Judgment and Solemn Warning to answer the opponent's first summon or search, then use Rescue-ACE Preventer, Fire Attacker or Fire Engine to rebuild a Rescue-ACE board
- Recovery: Recover through Rescue-ACE cards in the GY (RESCUE!, Turbulence, Preventer, Fire Attacker) and Pot of Prosperity or Pot of Sloth for card advantage
- After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot be played in best-of-3 as built
Why it scores here
The deck is Illegal as built: Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization are each run 3 times against a Semi-Limited limit of 2, so the rubric caps it at a theoretical, structural-only score. Scored as a system, the Rescue-ACE core (26 cards, archetype core present in 59.8% of 5-card openings) is the main source of starter access and recursion, and the 10 negation-text cards plus 17 removal-text cards give it real interaction density (Inferred). The structural read is about 56 before the illegal-list cap. Popularity and archetype usage stats (Ash Blossom 61%, Droll 80%) confirm the list is accessible, but they did not add points. No recorded boards exist, so the combo ceiling and median are text-only inferences, and no side deck or tournament data was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one copy-3 starter in 5-card hand) = 0.249; archetype core P(>=1 in hand5) = 0.598 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 tech and 7 hand traps compete for hand space with a 26-card Rescue-ACE engine; brick risk estimated from composition (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable combos; ceiling reads from Arbitrator and Turbulence summon routes via card text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median available; floor rests on Rescue-ACE summon lines in text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Droll and Solemn cards plus multiple Rescue-ACE routes give two-plus independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 12 searcher-text cards plus Pot of Prosperity and Pot of Sloth regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 negation-text and 17 removal-text cards provide layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ash Blossom, Droll, Solemn and Nibiru cover going-second interaction; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Rescue-ACE Turbulence and Arbitrator both reach 3000 ATK with link and piercing-style closing lines (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 29 distinct main-deck cards across 56 slots with 17 tech-tagged cards; compact-to-moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots filled with 12 Link monsters, 2 Fusion and 1 Xyz; a broad but link-heavy spread (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck registered (side_count 0); no post-side plan available (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Rescue-ACE sequencing and many choice points on interaction timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal_copy_limit (-12); no_side_deck (0). Final formula: No reliable metagame: 0.80*56 + 0.20*48 = 54.4; Illegal copy-limit modifier -12 gives 42.4; capped at 35 for Illegal status (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Rescue-ACE engine has 26 cards, with cross-protection and recursion through the GY
- Layered interaction: 7 hand traps, 10 negation-text cards and 17 removal-text cards
- Link and Xyz extra-deck boards give multiple closing options
Weaknesses
- Illegal as built: three cards exceed Semi-Limited copy limits
- No side deck, so no best-of-3 plan
- Heavy reliance on the Rescue-ACE engine with 17 tech cards that can brick hands
Critical choke points
- Ash Blossom, Droll and Solemn cards are needed for going second; over-limit copies make the list unplayable as built
- Rescue-ACE Hydrant is needed for several Rescue-ACE protection and targeting interactions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (3 to 2) | No replacement needed for legality; the deck is 56 Main and 15 Extra, which is legal in size | Restores legality; the rubric cannot score a normal final value while the list is illegal |
| 2 | None | A side deck of up to 15 cards (for example, extra negation or Rescue-ACE protection) | Adds the post-side plan that D12 currently lacks; without it the list has no best-of-3 plan |
Evidence & confidence
- Verified: Legality: 3 cards over the Semi-Limited copy limit (Illegal); Main 56 and Extra 15 counts within OCG size rules; Archetype usage: Droll & Lock Bird 80.5%, Ash Blossom 61.0%, Mulcharmy Fuwalos 56.1%
- Inferred: Starter and core probabilities (hypergeometric, Main Deck only); Interaction density from negation and removal text; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot records are absent no side deck registered no win-rate telemetry, so going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample
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