Charmer Deck #767531 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 40
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 40
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King board pressure: Sacred Fire King Garunix (2700 ATK) and Garunix Eternity (3000 ATK Xyz) as closers, backed by Fire King recursion.; Jurrac Meteor / Jurrac Astero Synchro boards and Charmer / Salamangreat Link monsters as alternate threats.
  • Turn 1 (going first): Open with a Fire King starter (Ulcanix, Kirin, Ponix) that destroys a FIRE monster to Special Summon, then extend with Fire King Sanctuary / Island. Hand traps are only about 25% likely per copy in a 5-card hand.
  • Turn 2 (going second): Six-card hand, about 71% to hold at least one hand trap (Ash Blossom, Evenly Matched, Nibiru, Droll & Lock Bird), plus Solemn negations to blank the opponent's Summon or activation.
  • Recovery: Re-summon Fire King monsters from the GY (Kirin, Garunix, Ponix), Pot of Sloth and Mulcharmy draws to refill the hand.
  • After siding: None: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is illegal as submitted: three cards run three copies where OCG allows two (Ash Blossom, The Fallen & The Virtuous, Dominus Impulse), so it gets a capped structural read only. Structurally it is a Toolbox hybrid with a real Fire King core (24 of 56 main-deck copies), a Mulcharmy draw layer and Jurrac and Charmer Extra Deck lines, and the score reflects the system rather than the average of the card scores. Its strongest component is interaction: ten hand traps, eleven negation-text cards and layered Solemn and Sky Burn removal, which give about a 71% chance of a hand trap on a going-second six-card hand. The weak points are the engine conflicts (Mulcharmy needs an empty field while Fire King Island and Sanctuary sit on it), Dogma and Ecclesia lines that need Fallen of Albaz, which is absent from the list, and a 45% proxy brick rate on five-card openers, which pulls the consistency scores down. Archetype popularity was not credited, the Charmer label does not match the body (2.8% exact-name purity), and no combos, tournament data or side deck exist to lift the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 copy of any 3-copy starter in a 5-card opener) ≈ 0.25; P(≥1 of the 8 usage-core copies) ≈ 0.55 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Proxy P(no usage-core card in 5-card opener) ≈ 0.45; Mulcharmy empty-field requirement conflicts with field spells (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling inferred from card text: Garunix / Eternity boards and Jurrac Meteor field wipes (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards to measure a median; mixed engines suggest a middling typical output (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps and multiple Fire King GY revives give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth x3, Mulcharmy draws and Ulcanix / Fire King recursion sustain card flow (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Evenly Matched, Nibiru, Dominus Impulse, Solemn Judgment, Solemn Warning, Sky Burn and Island layer interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Going-second P(≥1 hand trap in 6 cards) ≈ 0.71 plus Solemn negations (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers are 2700 ATK Garunix and 3000 ATK Eternity; the Dogma closer is not functional without Fallen of Albaz (Inferred from text)
D10 Main Deck Efficiency & Flexibility 45 56 main cards, 25 distinct, 14 cards at three copies, 13 tech cards and an over-limit (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots across 13 distinct cards, mixing Charmer, Salamangreat, Jurrac and Albaz lines (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines and many decision points, including Mulcharmy empty-field timing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-3); Engine conflict (-4); Illegal-deck cap (-9). Final formula: No metagame sample, so Meta is provisional: 0.80*52.8 + 0.20*45 = 51.2; modifiers total -16 (banlist -3, engine conflicts -4, illegal-deck cap -9) = 35.2, rounded to 35. The illegal cap makes this a theoretical/structural-only read.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (10 hand traps, 11 negation-text cards) with about 71% going-second hand-trap access
  • Fire King GY recursion and self-summons give several re-entry routes after disruption
  • Layered end-board interaction (Solemn Judgment, Solemn Warning, Sky Burn, Island, Sanctuary)
  • Garunix-based closers (2700 and 3000 ATK) with recorded usage stats for the core

Weaknesses

  • Illegal copy counts on three cards; the list cannot be played as submitted
  • Three competing engines (Fire King, Mulcharmy, Jurrac) plus Charmer Link pieces dilute consistency
  • No Side Deck, so no post-side adaptation
  • Dogma and Ecclesia Extra lines depend on Fallen of Albaz, which is absent

Critical choke points

  • Ash Blossom (three copies, legal two) is a key hand trap and the illegal copy count must be fixed first
  • The usage-core set (Droll, Ash, Fuwalos, Solemn Judgment) is absent from about 45% of five-card openers (proxy)
  • Mulcharmy empty-field requirement versus Fire King field spells
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse Nothing required to legalize (main becomes 53) Restores legality; the deck cannot receive a normal score until the copy limits are met.
2 The Dragon that Devours the Dogma and Ecclesia and the Dark Dragon Fallen of Albaz, or cut the Albaz lines entirely These Extra Deck cards need Fallen of Albaz, which is not in the list, so they are dead slots.
3 Mulcharmy Fuwalos or Mulcharmy Purulia (partial) A Fire King or Jurrac-compatible draw or search card Mulcharmy's empty-field requirement conflicts with the Fire King field spells, reducing consistency.
4 None A Side Deck of up to 15 cards The deck has no Side Deck and gets no best-of-3 adaptability (D12).

Evidence & confidence

  • Verified: Main 56 (legal 40-60), Extra 15 (legal 0-15), Side 0; Ash Blossom, The Fallen & The Virtuous and Dominus Impulse each run 3 copies against a legal limit of 2; Droll & Lock Bird, Linkuriboh, Miscellaneousaurus, S:P Little Knight and Solemn Judgment are Limited at 1 copy each; Usage stats: 4 of 6 core cards present (66.7%); Hypergeometric probabilities from the resolved list
  • Inferred: Consistency and brick estimates (≈0.25 per 3-copy starter; ≈0.45 no-core proxy); Going-second hand-trap access ≈0.71; Mulcharmy empty-field conflict with Fire King field spells; Dogma and Ecclesia lines are non-functional without Fallen of Albaz; Interaction density is high based on card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Fallen of Albaz is referenced by Extra Deck text but not present in the list No Side Deck supplied, so D12 cannot be measured beyond its absence

More OCG Info

Charmer

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