Jurrac Deck #767487 — Yu-Gi-Oh! OCG

48 Main, 21 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 21 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Jurrac Meteor and Jurrac Astero boards plus Fire King High Avatar Garunix and Garunix Eternity recursion (Inferred from card text; the list has no combo data); Fire King Sacred and High Avatar Garunix Special Summon chains that clear the board through FIRE self-destruction costs (Inferred)
  • Turn 1 (going first): Open on Fire King and Mulcharmy starters, use Jurrac Megalo and Fire King Island or Sanctuary to find a 1-card or 2-card engine, then reach a Synchro or Link turn 2 (Inferred)
  • Turn 2 (going second): Use Ash Blossom and Fire King Avatar negations to answer the opponent's first board, then Special Summon through the GY (Inferred)
  • Recovery: Recover through Fire King GY revival (Garunix, Ponix, Barong, Kirin) and Jurrac Megalo recursion from the Deck (Inferred)
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

The deck is scored only as a structural read because the list is Illegal: Ash Blossom and Super Polymerization are each run three times against a two-copy OCG limit, and the Extra Deck holds 21 cards against a 15-card cap. Archetype core access is strong (about 98% chance of at least one core card in a 5-card opening hand, Inferred from the hypergeometric table), and Ash Blossom plus Fire King negations give real interruption coverage. The engine is split across Fire King, Jurrac, Mulcharmy and several off-archetype Link and Fusion lines, and the empty side deck gives no post-side adaptation. No combo boards, tournament link or win-rate telemetry exist, so Meta Power is null and the floor and median are text-only estimates. The 30 score is not an average of card scores; it is the system read after the illegal-list cap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card opening hand) = 0.98; P(>=1 of any single 3-copy starter) = 0.29 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 9 singleton slots plus 14 slots of Fire King and Mulcharmy starters that conflict on FIRE self-destruction costs; brick rate estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling read from card text of Jurrac Meteor, Astero and Garunix Eternity (Inferred)
D4 Combo Floor & Median Output 42 No median_power_index available; typical output estimated from starter diversity and copy histogram (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three hand traps and several independent starters (Fire King, Mulcharmy, Jurrac) give redundancy; P(>=1 hand trap in 6-card hand going second) = 0.34 (Inferred)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards, Pot of Prosperity and Ground Xeno recursion; GY revival for Fire King monsters (Inferred from card text)
D7 End-Board & Interaction Quality 58 Ash Blossom and Fire King Avatar Arvata negations, Dark Ruler No More, and removal text on 21 cards; over-limit Ash copies counted as-is (Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second split unavailable; board-breaking relies on Garunix High Avatar and Garunix Eternity text (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix Eternity ATK 3000, Jurrac Meteor ATK 2800 and Sacred Fire King Garunix ATK 2700 are the main closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 48 Main cards with 23 distinct; ten tech slots and 3-copy high-cost spells; illegal copy counts lower efficiency (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 21 Extra cards against a 15-card cap; six over the limit, and five Link monsters from unrelated archetypes (Verified count)
D12 Side Deck Adaptability 10 Side deck is 0 cards; no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step FIRE self-destruction chains and several archetype-crossing Extra Deck routes raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-12); Banlist exposure (-4); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*45 - 8 = 42, then capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access near-certain in opening hand (0.98)
  • Three hand traps and seven negation-text cards
  • Three independent starter engines (Fire King, Mulcharmy, Jurrac)
  • Strong ATK on Fire King Garunix bodies and Synchro boss monsters

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Extra Deck of 21 exceeds the 15-card cap
  • Engine split across several archetypes and off-archetype Link and Fusion monsters
  • Empty side deck gives no post-side plan

Critical choke points

  • Fire King self-destruction costs require FIRE monsters on board; a hand without them has no engine
  • Ash Blossom over-limit copies cannot be legally played as built
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring and one Super Polymerization Two Fire King or Jurrac playable cards (for example a second Jurrac Megalo or a Fire King searcher) Clears the copy-limit violations so the deck is legal to play
2 Four Extra Deck cards from unrelated archetypes (for example Salamangreat Raging Phoenix, Worldsea Dragon Zealantis) Core Fire King or Jurrac Extra Deck cards Brings the Extra Deck to 15 and improves engine coherence
3 Limited cards that break the single-copy rule (Pot of Prosperity, One for One) Legal Semi-Limited or Unlimited Fire King support Keeps the deck legal under OCG Limited status

Evidence & confidence

  • Verified: Main 48 cards, Extra 21 cards, Side 0 cards; Ash Blossom and Super Polymerization each at 3 copies, legal limit 2; Core card inclusion stats from usage_statistics; Stats of listed Fire King, Jurrac and Garunix monsters
  • Inferred: Opening-hand starter access from the hypergeometric table; Brick rate and starter conflicts; Turn-1 and turn-2 plans from card text
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Side deck is empty, so post-side adaptation cannot be assessed Deck title is null

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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