Infernoid Deck #767337 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Infernoid Decatron x3, Chimera Fusion x3, Dark Fusion x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Infernoid Antra x1
- Infernoid Attondel x2
- Infernoid Devyaty x2
- Infernoid Harmadik x2
- Infernoid Onuncu x2
- Infernoid Patrulea x2
- Infernoid Piaty x1
- Infernoid Pirmais x1
- Infernoid Seitsemas x2
- Infernoid Sjette x2
- Infernoid Decatron x3
- Chimera Fusion x3
- Dark Fusion x3
- Fire Recovery x1
- Instant Fusion x1
- Left Arm Offering x3
- Monster Gate x1
- Monster Reborn x1
- One for One x1
- Pot of Acquisitiveness x1
- Pot of Prosperity x1
- Reasoning x1
- That Grass Looks Greener x1
- Triple Tactics Thrust x1
- Void Apocalypse x3
- Void Breach x1
- Void Expansion x3
- Void Imagination x3
- Void Reignition x3
- Void Seer x1
- Void Vanishment x3
- Transaction Rollback x1
- Void Feast x3
Extra Deck (15)
- Elder Entity N'tss x2
- Garura, Wings of Resonant Life x1
- Infernoid Evil x2
- Infernoid Tierra x1
- Crusadia Equimax x1
- Dharc the Dark Charmer, Gloomy x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Infernoid Flood x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 63 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox, Fusion/Link
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Infernoid boss monsters (Infernoid Tierra 3400 ATK, Infernoid Onuncu 3000, Infernoid Devyaty 2900) reached through Infernoid Special Summons that banish or send Infernoid monsters from hand and Graveyard; Fusion and Link extra-deck monsters (Infernoid Evil, Infernoid Flood, Promethean Princess) and Fusion Summons via Void spells and Dark Fusion
- Turn 1 (going first): Open with an Infernoid monster and Infernoid Decatron (Tuner) or a Void spell, then Special Summon Infernoid bodies by banishing Infernoids from hand or GY and convert into a 2900-3400 ATK boss
- Turn 2 (going second): Use Void Feast or Void Imagination to make a Special Summon/Fusion chain through the opponent's board, with Infernoid Onuncu/Devyaty for board-breaking, but no hand traps and no side deck to answer disruption
- Recovery: Return Infernoid monsters from the GY through their own Special Summon procedures, Void Reignition and Void Breach to recycle hand and banished monsters
- After siding: No side deck is registered, so there is no post-side plan; the main deck must carry every adjustment
Why it scores here
The deck opens a live engine in most hands: the archetype core of 18 copies gives about an 84% chance of at least one Infernoid in a 5-card opening hand (Inferred, hypergeometric), and three Infernoid Decatron give a Tuner starter that can begin the summon chain. Its ceiling comes from the Infernoid boss line (Tierra, Onuncu, Devyaty, 2900-3400 ATK) and the Fusion/Link extra-deck coverage, which are real but unmeasured because no recorded boards exist, so the median is scored lower than the ceiling. Interaction is mostly Void spells and Void Seer-style protection with no hand traps and no side deck, which keeps the going-second score modest. Popularity was not rewarded: the archetype usage stats confirm the list is real but do not add strength, and the score comes from consistency, boss output and recovery on the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core Infernoid in 5-card hand) = 0.844; Decatron x3 and Void starters x3 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 16 singleton slots and 36 Spells; monster summons require 1-3 other Infernoids in hand/GY, so dead hands are common (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Tierra, Onuncu and Devyaty boss lines and Fusion material chains give a high ceiling; no recorded combos to verify it (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No parseable boards, so the median is text-only inference and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | GY Special Summons, Void Reignition and Void Breach recover after disruption; no hand traps to protect lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Recursion through GY and banished Infernoids plus Void Reignition and Void Breach; Infernoid Evil searches Void spells (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Void Feast, Void Vanishment and Void Apocalypse plus Onuncu/Devyaty destroy/negate text; removal regex count of 36 is inflated by noise (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Infernoid Flood negates Special Summons, but there are zero hand traps and no sideboard for going-second disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATK of 2400-3400 across Seitsemas, Attondel, Sjette, Onuncu, Devyaty and Tierra (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Full 60-card main, 33 distinct cards, 16 singletons; heavy Spell count (36) with conditional Void cards (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full 15-slot Extra Deck: 6 Fusion and 9 Link, with several off-archetype Links (Crusadia, Charmer, Salamangreat, Kuriboh) (Observed composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 of 15 slots), so there is no adaptability and no post-side data (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple summon conditions, Level-sum requirements and banish-based procedures demand many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 63, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts from foreign archetypes (-2); Limited-card exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 59.85 -> 60, TR 52, base 58.4, modifiers -2 -> 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Infernoid engine is dense (18 copies, about 84% to have one in a 5-card hand)
- Boss ATK ceiling is high (Tierra 3400, Onuncu 3000, Devyaty 2900)
- Recursion through GY and banished Infernoids plus Void Reignition and Void Breach
- Full 15-slot Extra Deck with both Fusion and Link coverage
Weaknesses
- Zero side deck slots, so no post-side plan and no answer to format shifts
- Zero hand traps and little going-second interaction
- Foreign engines (Chimera, Charmer, Crusadia, Salamangreat, Kuriboh) dilute the core
- Level-sum and banish summon conditions make the deck demanding to pilot
Critical choke points
- Decatron and the first Infernoid monster must both be live on T1; a dead opening hand has no recovery before the boss
- A single Void spell failing to resolve breaks the Void recursion line
- Summon conditions depend on the Level total of effect monsters staying at 8 or lower
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off-archetype Link monsters (Crusadia Equimax, Salamangreat Almiraj, Kuriboh Linkuriboh) | Side deck of 15 cards, for example anti-hand-trap and anti-spell answers | Side deck is empty; the deck has no post-side plan and foreign Link slots dilute the engine |
| 2 | One non-engine singleton such as Pot of Prosperity | A second Infernoid-named Fusion or Link answer | Improves exact-archetype purity and Extra Deck coherence, which is currently 49.3% |
Evidence & confidence
- Verified: Legal status, 60 main / 15 extra / 0 side, all restricted cards at 1 copy each (Limited); Boss ATK/DEF values from card data; Archetype core presence 18 copies (usage stat context)
- Observed: Composition counts: 36 Spells, 16 singletons, 9 Link and 6 Fusion Extra Deck monsters; Archetype purity 49.3% exact name
- Inferred: P(at least one core Infernoid in 5-card hand) 0.844 from hypergeometric; Consistency and brick estimates; Going-first/second balance from text and interaction density; Combo ceiling and interaction quality from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13) and Tournament Reliability; Median output (D4) with no recorded boards
- Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No side deck supplied, so post-side plan is unknown No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample removal_text count of 36 includes regex noise from generic destroy/banish text and is not a reliable interaction count
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