Infernoid Deck #767337 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Infernoid Decatron x3, Chimera Fusion x3, Dark Fusion x3. Created Oct 20, 2026 by YGO Mod.

Deck Infernoid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
56± 6/ 100
Power Score
Structural 60
Reliability 52
Going First 63
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 63
Going Second 48
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Fusion/Link
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Infernoid boss monsters (Infernoid Tierra 3400 ATK, Infernoid Onuncu 3000, Infernoid Devyaty 2900) reached through Infernoid Special Summons that banish or send Infernoid monsters from hand and Graveyard; Fusion and Link extra-deck monsters (Infernoid Evil, Infernoid Flood, Promethean Princess) and Fusion Summons via Void spells and Dark Fusion
  • Turn 1 (going first): Open with an Infernoid monster and Infernoid Decatron (Tuner) or a Void spell, then Special Summon Infernoid bodies by banishing Infernoids from hand or GY and convert into a 2900-3400 ATK boss
  • Turn 2 (going second): Use Void Feast or Void Imagination to make a Special Summon/Fusion chain through the opponent's board, with Infernoid Onuncu/Devyaty for board-breaking, but no hand traps and no side deck to answer disruption
  • Recovery: Return Infernoid monsters from the GY through their own Special Summon procedures, Void Reignition and Void Breach to recycle hand and banished monsters
  • After siding: No side deck is registered, so there is no post-side plan; the main deck must carry every adjustment

Why it scores here

The deck opens a live engine in most hands: the archetype core of 18 copies gives about an 84% chance of at least one Infernoid in a 5-card opening hand (Inferred, hypergeometric), and three Infernoid Decatron give a Tuner starter that can begin the summon chain. Its ceiling comes from the Infernoid boss line (Tierra, Onuncu, Devyaty, 2900-3400 ATK) and the Fusion/Link extra-deck coverage, which are real but unmeasured because no recorded boards exist, so the median is scored lower than the ceiling. Interaction is mostly Void spells and Void Seer-style protection with no hand traps and no side deck, which keeps the going-second score modest. Popularity was not rewarded: the archetype usage stats confirm the list is real but do not add strength, and the score comes from consistency, boss output and recovery on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Infernoid in 5-card hand) = 0.844; Decatron x3 and Void starters x3 each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 singleton slots and 36 Spells; monster summons require 1-3 other Infernoids in hand/GY, so dead hands are common (Inferred)
D3 Combo Conversion & Ceiling 68 Tierra, Onuncu and Devyaty boss lines and Fusion material chains give a high ceiling; no recorded combos to verify it (Inferred)
D4 Combo Floor & Median Output 52 No parseable boards, so the median is text-only inference and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 GY Special Summons, Void Reignition and Void Breach recover after disruption; no hand traps to protect lines (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion through GY and banished Infernoids plus Void Reignition and Void Breach; Infernoid Evil searches Void spells (Inferred)
D7 End-Board & Interaction Quality 55 Void Feast, Void Vanishment and Void Apocalypse plus Onuncu/Devyaty destroy/negate text; removal regex count of 36 is inflated by noise (Inferred)
D8 Going-Second & Board-Breaking Power 50 Infernoid Flood negates Special Summons, but there are zero hand traps and no sideboard for going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK of 2400-3400 across Seitsemas, Attondel, Sjette, Onuncu, Devyaty and Tierra (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 Full 60-card main, 33 distinct cards, 16 singletons; heavy Spell count (36) with conditional Void cards (Observed composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-slot Extra Deck: 6 Fusion and 9 Link, with several off-archetype Links (Crusadia, Charmer, Salamangreat, Kuriboh) (Observed composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 slots), so there is no adaptability and no post-side data (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple summon conditions, Level-sum requirements and banish-based procedures demand many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 63, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts from foreign archetypes (-2); Limited-card exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 59.85 -> 60, TR 52, base 58.4, modifiers -2 -> 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Infernoid engine is dense (18 copies, about 84% to have one in a 5-card hand)
  • Boss ATK ceiling is high (Tierra 3400, Onuncu 3000, Devyaty 2900)
  • Recursion through GY and banished Infernoids plus Void Reignition and Void Breach
  • Full 15-slot Extra Deck with both Fusion and Link coverage

Weaknesses

  • Zero side deck slots, so no post-side plan and no answer to format shifts
  • Zero hand traps and little going-second interaction
  • Foreign engines (Chimera, Charmer, Crusadia, Salamangreat, Kuriboh) dilute the core
  • Level-sum and banish summon conditions make the deck demanding to pilot

Critical choke points

  • Decatron and the first Infernoid monster must both be live on T1; a dead opening hand has no recovery before the boss
  • A single Void spell failing to resolve breaks the Void recursion line
  • Summon conditions depend on the Level total of effect monsters staying at 8 or lower
Priority Remove Add Reason
1 Off-archetype Link monsters (Crusadia Equimax, Salamangreat Almiraj, Kuriboh Linkuriboh) Side deck of 15 cards, for example anti-hand-trap and anti-spell answers Side deck is empty; the deck has no post-side plan and foreign Link slots dilute the engine
2 One non-engine singleton such as Pot of Prosperity A second Infernoid-named Fusion or Link answer Improves exact-archetype purity and Extra Deck coherence, which is currently 49.3%

Evidence & confidence

  • Verified: Legal status, 60 main / 15 extra / 0 side, all restricted cards at 1 copy each (Limited); Boss ATK/DEF values from card data; Archetype core presence 18 copies (usage stat context)
  • Observed: Composition counts: 36 Spells, 16 singletons, 9 Link and 6 Fusion Extra Deck monsters; Archetype purity 49.3% exact name
  • Inferred: P(at least one core Infernoid in 5-card hand) 0.844 from hypergeometric; Consistency and brick estimates; Going-first/second balance from text and interaction density; Combo ceiling and interaction quality from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13) and Tournament Reliability; Median output (D4) with no recorded boards
  • Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No side deck supplied, so post-side plan is unknown No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample removal_text count of 36 includes regex noise from generic destroy/banish text and is not a reliable interaction count

More OCG Info

Infernoid

Infernoid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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