Ashened Deck #767291 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Priestess of the Ashened City x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.

Deck Ashened OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ashened Field Zone engine (Obsidim, the Ashened City) enabling Pyro Special Summons and Fusion/Extra Deck pressure from Veidos, Embers of the Ashened and Starving Venom; Link and Fusion pressure through Charmer and Venom Extra Deck monsters, backed by hand-trap interaction
  • Turn 1 (going first): Set Obsidim in a Field Zone and use Priestess, King, Shaman, Spearhead or Hero of the Ashened City to extend, aiming for a Pyro Fusion or Link board; hand traps held for the opponent's first sequence
  • Turn 2 (going second): Keep hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll and Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through Awakening of Veidos and Priestess
  • Recovery: Recycle Ashened cards from the GY and banish through Shaman of the Ashened City and Infernal Flame Banshee-style recursion (not in this list); Awakening of Veidos and Bonfire refill the hand
  • After siding: No side deck present; no post-side plan can be assessed

Why it scores here

The score is structural and capped low because the list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two, and the deck has no side deck. Within the list, the system reliably sets up its engine. The 31 archetype-core copies give near-certain access to an Ashened card, but the Obsidim Field Zone gate is the real bottleneck, with only about a 34% chance of opening with at least one copy on the play. Hand-trap density (12 cards, about 90% to have one on the draw) gives the deck real interruption and going-second resilience, and the Fusion and Link Extra Deck supplies provide closing pressure. No combo boards, guides or tournament results were supplied, so floor, median and ceiling output are text-only inference and are not averaged from card scores. Popularity in the archetype stats confirms the list is real and accessible, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Obsidim in opening 5) ~0.34 on the play and ~0.39 on the draw; Obsidim gates most Ashened Special Summons; archetype core 31 copies, P(>=1 core) ~0.9998 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and Spell/Trap engine pieces are dead without the Field Zone; 21 distinct main cards with mostly 3-copy staples keep bricks moderate (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling comes from text only: Obsidim plus Pyro Special Summons into Veidos Endless Darkness or Embers of the Ashened; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards or power distribution, so the median cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three 3-copy hand traps plus Droll and Nibiru give several independent answers to an opening sequence; recursion via GY Ashened cards (Inferred)
D6 Resource Economy, Recovery & Grind 58 Awakening of Veidos, Priestess, Pot of Prosperity and Bonfire refill the hand; banished Pyro recursion through Shaman (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Effect Veiler, Infinite Impermanence and Droll give broad negation and removal text across 10 negation and 8 removal hints (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage about 0.90 in hand 6, plus Veidos Endless Darkness destroying Spells/Traps on Fusion Summon (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK 2800 to 3000 (Veidos, Embers, TY-PHON, Nibiru); Embers and Veidos can attack through or battle-destroy (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 main with 21 distinct cards and 16 tech tags; the copy spread is heavy on 3-copy staples, so it is coherent but the 2-copy Ashened cards are not fully consistent (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 7 Fusion, 3 Xyz, 5 Link, all deck-linked; the core Fusion monsters are present and Mudragon/Embers coverage is partial (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side plan; scored on the lack of flexibility (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 45 Requires sequencing Obsidim, Priestess-style Special Summons, hand-trap timing and Extra Deck choices; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-14); No side deck (-4); Obsidim Field Zone choke point (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52; modifiers -8 gives 44; Illegal deck capped at 30 (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Ashened core (31 copies) makes an Ashened card almost always available
  • Broad hand-trap and negation package (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll, Nibiru) for both going-first and going-second interaction
  • Full 15-card Extra Deck covering Fusion, Link and Xyz with strong 2800-3000 ATK threats

Weaknesses

  • Illegal list: two cards run over the OCG copy limit
  • No side deck, so no post-side adaptation
  • No recorded boards or win-rate data to confirm the engine works in practice

Critical choke points

  • Obsidim in a Field Zone gates most Ashened Special Summons (about one-in-three opening chance on the play)
  • Reliance on Spell/Trap hand traps and Super Polymerization that are dead without the right board
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (or a legal non-copy card) Brings the deck to 2 copies, the OCG Semi-Limited limit, making the list legal without losing the core hand-trap role
2 1 Super Polymerization none (or a legal non-copy card) Brings the deck to 2 copies, the OCG Semi-Limited limit; legal without changing the Fusion plan's core
3 none a 3-to-5 card side deck Adds post-side flexibility for hand-trap-heavy or Spell/Trap-removal matchups, which scores D12 and the post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2 (OCG); Main 40 and Extra 15 meet the OCG size rules; side 0 is within the 0-15 rule; Archetype core copies and Extra Deck breakdown (7 Fusion, 3 Xyz, 5 Link)
  • Observed: No recorded combo boards, so no observed floor, median or ceiling exists
  • Inferred: Obsidim gating and the one-in-three opening chance (hypergeometric); Going-second hand-trap coverage about 0.90; Engine accessibility and interaction quality from card text and role tags
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck, so post-side performance cannot be assessed No guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ashened

Ashened Breakdown

 
 

 

 

 

 

 

 
 

 

 
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