Blackwings Deck #767185 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Blackwing - Sudri the Phantom Glimmer x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 20, 2026 by YGO Mod.

Deck Blackwings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
25± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 35
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 47
Going First 35
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blackwing and Raidraptor Xyz/Synchro pressure (Raidraptor - Ultimate Falcon, Black-Winged Assault Dragon, Blackwing - Boreastorm) backed by hand traps; Kashtira Fenrir and Magnet/Conduction Warrior Fusion line, which is not legal in this list
  • Turn 1 (going first): Open a Blackwing or Ghost hand-trap starter, Normal Summon a Blackwing monster for its search, then move to a Synchro or Xyz that uses Raidraptor or Blackwing materials
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle and Infinite Impermanence to break the opponent's starter, then summon a Synchro or Xyz with Droll & Lock Bird as a lock-stopper
  • Recovery: Blackwing and Raidraptor monsters recur from the GY (Zephyros, Sharnga, Shamal, Raidraptor Xyz effects), so the engine can rebuild after an interruption
  • After siding: Not evaluable: no side deck is registered

Why it scores here

The deck's Midrange structure is scored on the system, not by averaging card scores. Its Blackwing and Raidraptor engine gives about a 70% chance of at least one archetype-core card in a 5-card opening hand (Inferred hypergeometric estimate), with several Blackwing monsters that Special Summon from hand and recur from the GY. Its hand-trap suite (13 hand traps, mostly Ash Blossom, Ghost Ogre, Ghost Belle, and Infinite Impermanence) gives reasonable interaction density going second. The structure is held back by 73 off-archetype copies, no combo data to measure ceiling or median, and no side deck. Popularity (53 to 66% inclusion for several core cards) confirms the list is real but does not earn points by itself. The list is Illegal in OCG (3 Kashtira Fenrir, a Forbidden card, and 3 Ash Blossom against a limit of 2), so the score is capped and labelled theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in hand of 5) = 0.70, with 12 core copies; 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand quality is mixed: 13 hand traps and 18 searcher-text cards help, but off-archetype splash and 17 single-copy tech slots raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards exist (total_combos 0), so ceiling is text-only and Inferred from Blackwing and Raidraptor summon chains
D4 Combo Floor & Median Output 35 No recorded boards exist, so median is unknown; the floor is set by the starter draw estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant Blackwing and Raidraptor starters and GY recursion give partial recovery; Kashtira is illegal, so the second line is not fully legal (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Zephyros, Sharnga, Shamal and Raidraptor Xyz effects helps grind; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 60 Interaction is layered (Ash, Ghost Ogre, Ghost Belle, Impermanence, Solemn, Duster), but Limited and Semi-Limited copy counts cap it (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Droll & Lock Bird challenge boards, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Raidraptor - Ultimate Falcon (3500 ATK) and Black-Winged Assault Dragon give closing power at the end of a board (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 58 Main cards with 31 distinct names and 73 off-archetype copies lower compactness and coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards across Xyz, Synchro, Link and Fusion, with several Blackwing and Raidraptor summon routes (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered, so adaptability is scored at a low baseline (Verified: side count 0)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link exists; archetype share is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz, Synchro and Link chains plus many hand-trap timings are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is a secondary read used only as context, not blended. Structural ≈ 47, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); no_side_deck (0); illegal_cap (0). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 46; modifiers -12 give 34; Illegal legality caps the displayed score at 25 (theoretical, structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap suite (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll & Lock Bird) gives interaction on both turns
  • Blackwing monsters Special Summon from hand and recur from the GY, supporting resilience
  • Raidraptor and Blackwing Xyz/Synchro routes give high closing ATK (Raidraptor - Ultimate Falcon 3500)

Weaknesses

  • Illegal in OCG: Kashtira Fenrir (Forbidden) x3 and Ash Blossom x3 (limit 2)
  • 73 off-archetype copies across Kashtira, Magnet, Mulcharmy, Forbidden, Knightmare and D/D reduce coherence
  • No side deck, no combo data, and no tournament data
  • Many single-copy tech slots (17 distinct main cards at 1 copy) raise brick risk

Critical choke points

  • Ash Blossom and the Ghost hand traps are the only early interaction; losing them to a hand-trap-heavy opponent leaves few answers
  • Raidraptor and Blackwing Xyz/Synchro routes depend on a Level 4 or Level 7 monster being in hand
Priority Remove Add Reason
1 Kashtira Fenrir x3 A legal OCG Blackwing or Raidraptor starter, or a legal hand trap Forbidden card in OCG; the list cannot be legal while it is present
2 1 copy of Ash Blossom & Joyous Spring A legal Main Deck card that supports the engine Ash Blossom x3 exceeds its Semi-Limited limit of 2
3 Off-archetype tech cards with single copies Blackwing or Raidraptor support Improves coherence and brick management (D2, D10)
4 None A registered Side Deck of up to 15 cards Side count is 0; post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Main deck 58, Extra 15, Side 0 (legality export); Kashtira Fenrir x3 is Forbidden in OCG; Ash Blossom x3 exceeds the Semi-Limited limit of 2; Card stats and text for all 46 distinct cards; Archetype core group: 12 copies, P(at least one in hand of 5) = 0.7008
  • Observed: Inclusion rates from usage statistics: Silverwind 65.6%, Sudri 59.4%, Vata 59.4%, Harmattan 56.3%, Ash 53.1%
  • Inferred: Consistency and brick estimates from hypergeometric draws and text role hints; Going-first and going-second splits from card text; Closing power from ATK values and text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups, starter or brick rates Meta Power is provisional unless a dated metagame sample is supplied no side deck registered, so post-side plan is not evaluable

More OCG Info

Blackwings

Blackwings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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