Jurrac Deck #767000 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 20, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck pressure from Jurrac Meteor / Jurrac Astero and Fire King High Avatar Garunix / Garunix Eternity boards; Fire King Garunix and Ulcanix beatdown after hand-trap-protected turns
  • Turn 1 (going first): Open a Jurrac Megalo or Legendary Fire King Ponix starter, use Fire King Island/Sanctuary and Mulcharmy draw effects to build a Synchro or Xyz board, and hold Ash Blossom and Infinite Impermanence for the opponent's first answer
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Droll & Lock Bird and Infinite Impermanence to slow the opponent's first summon, then rebuild the board through Fire King search effects
  • Recovery: Fire King Avatar and Garunix Special Summon from GY after destruction, plus Mulcharmy draw engines, to refill hand and board
  • After siding: Not evaluable: the deck supplies no side deck, so no post-side plan exists in the evidence

Why it scores here

This OCG list is scored as a connected Fire King / Jurrac / Mulcharmy midrange system, not as an average of its card scores. Its consistency rests on dense starters (Jurrac Megalo, Legendary Fire King Ponix, Fire King Avatar Kirin at 3 copies each) and an archetype core the proxy estimates as nearly always present in the opening hand, while the Ash Blossom and hand-trap suite gives it strong interaction on both turn orders. Conversion and median output cannot be verified because the deck has no recorded boards, so the combo ceiling and floor are text-only inferences. The deck is Illegal as submitted (Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2), so the score is a theoretical, structural-only estimate and is capped low. Popularity (the archetype's usage stats) confirmed the list is real and accessible but earned no points, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one starter in 5-card hand) about 0.34 per 3-copy card; archetype core present in hand proxy about 0.998; starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Full-brick proxy about 0.002 for the core group; redundancy from 27 core copies, but Fire King overlap may create dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards (combos_evidence total 0); ceiling is a text-only read of Jurrac Meteor and Garunix engines (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution available; floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) and GY revival give some redundancy; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery via Fire King Avatar/Garunix GY Special Summon and Mulcharmy draw effects; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 10 hand-trap and 10 negation-text cards plus removal text on Fire King Island and Sky Burn (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: P(at least one hand trap in 6 cards) about 0.85; board-breaking via Garunix destruction effects (Inferred)
D9 Offensive Pressure & Closing Power 65 End-board ATK: Garunix Eternity 3000, Jurrac Meteor 2800, Garunix 2700, Astero 2500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 40 main, 19 distinct cards; exact-name purity 12.7% across Fire King, Mulcharmy and Jurrac sub-archetypes (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 2 Jurrac Meteor, 2 Jurrac Astero, 2 Garunix Eternity plus link and singleton tools; mixed-archetype Link access (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No side deck at all; no post-side plan can be scored (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; archetype-level share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple Quick Effect hand traps and chained Fire King effects raise decision load; no combo step data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_copy_limit_violation (-10); no_combo_evidence (-2). Final formula: No reliable metagame: 0.80*Structural(53.35) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 39.7, rounded to 40; Meta provisional; theoretical-only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter package with 3-copy Jurrac Megalo, Ponix and Kirin
  • Broad interaction through 10 hand traps and Ash Blossom plus Infinite Impermanence
  • High-ATK end boards from Extra Deck Garunix, Meteor and Astero

Weaknesses

  • Illegal as submitted: Ash Blossom copy limit exceeded
  • Low exact-name purity (12.7%) suggests a mixed-archetype build with unclear engine coherence
  • No side deck, so no post-side adaptability

Critical choke points

  • Ash Blossom & Joyous Spring at 3 copies is the illegal slot; cutting it to 2 changes the interaction count
  • Starter dependence on Jurrac Megalo, Ponix and Kirin with no independent second line evidenced
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Ash card (for example a non-restricted hand trap or a starter) Makes the list legal under the Semi-Limited limit of 2; without this the deck cannot receive a normal score
2 1 side deck of 15 The side deck is empty, so post-side adaptability (D12) and best-of-3 play are unsupported

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within OCG size rules; Ash Blossom & Joyous Spring is Semi-Limited with 2 legal copies, and 3 are run; Card stats and text are present for all 33 distinct cards; Side deck count is 0
  • Observed: Usage stats show 12 of 20 core archetype cards are present (60%)
  • Inferred: Starter consistency estimate from hypergeometric draw odds; Interaction quality from hand-trap and negation text flags; Going-first and going-second estimates
  • Provisional: Meta Power and format fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck: post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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