Red-Eyes Deck #766989 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Metal Dragon x3, Cosmic Cyclone x3, Incoming Machine! x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
54± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 64
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 64
Going Second 54
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Red-Eyes and Metalmorph boss beaters (Meteor Black Comet Dragon, Red-Eyes Flare Metal Dragon, Red-Eyes Black Fullmetal Dragon, Metalflame Swordsman) reached through Max Metalmorph and Red-Eyes Fusion; Red-Eyes Darkness Metal Dragon and Red-Eyes Metal Claws Dragon as follow-up beats from Dragon banish and Tribute lines
  • Turn 1 (going first): Open Black Metal Dragon, Red-Eyes Fusion or Max Metalmorph lines with searchers for a T1 board, and hold hand traps for the opponent's turn
  • Turn 2 (going second): Six-card hand with 14 hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Ghost Belle, Effect Veiler, D.D. Crow, Artifact Lancea) to stop the opponent's first engine, then rebuild through Red-Eyes Black Meteor Dragon and Black Stone of Legend
  • Recovery: Recursion through Red-Eyes Black Meteor Dragon and The Black Stone of Legend from the GY, plus Ash Blossom and Ghost Belle as GY-based hand-trap resources
  • After siding: None: the deck runs zero Side Deck cards, so there is no defined post-side plan

Why it scores here

The deck's score comes from the system: 14 hand traps and 13 searcher-text cards give a fairly reliable T1 to T2 interaction and draw structure (P(at least one searcher in a 5-card opening) ≈ 0.74; P(at least one hand trap in a 6-card opening going second) ≈ 0.83, both Inferred from the hypergeometric table). Its ceiling is Metalmorph-driven boss summons (Black Fullmetal 3400 ATK, Meteor Black Comet 3500 ATK) and its interaction layers (Raigeki, Harpie's Feather Duster, Cosmic Cyclone, Eradicator Epidemic Virus) can answer a board. Median output is not directly measured because there are no recorded boards, so D4 is a text-only read and is lowered for that. The deck loses points on the two unresolved Main Deck slots (passcode 74677422 ×2), the zero-card Side Deck, and the single-engine dependence on Max Metalmorph. Popularity or archetype share played no part, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 Max Metalmorph/Black Metal Dragon/Red-Eyes starter in 5 cards) ≈ 0.24 per 3-copy card; searcher-text group ≈ 0.74 in opening 5; 16 single-copy cards dilute the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Two unresolved passcodes and 14 hand traps mean some hands are reactive-only; Metalmorph traps are dead without Max Metalmorph in hand or GY (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Max Metalmorph into Metalflame Swordsman or Red-Eyes Black Fullmetal reaches 2500-3400 ATK, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 Median output unmeasured; combos_evidence has 0 parseable boards, so this is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Four or more independent hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, D.D. Crow) plus GY recursion from Black Meteor Dragon and Black Stone of Legend provide redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Black Meteor Dragon and Black Stone of Legend recover GY resources; Tribute-based Metalmorph lines spend cards quickly (Inferred)
D7 End-Board & Interaction Quality 72 14 hand traps plus Raigeki, Harpie's Feather Duster, Cosmic Cyclone, Eradicator and Noctovision/Fancy Ball negation text give broad interaction density (Inferred semantic read; card flags verified)
D8 Going-Second & Board-Breaking Power 68 Raigeki and Harpie's Feather Duster are strong going-second boards breakers; no going-first/second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK reaches 2400-3500 via Red-Eyes Black Fullmetal, Meteor Black Comet and Metal Claws; direct damage is limited (Verified stats, Inferred read)
D10 Main Deck Efficiency & Flexibility 50 57 Main Deck cards with 55 off-archetype copies (exact-name purity 23.6%) spread across Bystial, PSY-Frame, Hieratic, Artifact and Harpie; two Main Deck slots are unidentified (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 3 Red-Eyes Flare Metal, 2 Meteor Black Comet and 2 Hieratic Seal are core, while the remaining Link monsters are mixed-value tech (Verified breakdown; Inferred value)
D12 Side Deck Adaptability 20 The deck runs 0 Side Deck cards, so no post-side adaptation is possible (Verified composition; Provisional read)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the list is legal under the current OCG banlist with all Limited cards at 1 copy (Provisional)
D14 Pilotability & Error Tolerance 45 Metalmorph Trap/Tribute chains and reactive hand-trap timing require many decision points; the unresolved slots make error tolerance hard to judge (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 64, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Unrecoverable choke point (Max Metalmorph) (-2); Engine conflicts and sub-archetype dilution (-1). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(52) + ContextModifiers(-3) = 53.8 -> 54 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and 12 negation-text cards give layered early and mid-game interaction
  • Multiple boss Extra Deck threats (Meteor Black Comet 3500, Red-Eyes Black Fullmetal 3400, Red-Eyes Flare Metal 2800) with GY recursion
  • Searcher density (13 cards) makes a live opening reasonably likely (≈0.74)

Weaknesses

  • Two Main Deck slots (passcode 74677422 ×2) are unidentified, so the list cannot be fully verified
  • Zero Side Deck cards means no post-side adaptation
  • Metalmorph engine depends on Max Metalmorph (3 copies) and sits beside many off-archetype tech cards

Critical choke points

  • Max Metalmorph: the Metalmorph Trap and Special Summon lines all need it
  • Going-second survival depends on drawing at least one of 14 hand traps
Priority Remove Add Reason
1 Unidentified passcode 74677422 (×2) Identify the card behind passcode 74677422 before rating build quality Two Main Deck slots cannot be evaluated, which caps confidence and skews the consistency estimate.
2 No Side Deck A Side Deck of 3 to 15 cards covering the most common disruption the deck faces The deck has no post-side plan (D12 = 20); the OCG Side Deck limit is 15.
3 One of the single-copy off-archetype tech cards (Bystial, PSY-Frame or Harpie) A second Max Metalmorph-compatible or Red-Eyes staple Consider strengthening the single engine that carries most boss summons (Inferred; not validated against data).

Evidence & confidence

  • Verified: Legality: 57 Main and 15 Extra within OCG size rules; 0 Side; All Limited cards run at 1 copy; Ash Blossom & Joyous Spring (Semi-Limited) at 2 copies; Copy histogram 1×16, 2×13, 3×5 (sums to 57); Two Main Deck passcodes unresolved (74677422 ×2); Card text and stats for the resolved cards
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Interaction density and ceiling read from card text; Recursion and resource economy read from card text; Engine coherence and off-archetype dilution
  • Provisional: Matchup coverage and format fit (D13); Meta Power (null; no dated metagame sample)
  • Data gaps: Two Main Deck passcodes (74677422 ×2) could not be resolved to a card and were counted as main; their effect is unknown No combos supplied: combos_evidence has 0 parseable boards, so D3 and D4 are text-only inference usage_statistics reports S:P Little Knight and I:P Masquerena as missing core cards with copies_in_deck 0, but both appear in the Extra Deck list at 1 copy each; the missing-core read is unreliable No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached (total_guides 0)

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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