Ashened Deck #766973 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Priestess of the Ashened City x3, Veidos the Eruption Dragon of Extinction x3. Created Oct 20, 2026 by YGO Mod.

Deck Ashened OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link Summon Ashened Pyro threats (Veidos, Embers, Hero, King) onto a board made live by Obsidim, the Ashened City in the Field Zone; Xyz/Link finishers (Super Starslayer TY-PHON, Knightmare, Predaplant) as splash or follow-up
  • Turn 1 (going first): Set Obsidim and Awakening of Veidos or Inferno of the Ashened, then convert Priestess/King/Shaman Special Summons into a Fusion for Veidos or Embers (Inferred, no recorded boards)
  • Turn 2 (going second): Use Ash Blossom and Infinite Impermanence on the opponent's key board, then rebuild through Ashened GY recursion and Fusion into Veidos (Inferred)
  • Recovery: Recycle banished or GY Ashened monsters through Shaman, Obsidim end-phase recursion, and Ashened to Endlessness (Inferred)
  • After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan

Why it scores here

The deck's score comes from its system, not from averaging its cards: three Obsidim and three Priestess give it a reasonable chance of a live Field Zone engine, and Ashened recursion gives it several ways to recover after an interruption. Interaction is real but thin, with two Ash Blossom and Infinite Impermanence plus Harpie's Feather Duster and Rekindling the Ashened. Its closing power is strong (Veidos 2800 or 3000 ATK, Embers 2900, King 2700), and the Extra Deck has enough Fusion and Link redundancy to finish. The score is capped low because the list is illegal: Ash Blossom and Super Polymerization are over the OCG Semi-Limited limit, and the deck has no Side Deck, no combo records, and no tournament data. The popularity of the Ashened archetype and the usage statistics confirm the list is real and accessible, but they earned no points on their own, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Obsidim in 5-card opening hand) is about 0.34 for going first, and 15 searcher-text cards give P(>=1) about 0.92; the Field Zone dependency lowers the score (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 Spell Cards and several Field Zone-dependent monsters create a moderate brick risk; no direct hand simulation exists (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards exist; the ceiling is a text-only read of Fusion and Link lines through Veidos and Embers (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output and power distribution are unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ashened GY recursion, several starter paths and 6 hand traps give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Shaman, Priestess and Obsidim end-phase effects sustains resources across turns (Inferred)
D7 End-Board & Interaction Quality 65 Two Ash Blossom, Infinite Impermanence, Harpie's Feather Duster and Rekindling the Ashened give layered but thin interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density (P>=1 in 6-card hand about 0.65 going second) plus Veidos's destroy-S/T effect and Duster challenge a board; the score is held down because the list is illegal (Inferred)
D9 Offensive Pressure & Closing Power 70 Veidos 2800 to 3000 ATK, Embers 2900, King 2700 and Hero 2600 give high closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 main with 18 Spell Cards, 16 monsters and 6 traps; several 3-copy engine cards and a splash of Limited cards reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 8 Fusion, 5 Link and 2 Xyz; redundant Fusion options, but the Knightmare, Predaplant, Venom and Charmer cards are single-copy splashes (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 cards), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multiple Fusion and Field Zone steps with several once-per-turn gates give a moderate decision load (Inferred)

How the score was computed

Strategy profile: Combo profile primary; Midrange secondary (blend not separately weighted). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: copy-limit violations (-12). Final formula: Structural 55 and TournamentReliability 45 give 0.80*55 + 0.20*45 = 53, plus a -12 copy-limit modifier = 41; capped to 35 because the deck is Illegal, so the result is theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing threats: Veidos 2800-3000 ATK, Embers 2900, King 2700, Hero 2600
  • Field Zone engine plus three Priestess/King/Shaman summon paths gives repeatable starts
  • Ashened recursion keeps resources flowing after an interruption
  • Fusion-heavy Extra Deck with multiple finishers

Weaknesses

  • The list is illegal: 2 cards over OCG copy limits
  • Empty Side Deck, so there is no post-side plan
  • Thin interaction: 2 Ash Blossom, 1 Infinite Impermanence, 1 Duster
  • Spell-heavy main with a Field Zone dependency raises brick risk

Critical choke points

  • Obsidim in the Field Zone: most Ashened Special Summons require it, and only 3 copies exist
  • Veidos as the Fusion core: a single Fusion route into most closers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One copy of an OCG-legal, non-limited card that fits the Ashened plan Brings the list within the Semi-Limited limit of 2 copies
2 One copy of Super Polymerization Any legal card, such as an Ashened Spell or a hand trap Brings the list within the Semi-Limited limit of 2 copies
3 None A Side Deck of 15 cards with interaction and Ashened backups Gives a post-side plan, which the current list lacks entirely

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization exceed the OCG copy limit of 2; Main 40, Extra 15, Side 0 (size is legal for OCG); Card text and stats from the resolved card list; Usage stat: Ashened core cards at 100% inclusion
  • Inferred: Opening-hand probabilities (hypergeometric) and their use for the consistency estimate; Interaction and recursion reads from card text; Closing-power conversion
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament context); Median output (no recorded boards)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent Side Deck is empty, so post-side adaptability cannot be measured No win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample

More OCG Info

Ashened

Ashened Breakdown

 
 

 

 

 

 

 

 
 

 

 
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