Greed Deck #766877 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 18, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE 3000-ATK boss monsters (Rescue-ACE Turbulence, Rescue-ACE Arbitrator) and Rescue-ACE Preventer, supported by Rescue-ACE Fire Attacker and Rescue-ACE Air Lifter; Link and Fusion beatsticks in the Extra Deck (Promethean Princess, Sea Monster of Theseus, Super Starslayer TY-PHON) once the board is cleared
  • Turn 1 (going first): Open with a Rescue-ACE searcher or extender (Air Lifter, Impulse, Hydrant, ALERT!) and use the hand-trap suite (Ash, Droll, Ghost Ogre, Infinite Impermanence) to protect the first Rescue-ACE summon
  • Turn 2 (going second): Hold Ash, Droll & Lock Bird, Harpie's Feather Duster and Infinite Impermanence to answer the opponent's first board, then rebuild through Rescue-ACE recursion and Extra Deck summons
  • Recovery: Recur Rescue-ACE monsters from the GY through RESCUE!, Preventer's GY effect and ALERT!, and rebuild with Rescue-ACE HQ and Hydrant as Extra Deck enablers
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is a Rescue-ACE midrange build (21 Rescue-ACE-named copies plus generic support) rather than the Greed archetype its label suggests; only Pot of Prosperity carries the Greed name. Its engine starts from searchers (ALERT!, Air Lifter, Hydrant, Small World, Reinforcement of the Army), and the probability model gives roughly a 0.69 chance of at least one searcher-text card in a 5-card opening hand (Inferred). Its interaction is the strongest part of the system: 10 hand traps and 14 removal-text cards cover the early board and the first Rescue-ACE summon. The Rescue-ACE boss monsters and recursion give it a reasonable closing and rebuild shape, but there are no recorded boards, no side deck and no tournament data, so the median and the post-side plan can only be inferred. The score is structural only: the list is Illegal (Forbidden Triple Tactics Talent, three copies each of two Semi-Limited cards, two copies of a Limited card), so the Final Contextual score is capped. Card scores were not averaged, and archetype popularity was not credited as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in 5-card hand) ≈ 0.69; P(at least one 3-copy starter in hand) ≈ 0.25 per card; core engine density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 singleton main-deck cards and 22 tech cards raise brick risk; no hand simulation exists (Inferred)
D3 Combo Conversion & Ceiling 50 combos_evidence has 0 parseable boards; ceiling is from card text only, such as Rescue-ACE Turbulence and Arbitrator summons (Inferred)
D4 Combo Floor & Median Output 45 no recorded combo distribution; median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Rescue-ACE recursion from GY (RESCUE!, ALERT!, Preventer) and layered hand traps give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Rescue-ACE recursion and searchers recover resources, but Pot of Prosperity and banish costs spend resources (Inferred)
D7 End-Board & Interaction Quality 70 10 hand-trap, 10 negation-text and 14 removal-text cards indicate broad, layered interaction (Inferred, card text)
D8 Going-Second & Board-Breaking Power 60 going-second hand has about 0.72 chance of at least one hand trap; Harpie's Feather Duster and Cosmic Cyclone handle Spell/Traps (Inferred)
D9 Offensive Pressure & Closing Power 55 3000-ATK Turbulence and Arbitrator plus 2800-ATK Preventer are real closers, but offensive scaling is not measured (Verified card stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 22 tech cards and a Forbidden card lower compactness; Dimensional Fissure is a floodgate that also hits the player's own monsters (Inferred)
D11 Extra Deck Efficiency & Coverage 60 11 Link, 3 Fusion and 1 XYZ in the Extra Deck, with real Rescue-ACE and Link access (Verified composition)
D12 Side Deck Adaptability 10 0 side-deck cards, so no adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 no tournament link and no dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 multi-step restrictions per Rescue-ACE effect (once per turn, GY-banish costs) add decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51.35 + 0.20*40 - 12 = 37.1, then capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 10 negation-text and 14 removal-text cards
  • Rescue-ACE core is coherent: searchers, bosses, recursion and Extra Deck enablers all share the archetype
  • Good Extra Deck coverage: 11 Link, 3 Fusion and 1 XYZ options
  • Multiple 2800–3000 ATK closers (Turbulence, Arbitrator, Preventer, Super Starslayer)

Weaknesses

  • Illegal list: Forbidden Triple Tactics Talent and four over-limit card entries
  • Label mismatch: archetype is Greed but the deck is built around Rescue-ACE
  • High tech count (22) and singleton spread reduce consistency
  • No side deck, so no post-side plan and no answer to matchups

Critical choke points

  • Activating Rescue-ACE summons depends on having a Rescue-ACE monster on the field and a searcher line; without them the engine stalls
  • Hand-trap suite (Ash, Droll, Ghost Ogre, Infinite Impermanence) must survive to protect the first summon
  • Dimensional Fissure can banish the player's own GY cards and hurt Rescue-ACE recursion
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal Rescue-ACE or generic staple Forbidden card; the list cannot be played in TCG until it is removed
2 1 Ash Blossom & Joyous Spring and 1 Super Polymerization 2 legal copies of other staples (or 1 each replaced by a non-Semi-Limited card) Both are over the Semi-Limited copy limit of 2
3 1 S:P Little Knight A legal Link or Extra Deck card Limited card run at 2 copies; the limit is 1
4 0 cards (no side deck yet) A 15-card side deck with hand-trap and Spell/Trap answers Side deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Legality violations and banlist statuses (TCG BanList); Card text and stats for every listed card; Archetype composition: 21 Rescue-ACE copies, 1 Greed copy, 69 off-archetype copies; Usage: 4 of 4 core cards present (Ash, Mulcharmy Fuwalos, Droll & Lock Bird, Harpie's Feather Duster)
  • Inferred: P(at least one starter, searcher or hand-trap in opening hands) from hypergeometric estimates; Engine accessibility, brick risk and interaction density scores; Going-first and going-second estimates from text and probabilities
  • Provisional: Meta Power (null); Matchup fit and tournament reliability (no tournament link or dated meta sample)
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchups, brick or starter rates Meta Power is Provisional because no dated metagame sample was supplied Deck title is null and the archetype label (Greed) does not match the deck's main Rescue-ACE build

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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