Greed Deck #766877 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- Cosmic Cyclone x1
- Dimensional Fissure x3
- EMERGENCY! x3
- Enemy Controller x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- One for One x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Small World x3
- Super Polymerization x3
- Triple Tactics Talent x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Gorgon of Zilofthonia x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x2
- Knightmare Unicorn x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x2
- Salamangreat Almiraj x1
- Salamangreat Sunlight Wolf x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Rescue-ACE 3000-ATK boss monsters (Rescue-ACE Turbulence, Rescue-ACE Arbitrator) and Rescue-ACE Preventer, supported by Rescue-ACE Fire Attacker and Rescue-ACE Air Lifter; Link and Fusion beatsticks in the Extra Deck (Promethean Princess, Sea Monster of Theseus, Super Starslayer TY-PHON) once the board is cleared
- Turn 1 (going first): Open with a Rescue-ACE searcher or extender (Air Lifter, Impulse, Hydrant, ALERT!) and use the hand-trap suite (Ash, Droll, Ghost Ogre, Infinite Impermanence) to protect the first Rescue-ACE summon
- Turn 2 (going second): Hold Ash, Droll & Lock Bird, Harpie's Feather Duster and Infinite Impermanence to answer the opponent's first board, then rebuild through Rescue-ACE recursion and Extra Deck summons
- Recovery: Recur Rescue-ACE monsters from the GY through RESCUE!, Preventer's GY effect and ALERT!, and rebuild with Rescue-ACE HQ and Hydrant as Extra Deck enablers
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck is a Rescue-ACE midrange build (21 Rescue-ACE-named copies plus generic support) rather than the Greed archetype its label suggests; only Pot of Prosperity carries the Greed name. Its engine starts from searchers (ALERT!, Air Lifter, Hydrant, Small World, Reinforcement of the Army), and the probability model gives roughly a 0.69 chance of at least one searcher-text card in a 5-card opening hand (Inferred). Its interaction is the strongest part of the system: 10 hand traps and 14 removal-text cards cover the early board and the first Rescue-ACE summon. The Rescue-ACE boss monsters and recursion give it a reasonable closing and rebuild shape, but there are no recorded boards, no side deck and no tournament data, so the median and the post-side plan can only be inferred. The score is structural only: the list is Illegal (Forbidden Triple Tactics Talent, three copies each of two Semi-Limited cards, two copies of a Limited card), so the Final Contextual score is capped. Card scores were not averaged, and archetype popularity was not credited as strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in 5-card hand) ≈ 0.69; P(at least one 3-copy starter in hand) ≈ 0.25 per card; core engine density is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 singleton main-deck cards and 22 tech cards raise brick risk; no hand simulation exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | combos_evidence has 0 parseable boards; ceiling is from card text only, such as Rescue-ACE Turbulence and Arbitrator summons (Inferred) |
| D4 | Combo Floor & Median Output | 45 | no recorded combo distribution; median output cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Rescue-ACE recursion from GY (RESCUE!, ALERT!, Preventer) and layered hand traps give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Rescue-ACE recursion and searchers recover resources, but Pot of Prosperity and banish costs spend resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand-trap, 10 negation-text and 14 removal-text cards indicate broad, layered interaction (Inferred, card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | going-second hand has about 0.72 chance of at least one hand trap; Harpie's Feather Duster and Cosmic Cyclone handle Spell/Traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | 3000-ATK Turbulence and Arbitrator plus 2800-ATK Preventer are real closers, but offensive scaling is not measured (Verified card stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 22 tech cards and a Forbidden card lower compactness; Dimensional Fissure is a floodgate that also hits the player's own monsters (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Link, 3 Fusion and 1 XYZ in the Extra Deck, with real Rescue-ACE and Link access (Verified composition) |
| D12 | Side Deck Adaptability | 10 | 0 side-deck cards, so no adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | no tournament link and no dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | multi-step restrictions per Rescue-ACE effect (once per turn, GY-banish costs) add decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51.35 + 0.20*40 - 12 = 37.1, then capped at 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 10 hand traps, 10 negation-text and 14 removal-text cards
- Rescue-ACE core is coherent: searchers, bosses, recursion and Extra Deck enablers all share the archetype
- Good Extra Deck coverage: 11 Link, 3 Fusion and 1 XYZ options
- Multiple 2800–3000 ATK closers (Turbulence, Arbitrator, Preventer, Super Starslayer)
Weaknesses
- Illegal list: Forbidden Triple Tactics Talent and four over-limit card entries
- Label mismatch: archetype is Greed but the deck is built around Rescue-ACE
- High tech count (22) and singleton spread reduce consistency
- No side deck, so no post-side plan and no answer to matchups
Critical choke points
- Activating Rescue-ACE summons depends on having a Rescue-ACE monster on the field and a searcher line; without them the engine stalls
- Hand-trap suite (Ash, Droll, Ghost Ogre, Infinite Impermanence) must survive to protect the first summon
- Dimensional Fissure can banish the player's own GY cards and hurt Rescue-ACE recursion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal Rescue-ACE or generic staple | Forbidden card; the list cannot be played in TCG until it is removed |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Super Polymerization | 2 legal copies of other staples (or 1 each replaced by a non-Semi-Limited card) | Both are over the Semi-Limited copy limit of 2 |
| 3 | 1 S:P Little Knight | A legal Link or Extra Deck card | Limited card run at 2 copies; the limit is 1 |
| 4 | 0 cards (no side deck yet) | A 15-card side deck with hand-trap and Spell/Trap answers | Side deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Legality violations and banlist statuses (TCG BanList); Card text and stats for every listed card; Archetype composition: 21 Rescue-ACE copies, 1 Greed copy, 69 off-archetype copies; Usage: 4 of 4 core cards present (Ash, Mulcharmy Fuwalos, Droll & Lock Bird, Harpie's Feather Duster)
- Inferred: P(at least one starter, searcher or hand-trap in opening hands) from hypergeometric estimates; Engine accessibility, brick risk and interaction density scores; Going-first and going-second estimates from text and probabilities
- Provisional: Meta Power (null); Matchup fit and tournament reliability (no tournament link or dated meta sample)
- Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchups, brick or starter rates Meta Power is Provisional because no dated metagame sample was supplied Deck title is null and the archetype label (Greed) does not match the deck's main Rescue-ACE build
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