Rescue-ACE Deck #766875 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (55)
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- ALERT! x1
- Cosmic Cyclone x1
- Dimensional Fissure x3
- EMERGENCY! x3
- Enemy Controller x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- One for One x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Small World x3
- Super Polymerization x3
- Triple Tactics Talent x1
- CONTAIN! x1
- EXTINGUISH! x1
- Infinite Impermanence x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Gorgon of Zilofthonia x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x2
- Knightmare Unicorn x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x2
- Salamangreat Almiraj x1
- Salamangreat Sunlight Wolf x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Rescue-ACE Turbulence and Rescue-ACE Preventer/Arbitrator pressure after a Rescue-ACE field is established, with GY-banish recursion of Rescue-ACE monsters and spells.; Link and Fusion beatdown through Rescue-ACE Arbitrator and off-archetype Link threats; unverified without combo data.
- Turn 1 (going first): Open with Rescue-ACE Air Lifter or Impulse plus EMERGENCY!/ALERT! to reach a Rescue-ACE board, then protect it with Infinite Impermanence, Ash Blossom and CONTAIN!.
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first board, then rebuild with Rescue-ACE Hydrant and Preventer from the GY.
- Recovery: Banish Rescue-ACE cards from the GY to Special Summon Turbulence or Preventer and reuse RESCUE! and ALERT! for recursion.
- After siding: Not assessable: the deck has no side deck (0 cards), so there is no post-side plan.
Why it scores here
The deck is Illegal as built: three copies of Ash Blossom and Super Polymerization exceed their Semi-Limited limit of 2, two copies of S:P Little Knight exceed a Limited limit of 1, and Triple Tactics Talent is Forbidden. Its strengths are an interaction-heavy Control shell (three Infinite Impermanence, three Ash Blossom, CONTAIN!, EXTINGUISH!, Enemy Controller, Harpie's Feather Duster) and a Rescue-ACE recursion engine via GY banish. Engine consistency is only moderate: exact-name Rescue-ACE purity is 30%, about 37 main-deck copies are generic tech or searchers, and the 1-copy Turbulence and Arbitrator are single points of failure. No combo boards, tournament results or side deck exist, so the offensive ceiling, median output, going-second record and matchup fit are inferred only. The score is capped because the list is illegal; it reflects the structural system, not the archetype's popularity (Rescue-ACE is in 48% of its core-card set) and not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in a 5-card opening hand) ~0.25 per card; P(>=1 searcher-text card) ~0.69; 21 exact-name Rescue-ACE copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 37 generic/off-archetype copies and 22 tech cards in 55 main slots create a high brick and dead-card rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards (total_combos 0); ceiling is text-only from Turbulence and Preventer GY-banish lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; kept low by the reliance on text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 10 hand traps and multiple negation routes (Ash, Droll, Ghost Ogre, Nibiru) give several independent answers to a disrupted turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY-banish recursion via ALERT!, RESCUE!, Turbulence and Preventer, plus Pot of Prosperity and Super Polymerization for card flow (Verified text, Inferred scale) |
| D7 | End-Board & Interaction Quality | 70 | Three Infinite Impermanence, Enemy Controller, CONTAIN!, EXTINGUISH! and floodgates Dimensional Fissure and Forbidden Droplet cover board and backrow (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Harpie's Feather Duster and Droll & Lock Bird help against an established board, but there is no removal-heavy board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Turbulence (3000 ATK) and Arbitrator (3000 ATK, Link-4) give a closing threat, but no direct-damage or lethal plan is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards: 22 tech and 37 generic copies; many slots are not engine pieces, so the list is loose rather than compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck has 15 cards, of which about 8 are off-archetype Link/Fusion/Xyz (Salamangreat, Knightmare, Charmer, Forbidden) with unclear fit (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (side_count 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many interaction decisions (hand-trap timing, Quick-Effect chains, Tribute decisions) raise the decision-point count (Inferred) |
How the score was computed
Strategy profile: Control primary with Stun secondary, not separately weighted; Control profile used. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); engine_conflicts (-3). Final formula: Illegal cap: theoretical/structural only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12, clamped) = ~39; reported as 30 because the list is illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: three Infinite Impermanence, three Ash Blossom, CONTAIN!, EXTINGUISH!, Enemy Controller
- Rescue-ACE GY-banish recursion via ALERT!, RESCUE!, Turbulence and Preventer
- Two floodgates (Dimensional Fissure, Forbidden Droplet) add long-game control
Weaknesses
- Illegal list: copy limits exceeded on three cards and a Forbidden card is run
- No side deck, so there is no post-side plan
- Exact-name Rescue-ACE purity is only 30%, with many generic tech and searcher slots
Critical choke points
- Single copies of Rescue-ACE Turbulence and Rescue-ACE Arbitrator; losing them removes the main closing threats
- Reliance on Rescue-ACE Hydrant to enable several recursion and protection effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy, Forbidden) | A legal Rescue-ACE or generic staple | Forbidden cards cannot be played in TCG; this is a hard legality fix |
| 2 | One Ash Blossom & Joyous Spring and one Super Polymerization | Two legal non-restricted staples or Rescue-ACE pieces | Brings both cards to their Semi-Limited limit of 2 |
| 3 | One S:P Little Knight | A legal Extra Deck Link monster or a Rescue-ACE Link | S:P Little Knight is Limited to 1 copy |
| 4 | Off-archetype Extra Deck monsters with no line to a Rescue-ACE board | Rescue-ACE Extra Deck cards or a 15-card Side deck | Improves Extra Deck coherence and gives post-side options |
Evidence & confidence
- Verified: Legality: four violations (Ash Blossom x3, Super Polymerization x3, Triple Tactics Talent Forbidden, S:P Little Knight x2); Card text for all 53 distinct cards from the evidence pack; Usage statistics: 12 of 25 core cards present; Side deck size 0
- Inferred: Hypergeometric starter probabilities (0.25 per 3-copy card in a 5-card hand, 0.69 for the searcher group); Interaction density and resilience scores from card text; Control strategy classification from card mix and guides
- Provisional: Meta Power and matchup fit: no dated meta sample or tournament data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered
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