Rescue-ACE Deck #766875 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 18, 2026 by YGO Mod.

Deck Rescue-ACE TCG

Created by: YGO Mod (20517634)

Created On: 10/18/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE Turbulence and Rescue-ACE Preventer/Arbitrator pressure after a Rescue-ACE field is established, with GY-banish recursion of Rescue-ACE monsters and spells.; Link and Fusion beatdown through Rescue-ACE Arbitrator and off-archetype Link threats; unverified without combo data.
  • Turn 1 (going first): Open with Rescue-ACE Air Lifter or Impulse plus EMERGENCY!/ALERT! to reach a Rescue-ACE board, then protect it with Infinite Impermanence, Ash Blossom and CONTAIN!.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to disrupt the opponent's first board, then rebuild with Rescue-ACE Hydrant and Preventer from the GY.
  • Recovery: Banish Rescue-ACE cards from the GY to Special Summon Turbulence or Preventer and reuse RESCUE! and ALERT! for recursion.
  • After siding: Not assessable: the deck has no side deck (0 cards), so there is no post-side plan.

Why it scores here

The deck is Illegal as built: three copies of Ash Blossom and Super Polymerization exceed their Semi-Limited limit of 2, two copies of S:P Little Knight exceed a Limited limit of 1, and Triple Tactics Talent is Forbidden. Its strengths are an interaction-heavy Control shell (three Infinite Impermanence, three Ash Blossom, CONTAIN!, EXTINGUISH!, Enemy Controller, Harpie's Feather Duster) and a Rescue-ACE recursion engine via GY banish. Engine consistency is only moderate: exact-name Rescue-ACE purity is 30%, about 37 main-deck copies are generic tech or searchers, and the 1-copy Turbulence and Arbitrator are single points of failure. No combo boards, tournament results or side deck exist, so the offensive ceiling, median output, going-second record and matchup fit are inferred only. The score is capped because the list is illegal; it reflects the structural system, not the archetype's popularity (Rescue-ACE is in 48% of its core-card set) and not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in a 5-card opening hand) ~0.25 per card; P(>=1 searcher-text card) ~0.69; 21 exact-name Rescue-ACE copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 37 generic/off-archetype copies and 22 tech cards in 55 main slots create a high brick and dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards (total_combos 0); ceiling is text-only from Turbulence and Preventer GY-banish lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept low by the reliance on text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps and multiple negation routes (Ash, Droll, Ghost Ogre, Nibiru) give several independent answers to a disrupted turn (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY-banish recursion via ALERT!, RESCUE!, Turbulence and Preventer, plus Pot of Prosperity and Super Polymerization for card flow (Verified text, Inferred scale)
D7 End-Board & Interaction Quality 70 Three Infinite Impermanence, Enemy Controller, CONTAIN!, EXTINGUISH! and floodgates Dimensional Fissure and Forbidden Droplet cover board and backrow (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Harpie's Feather Duster and Droll & Lock Bird help against an established board, but there is no removal-heavy board breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Turbulence (3000 ATK) and Arbitrator (3000 ATK, Link-4) give a closing threat, but no direct-damage or lethal plan is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards: 22 tech and 37 generic copies; many slots are not engine pieces, so the list is loose rather than compact (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 15 cards, of which about 8 are off-archetype Link/Fusion/Xyz (Salamangreat, Knightmare, Charmer, Forbidden) with unclear fit (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Many interaction decisions (hand-trap timing, Quick-Effect chains, Tribute decisions) raise the decision-point count (Inferred)

How the score was computed

Strategy profile: Control primary with Stun secondary, not separately weighted; Control profile used. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); engine_conflicts (-3). Final formula: Illegal cap: theoretical/structural only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12, clamped) = ~39; reported as 30 because the list is illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: three Infinite Impermanence, three Ash Blossom, CONTAIN!, EXTINGUISH!, Enemy Controller
  • Rescue-ACE GY-banish recursion via ALERT!, RESCUE!, Turbulence and Preventer
  • Two floodgates (Dimensional Fissure, Forbidden Droplet) add long-game control

Weaknesses

  • Illegal list: copy limits exceeded on three cards and a Forbidden card is run
  • No side deck, so there is no post-side plan
  • Exact-name Rescue-ACE purity is only 30%, with many generic tech and searcher slots

Critical choke points

  • Single copies of Rescue-ACE Turbulence and Rescue-ACE Arbitrator; losing them removes the main closing threats
  • Reliance on Rescue-ACE Hydrant to enable several recursion and protection effects
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal Rescue-ACE or generic staple Forbidden cards cannot be played in TCG; this is a hard legality fix
2 One Ash Blossom & Joyous Spring and one Super Polymerization Two legal non-restricted staples or Rescue-ACE pieces Brings both cards to their Semi-Limited limit of 2
3 One S:P Little Knight A legal Extra Deck Link monster or a Rescue-ACE Link S:P Little Knight is Limited to 1 copy
4 Off-archetype Extra Deck monsters with no line to a Rescue-ACE board Rescue-ACE Extra Deck cards or a 15-card Side deck Improves Extra Deck coherence and gives post-side options

Evidence & confidence

  • Verified: Legality: four violations (Ash Blossom x3, Super Polymerization x3, Triple Tactics Talent Forbidden, S:P Little Knight x2); Card text for all 53 distinct cards from the evidence pack; Usage statistics: 12 of 25 core cards present; Side deck size 0
  • Inferred: Hypergeometric starter probabilities (0.25 per 3-copy card in a 5-card hand, 0.69 for the searcher group); Interaction density and resilience scores from card text; Control strategy classification from card mix and guides
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament data
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More TCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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