Enneacraft Deck #766322 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enneacraft - Asta.PIXEA x3. Created Oct 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/18/2026
Main Deck (43)
- Maxx "C" x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x2
- Enneacraft - Aiza.LEON x1
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Fydraulis Harmonia x2
- Dimensional Fissure x3
- Enneacraft Release x2
- Enneacraft Reset x2
- Enneacraft Reverth x3
- Enneapolis x2
- Sol and Luna x3
- Subspace Battle x1
- Rivalry of Warlords x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Linkuriboh x1
- S:P Little Knight x1
- Juraishin, the Cursed Thunder God x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Cooky★Yummy Way x1
- Golden Cloud Beast - Malong x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Jormungandr, Generaider Boss of Eternity x1
- Laevatein, Generaider Boss of Shadows x1
- Lyrilusc - Assembled Nightingale x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.5 |
| Going First | 57 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Lock the opponent out with floodgates and negates (Dimensional Fissure, Rivalry of Warlords, Enneacraft Reset), then finish with Pendulum destruction and Enneapolis E.C. Counter burn (900 damage per counter).; Extra Deck Xyz and Synchro bosses (Super Starslayer TY-PHON, Psychic End Punisher, Divine Arsenal) that take over a board that has already been stalled.
- Turn 1 (going first): Pendulum-set the Enneacraft Pendulum monsters, bring up Enneapolis and Dimensional Fissure, and start building the floodgate lock. Text-only read (Inferred).
- Turn 2 (going second): Use Maxx C (hand trap) and the Enneacraft Reset / Reverth negates from the Graveyard to answer the first summon, then use Rivalry of Warlords to reset the opponent's board. Hand-trap odds are low (about 14% with Maxx C in a six-card hand). (Inferred)
- Recovery: Enneacraft Reverth shuffles Enneacraft monsters back into the Deck to draw cards, and the Pendulum searchers (tromarIA, orgIA, exapatisIA, oknirIA, alazoneIA) add monsters back to hand for 900 LP. (Inferred)
- After siding: None. The deck runs 0 side cards, so there is no post-side plan.
Why it scores here
The deck scores as a Control/Stun system, not as an average of its cards. Its searchers (about 90% at least one in a five-card hand) and its Pendulum recursion give it a reasonable chance to keep finding its engine pieces. Its interaction suite is the strongest part of the list: two floodgates, two negates, a hand trap and multiple Pendulum-based removal effects, which produce high end-board interaction and good going-second board-breaking. The weak points are the lack of any recorded boards (so the combo ceiling and median are text-only inferences), an empty Side Deck, and an Extra Deck where most cards are off-archetype. Archetype popularity (every core card at 100% inclusion) confirms the list is real and played, but it did not add any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Pendulum starter in 5 cards) about 0.32 per 3-copy card; P(at least one of 15 searchers in 5 cards) about 0.90 (Inferred). Engine is readily accessible but depends on Pendulum Zone setup. |
| D2 | Opening-Hand Quality & Brick Management | 55 | Pendulum monsters need the Pendulum Zone, and 5 off-archetype tech and floodgate spells add dead-draw risk; no brick estimate was produced (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; the only ceiling evidence is the community guide's claim of a turn-1 combo, which is unverified (Inferred). |
| D4 | Combo Floor & Median Output | 50 | No combo data, so the median cannot be measured; the guide describes a control floor (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Negates and floodgates plus GY recursion (Reverth, Release, Reset) provide multiple lines after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | 15 searchers, Pendulum recursion and Enneacraft Reverth provide strong grind; the Enneapolis counter-burn adds damage. (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Two floodgates (Dimensional Fissure, Rivalry of Warlords), two negates, Maxx C, and Pendulum destruction give broad, layered interaction (Verified card text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 70 | Rivalry of Warlords and destruction effects break established boards, and Maxx C plus the GY negates answer a going-second summon (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Pendulum monsters reach 3000 ATK and Enneapolis gives burn, but there is no recorded closing data (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 60 | 43 main cards with 20 distinct names, 16 cards at 3 copies, and a 55% exact archetype-name purity; compact enough to stay consistent (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra cards, with 7 Xyz and 5 Synchro bosses, but most are off-archetype and Enneacraft Release's Graveyard effect has no Enneacraft Extra Deck target (Inferred). |
| D12 | Side Deck Adaptability | 25 | 0 Side Deck cards, so there is no measured or listed post-side adaptation (Inferred). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so matchup fit is Provisional; archetype usage stats confirm the list is standard (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum, Xyz, Synchro, Link and floodgate sequencing create many decision points (Inferred). |
How the score was computed
Strategy profile: Control primary; Stun is only reflected through the interaction dimensions. Structural ≈ 58.5, Going First ≈ 57, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-1); weak_post_side_plan (-2); off_archetype_extra_deck_and_dead_effect (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*58.5 + 0.20*52 - 4 = 53.2 -> 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: two floodgates, two negates, Maxx C and Pendulum destruction
- Dense searchers (15) and recursion (Reverth, Release, Reset) for grind
- Consistent core: archetype usage stats show the main Enneacraft cards at 100% inclusion
Weaknesses
- No side deck (0 of 15), so no post-side adaptation
- Extra Deck is mostly off-archetype and includes a dead-ish Enneacraft Release effect
- No recorded combos, so the ceiling and floor are unmeasured
Critical choke points
- Pendulum Zone setup for the Pendulum monsters
- Single copies of Maxx C and Rivalry of Warlords (Limited 1) for the hand trap and the floodgate reset
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | Side Deck of up to 15 cards | A 0-card Side Deck means the deck cannot adapt between games. Add answers to the most common threats in the format (Inferred). |
| 2 | Enneacraft Release (2 copies) | a card that works in this list | Its Graveyard effect needs an Enneacraft monster in the Extra Deck, and this list has none (Inferred from card text and the Extra Deck list). |
Evidence & confidence
- Verified: Legal status: 43 Main, 15 Extra, 0 Side against Master Duel size rules; Banlist: Maxx C and Rivalry of Warlords are Limited at 1 copy each, which is legal; Card text for all listed cards, from the evidence pack; Archetype usage stats: core cards at 100% inclusion
- Inferred: Hypergeometric starter and searcher odds; Interaction quality, board-breaking and Control strategy classification from card text; Going-first and going-second plans; Enneacraft Release has no Extra Deck target
- Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample was supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied The deck has no title (deck_name is null)
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