Infernity Deck #765952 — Yu-Gi-Oh! Duel Links
26 Main, 9 Extra, incl. Infernity Necromancer x3, Forbidden Droplet x3, Infernity Launcher x3 - Skill: Infernity Revival. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Infernity Revival
Main Deck (26)
- Infernity Archfiend x2
- Infernity Conjurer x1
- Infernity General x1
- Infernity Mirage x2
- Infernity Necromancer x3
- Infernity Patriarch x1
- Infernity Sage x2
- Infernity Wildcat x1
- Forbidden Droplet x3
- Hey, Trunade! x2
- Infernity Launcher x3
- This Creepy Little Punk x2
- Infernity Barrier x1
- Infernity Break x1
- Infernity Suppression x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 65 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: duel-links
Legality
Main 26 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Hand-empty Infernity swarm: chain Necromancer and Launcher GY/banish recursion into Extra Deck boss monsters (Underworld Goddess, Trishula, Black Rose Dragon, Chimera, Unchained Abomination); Negate-heavy board control: Infernity Barrier, Suppression, Break, General and Forbidden Droplet strip the opponent's board while the Infernity monsters stay in play
- Turn 1 (going first): Empty the hand through Infernity Sage or Necromancer, then use Launcher and Creepy Little Punk to rebuild a multi-monster board with negation traps set behind it
- Turn 2 (going second): Open with a 6-card hand, use Forbidden Droplet or Hey, Trunade to break the opponent's setup, then rely on Archfiend or Mirage to reach a handless board
- Recovery: Launcher and Necromancer resummon Infernity monsters from the GY once the hand is empty; Creepy Little Punk recovers Infernity monsters from the banish zone or GY
- After siding: No side deck is registered (side 0 of 9 allowed), so there is no post-side plan; the list cannot adjust between games
Why it scores here
The deck reliably opens its engine: Infernity Necromancer and Infernity Launcher (3 copies each) give about a 76% chance of at least one on a 5-card going-first hand, and about 83% on a 6-card going-second hand (hypergeometric, Inferred). Once live, the handless design converts into board presence through GY and banish recursion, and the Extra Deck carries high-impact closers (Underworld Goddess, Trishula, Black Rose Dragon, Chimera). Negation coverage is broad: three traps plus General, Droplet and the link negation text provide layered interaction. The score is held back by the empty-hand condition, which causes bricks and punishes full hands, by the absence of recorded boards, and by the missing side deck. Archetype popularity and the guides' praise did not earn points; the score comes from the system's consistency, interaction and closing power, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Necromancer or Launcher in 5-card hand) ~0.76, in 6-card hand ~0.83; the handless condition limits full-hand turns (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Exact archetype purity is 54.3% with 16 off-archetype copies, including 3 Forbidden Droplet and 2 Hey, Trunade that do little without a hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; the ceiling is inferred from text: Underworld Goddess negation, Trishula banish, and Black Rose destroy-all (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards and no median data; the guide says it is strongest on turn 1 and fragile on turn 2 (Inferred, Observed-by-guide) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three negation traps, Creepy Little Punk recursion and multiple Infernity starters give alternative routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Launcher and Necromancer regenerate Infernity monsters from the GY, but the empty-hand requirement limits end-of-turn resource retention (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation-rich: Infernity Barrier, Suppression, Break, General, Droplet and the Underworld Goddess effect (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Forbidden Droplet and Underworld Goddess challenge a board, but there are no hand traps or floodgates (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck closers reach 2400 to 3000 ATK (Underworld Goddess 3000, Unchained Abomination 3000, Trishula 2700, Black Rose 2400) (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 26 Main Deck cards with 15 distinct names and 3-copy maximum; 13 Level-0 spells and no hand traps (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 75 | All 9 Extra Deck slots are used by Link, Synchro, Fusion and XYZ monsters, with high-value access routes (Verified) |
| D12 | Side Deck Adaptability | 40 | Side deck is empty (0 of 9 allowed), so there is no post-side plan (Verified; the value is provisional because the format's side use is unclear) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta-share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many handless conditions and multi-step effects increase decision load and error risk for the player (Inferred) |
How the score was computed
Strategy profile: 0.7 Combo + 0.3 Stun. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Handless engine conflicts with hand-based cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61 + 0.20*55 - 2 = 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Many Infernity starters with recursion from the GY and banish zone
- Negation coverage across three traps, General and Droplet
- Extra Deck is fully used with strong closers
- Compact 26-card Main Deck with no Level-based dead weight
Weaknesses
- Handless condition causes bricks and punishes full hands
- Off-archetype copies (46%) dilute the engine
- No side deck and no post-side plan
- Guide reports fragility on turn 2 when going second
Critical choke points
- Hand must be emptied before most of the engine works
- Necromancer and Launcher are the main entry points (6 copies)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Hey, Trunade! | One additional Infernity-named starter or recursion card, if one is available in the card pool | Hey, Trunade does not advance the Infernity plan and is dead when the hand is empty; an Infernity card keeps the engine on-archetype. |
| 2 | One Forbidden Droplet | A handless-compatible Infernity interaction card | Droplet is a hand-cost tech card; reducing it by one copy lowers the off-archetype count and brick risk. |
Evidence & confidence
- Verified: Legal status: 26 Main, 9 Extra, 0 Side within duel-links size rules; Copy limits: Abyss Dweller Limited (1 run); Hey, Trunade Semi-Limited (2 run); Extra Deck ATK values: Underworld Goddess 3000, Unchained Abomination 3000, Trishula 2700, Black Rose Dragon 2400; Archetype purity 54.3%, with 16 off-archetype copies
- Observed: Guide reports strong turn-1 play and fragile turn-2 play (text in guide data)
- Inferred: P(>=1 starter) ~0.76 going first, ~0.83 going second; Negation and removal density from card text; Handless engine brick risk; Going-first and going-second power estimates
- Provisional: Meta Power (null); Matchup and format fit (D13); Side deck adaptability (D12)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred Usage statistics flag Extra Deck cards (Chimera, Underworld Goddess, Unchained Abomination, Trishula, Masquerena, Proxy F Magician, Reprodocus, Abyss Dweller) as in this deck=false although they are present in the Extra Deck; core-card presence 65.2 appears to count the Main Deck only and is understated Meta Power is Provisional unless a dated metagame sample is supplied
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