Infernity Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Garbage Lord
SR Rarity
Garbage Lord
SR Rarity
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

UR Rarity
Infernity Mirage
UR Rarity
Infernity Mirage
UR Rarity
Infernity Mirage
DARK 1
Infernity Mirage
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.

UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

N Rarity
Infernity Sage
N Rarity
Infernity Sage
N Rarity
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.

N Rarity
Infernity Wildcat
N Rarity
Infernity Wildcat
N Rarity
Infernity Wildcat
DARK 3
Infernity Wildcat
  • ATK:

  • 1400

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.

R Rarity
Downbeat
R Rarity
Downbeat
R Rarity
Downbeat
Spell Normal
Downbeat

    Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.

    SR Rarity
    Infernity Launcher
    SR Rarity
    Infernity Launcher
    SR Rarity
    Infernity Launcher
    Spell Continuous
    Infernity Launcher

      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.

      R Rarity
      Transmodify
      R Rarity
      Transmodify
      R Rarity
      Transmodify
      Spell Normal
      Transmodify

        Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.

        UR Rarity
        Infernity Barrier
        UR Rarity
        Infernity Barrier
        UR Rarity
        Infernity Barrier
        Trap Counter
        Infernity Barrier

          When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

          UR Rarity
          Infernity Break
          UR Rarity
          Infernity Break
          UR Rarity
          Infernity Break
          Trap Normal
          Infernity Break

            If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.

            Extra Deck

            UR Rarity
            Decode Talker
            UR Rarity
            Decode Talker
            UR Rarity
            Decode Talker
            DARK
            Decode Talker
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

            UR Rarity
            Firewall Dragon
            UR Rarity
            Firewall Dragon
            UR Rarity
            Firewall Dragon
            LIGHT
            Firewall Dragon
            • ATK:

            • 2500

            • LINK-4

            Link Arrow:

            Left

            Top

            Right

            Bottom


            2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Right


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

            UR Rarity
            Puzzlomino, the Drop-n-Deleter
            UR Rarity
            Puzzlomino, the Drop-n-Deleter
            UR Rarity
            Puzzlomino, the Drop-n-Deleter
            LIGHT
            Puzzlomino, the Drop-n-Deleter
            • ATK:

            • 1300

            • LINK-2

            Link Arrow:

            Bottom

            Right


            2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.

            SR Rarity
            Security Dragon
            SR Rarity
            Security Dragon
            SR Rarity
            Security Dragon
            LIGHT
            Security Dragon
            • ATK:

            • 1100

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

            UR Rarity
            Ancient Fairy Dragon
            UR Rarity
            Ancient Fairy Dragon
            UR Rarity
            Ancient Fairy Dragon
            LIGHT 7
            Ancient Fairy Dragon
            • ATK:

            • 2100

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

            UR Rarity
            Hundred Eyes Dragon
            UR Rarity
            Hundred Eyes Dragon
            UR Rarity
            Hundred Eyes Dragon
            DARK 8
            Hundred Eyes Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

            UR Rarity
            Leviair the Sea Dragon
            UR Rarity
            Leviair the Sea Dragon
            UR Rarity
            Leviair the Sea Dragon
            WIND
            Leviair the Sea Dragon
            • ATK:

            • 1800

            • DEF:

            • 1600


            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

            Popular Skills

            Fleeting Hand: 100%
            Fleeting Hand

            Need 13 UR

            UR Rarity
            Infernity Archfiend1 card
            UR Rarity
            Infernity Mirage1 card
            UR Rarity
            Infernity Necromancer1 card
            UR Rarity
            Decode Talker1 card
            UR Rarity
            Firewall Dragon1 card
            UR Rarity
            Knightmare Unicorn1 card
            UR Rarity
            Puzzlomino, the Drop-n-Deleter1 card
            UR Rarity
            Ancient Fairy Dragon1 card
            UR Rarity
            Hundred Eyes Dragon1 card
            UR Rarity
            Leviair the Sea Dragon1 card
            UR Rarity
            Infernity Barrier1 card
            UR Rarity
            Infernity Break2 card

            Main: 20 Extra: 8

            SR Rarity
            Garbage Lord
            SR Rarity
            Garbage Lord
            Garbage Lord
            DARK 5
            Garbage Lord
            • ATK:

            • 0

            • DEF:

            • 2400


            You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


            SR Rarity
            Garbage Lord
            SR Rarity
            Garbage Lord
            Garbage Lord
            DARK 5
            Garbage Lord
            • ATK:

            • 0

            • DEF:

            • 2400


            You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


            SR Rarity
            Garbage Lord
            SR Rarity
            Garbage Lord
            Garbage Lord
            DARK 5
            Garbage Lord
            • ATK:

            • 0

            • DEF:

            • 2400


            You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


            UR Rarity
            Infernity Archfiend
            UR Rarity
            Infernity Archfiend
            Infernity Archfiend
            DARK 4
            Infernity Archfiend
            • ATK:

            • 1800

            • DEF:

            • 1200


            When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


            UR Rarity
            Infernity Mirage
            UR Rarity
            Infernity Mirage
            Infernity Mirage
            DARK 1
            Infernity Mirage
            • ATK:

            • 0

            • DEF:

            • 0


            This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


            UR Rarity
            Infernity Necromancer
            UR Rarity
            Infernity Necromancer
            Infernity Necromancer
            DARK 3
            Infernity Necromancer
            • ATK:

            • 0

            • DEF:

            • 2000


            When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


            N Rarity
            Infernity Sage
            N Rarity
            Infernity Sage
            Infernity Sage
            DARK 2
            Infernity Sage
            • ATK:

            • 400

            • DEF:

            • 800


            During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


            N Rarity
            Infernity Sage
            N Rarity
            Infernity Sage
            Infernity Sage
            DARK 2
            Infernity Sage
            • ATK:

            • 400

            • DEF:

            • 800


            During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


            N Rarity
            Infernity Sage
            N Rarity
            Infernity Sage
            Infernity Sage
            DARK 2
            Infernity Sage
            • ATK:

            • 400

            • DEF:

            • 800


            During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


            N Rarity
            Infernity Wildcat
            N Rarity
            Infernity Wildcat
            Infernity Wildcat
            DARK 3
            Infernity Wildcat
            • ATK:

            • 1400

            • DEF:

            • 0


            You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


            R Rarity
            Downbeat
            R Rarity
            Downbeat
            Downbeat
            Spell Normal
            Downbeat

              Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


              R Rarity
              Downbeat
              R Rarity
              Downbeat
              Downbeat
              Spell Normal
              Downbeat

                Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                R Rarity
                Downbeat
                R Rarity
                Downbeat
                Downbeat
                Spell Normal
                Downbeat

                  Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


                  SR Rarity
                  Infernity Launcher
                  SR Rarity
                  Infernity Launcher
                  Infernity Launcher
                  Spell Continuous
                  Infernity Launcher

                    Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                    R Rarity
                    Transmodify
                    R Rarity
                    Transmodify
                    Transmodify
                    Spell Normal
                    Transmodify

                      Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                      R Rarity
                      Transmodify
                      R Rarity
                      Transmodify
                      Transmodify
                      Spell Normal
                      Transmodify

                        Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                        R Rarity
                        Transmodify
                        R Rarity
                        Transmodify
                        Transmodify
                        Spell Normal
                        Transmodify

                          Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                          UR Rarity
                          Infernity Barrier
                          UR Rarity
                          Infernity Barrier
                          Infernity Barrier
                          Trap Counter
                          Infernity Barrier

                            When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                            UR Rarity
                            Infernity Break
                            UR Rarity
                            Infernity Break
                            Infernity Break
                            Trap Normal
                            Infernity Break

                              If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                              UR Rarity
                              Infernity Break
                              UR Rarity
                              Infernity Break
                              Infernity Break
                              Trap Normal
                              Infernity Break

                                If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                UR Rarity
                                Decode Talker
                                UR Rarity
                                Decode Talker
                                Decode Talker
                                DARK
                                Decode Talker
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                UR Rarity
                                Firewall Dragon
                                UR Rarity
                                Firewall Dragon
                                Firewall Dragon
                                LIGHT
                                Firewall Dragon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Left

                                Top

                                Right

                                Bottom


                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Right


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                UR Rarity
                                Puzzlomino, the Drop-n-Deleter
                                UR Rarity
                                Puzzlomino, the Drop-n-Deleter
                                Puzzlomino, the Drop-n-Deleter
                                LIGHT
                                Puzzlomino, the Drop-n-Deleter
                                • ATK:

                                • 1300

                                • LINK-2

                                Link Arrow:

                                Bottom

                                Right


                                2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                SR Rarity
                                Security Dragon
                                SR Rarity
                                Security Dragon
                                Security Dragon
                                LIGHT
                                Security Dragon
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                UR Rarity
                                Hundred Eyes Dragon
                                UR Rarity
                                Hundred Eyes Dragon
                                Hundred Eyes Dragon
                                DARK 8
                                Hundred Eyes Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.


                                UR Rarity
                                Leviair the Sea Dragon
                                UR Rarity
                                Leviair the Sea Dragon
                                Leviair the Sea Dragon
                                WIND
                                Leviair the Sea Dragon
                                • ATK:

                                • 1800

                                • DEF:

                                • 1600


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.



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