Enneacraft Deck #765428 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enneacraft - Asta.PIXEA x3. Created Oct 14, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Oct 17, 2026
55± 8/ 100
Power Score
Structural 59
Reliability 58
Going First 64
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.3
Going First 64
Going Second 56
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Stun
  • Secondary strategies: Control, Midrange
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Enneacraft boards (3000 ATK Asta/Atori/Atil/Archa/Aiza) plus E.C.-counter burn through Enneapolis, with Extra-Deck Xyz/Synchro bosses as the finishers.; Enneapolis end-phase burn (900 per E.C. counter) on a board that floods the opponent with Pendulum monsters.
  • Turn 1 (going first): Turn 1: a searcher (Ekto/Proto/Deftero/Trito/Enato tromarIA-series, reveal-3 for a Pendulum Enneacraft) or Enneacraft Release to set the Pendulum Zones, then Enneapolis to start the E.C. counter engine and lock the opponent's summons.
  • Turn 2 (going second): Hold Maxx "C" and Enneacraft Reset or Reverth from the GY to negate or respond to the opponent's first summons and stop their board while rebuilding the Pendulum Zones.
  • Recovery: Recycle from the GY: Enneacraft Reverth shuffles Enneacraft monsters back and draws; Enneacraft Release and Reset recur from the GY; the five reveal-3 searchers refill the hand.
  • After siding: No side deck is registered, so there is no post-side plan; the list depends entirely on its main deck.

Why it scores here

The deck reliably opens an Enneacraft engine: the 31 archetype-core copies give P(at least one in a 5-card hand) ≈ 0.999, and the five reveal-3 searchers plus Enneacraft Release search the Pendulum starters (Inferred). Its strongest dimension is interaction: 13 negation-text and 28 removal-text cards, Maxx "C", and the Enneacraft Reset/Reverth recursion on the opponent's activations and summons give layered answers (Inferred, semantic read). Conversion and median output cannot be measured because no recorded boards exist, so the combo dimensions rest on text and are held near the middle. The score is pulled down by the absent side deck, a 55% exact-archetype purity with 26 off-archetype copies, and a thin Extra Deck of mixed archetypes. Popularity and the single archetype-usage stat did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 starter in 5) ≈ 0.32 per 3-copy card, but archetype-core P ≈ 0.999 across 31 copies; reveal-3 searchers add redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 62 23 Pendulum and 16 Spell cards with 17 level-0 non-monsters; one Maxx "C" and off-archetype tech cards create some dead draws (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards; ceiling read from text (Enneapolis burn, Pendulum 3000-ATK line) only (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output is unmeasured and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Five reveal-3 searchers and GY recursion (Reverth, Release, Reset) keep the engine alive after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 15 searcher-text cards and GY recursion give a strong grind; Enneapolis converts counters into damage (Inferred)
D7 End-Board & Interaction Quality 78 13 negation-text and 28 removal-text cards, plus Maxx "C" and Reset, give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Only one hand trap (Maxx "C"; ≈0.14 in a 6-card hand) and GY Reset/Reverth answer a going-second board; no direct board-breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 3000-ATK Pendulum bosses and Enneapolis burn close games, but the Extra Deck has few finishers in this list (Inferred)
D10 Main Deck Efficiency & Flexibility 60 43 main cards, 20 distinct; exact-archetype purity 55.2% with 19 generic and 26 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards, all distinct, spread across Generaider, Yummy, Ignister, Lyrilusc and generic Xyz/Synchro/Link; few Enneacraft Extra bosses (Verified composition, Inferred)
D12 Side Deck Adaptability 25 No side deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Pendulum sequences and reactive negations raise the decision load (Inferred)

How the score was computed

Strategy profile: Stun primary; Control secondary (not separately weighted). Structural ≈ 59.3, Going First ≈ 64, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Archetype purity below 60% (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain in the opening hand (P ≈ 0.999 for 31 copies)
  • Dense negation and removal text across the Main Deck
  • Recursion from the GY (Reverth, Release, Reset) plus five reveal-3 searchers

Weaknesses

  • No side deck for post-side adaptation
  • Off-archetype copies and generic tech dilute the engine
  • Thin Extra Deck with few Enneacraft bosses

Critical choke points

  • Pendulum Zone setup: the Enneacraft lines need a Pendulum scale pair, and the evidence carries no scale data (scale 0 everywhere)
  • Single Maxx "C" as the only going-second hand trap
Priority Remove Add Reason
1 One off-archetype tech slot A second Enneacraft Extra-Deck boss or a second Enneapolis-compatible search Raises engine coherence and the number of finishers without changing the floodgate package.

Evidence & confidence

  • Verified: Main 43 and Extra 15 within the Master Duel size rules; Maxx "C" and Rivalry of Warlords each run 1 copy, at the Limited legal count; Archetype purity 55.2%
  • Inferred: P(≥1 Enneacraft core card in hand) ≈ 0.999; Interaction density from negation and removal text; Going-first and going-second splits from text and probability
  • Provisional: Meta Power (null, no dated metagame sample); Format fit score (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Pendulum scale is 0 for every card in the export, so the Pendulum line cannot be verified Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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