Kozmo Deck #765273 — Yu-Gi-Oh! TCG
53 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (53)
- Kozmo Dark Destroyer x3
- Kozmo Dark Eclipser x1
- Kozmo DOG Fighter x1
- Kozmo Farmgirl x2
- Kozmo Forerunner x1
- Kozmo Goodwitch x1
- Kozmo Sliprider x3
- Kozmo Strawman x1
- Kozmo Tincan x3
- Kozmoll Wickedwitch x1
- Effect Veiler x3
- Dark Hole x1
- Emergency Teleport x3
- Instant Fusion x1
- Kozmotown x3
- Mystical Space Typhoon x3
- Raigeki x1
- Reasoning x3
- Upstart Goblin x3
- Breakthrough Skill x2
- Call of the Haunted x3
- Kozmojo x3
- Magic Deflector x1
- Mask of Restrict x2
- Solemn Strike x2
- Solemn Warning x1
- Vanity's Emptiness x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Elder Entity Norden x1
- Panzer Dragon x1
- Black Rose Dragon x1
- Trishula, Dragon of the Ice Barrier x1
- Abyss Dweller x1
- Castel, the Skyblaster Musketeer x1
- Constellar Pleiades x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Diamond Dire Wolf x1
- Gagaga Cowboy x1
- Gaia Dragon, the Thunder Charger x1
- Number 61: Volcasaurus x1
- Number 82: Heartlandraco x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kozmo Special Summon chains into 3000 ATK boss monsters (Dark Destroyer, Dark Eclipser) and Xyz beaters, with Kozmojo and Solemn-backed interaction protecting the board; Xyz and Synchro beatdown (Cyber Dragon, Gaia Dragon, Trishula) once the field is stable
- Turn 1 (going first): Opening hand Kozmo starter (Tincan, Farmgirl or Strawman) that can banish from hand to Special Summon a level 2+ or higher Kozmo monster, then build a Xyz or Synchro board with Kozmotown draw support
- Turn 2 (going second): Use Effect Veiler, Solemn Strike or Solemn Warning to negate the opponent's setup, then answer their board with Dark Hole, Raigeki or Mystical Space Typhoon and rebuild via Kozmo banish-from-hand effects
- Recovery: Banish Kozmo monsters from the Graveyard for their revival effects (Sliprider, Forerunner, DOG Fighter) and recycle Kozmo cards through Kozmotown and the Farmgirl battle-damage search
- After siding: Not evaluable: the deck has no Side Deck, so no post-side adaptation exists in the export
Why it scores here
The deck's main engine is a dense Kozmo core (Tincan, Farmgirl, Strawman, Sliprider, Dark Destroyer) that starts in hand and can Special Summon a boss monster, so the opening-hand functionality is reasonable on the archetype-core estimate (about 0.999 that at least one core card is in a 5-card hand, Inferred). Interaction is broad: 11 negation-text cards and 37 removal-text cards, anchored by Solemn Strike, Solemn Warning, Effect Veiler and Kozmojo, so the end board survives a fair amount of disruption. Conversion is scored on structure only because no recorded boards exist, so the combo ceiling and median are text-derived estimates and are not an average of the card scores. The score is capped low because the list is illegal: Abyss Dweller and Vanity's Emptiness are Forbidden, and Reasoning is run three times against a limit of one. The deck also has an empty Side Deck, which removes any post-side plan, and the popularity of the Kozmo archetype was not counted as power. This is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Kozmo core card in 5-card hand) ~0.999 from archetype_core_group proxy; single-copy starters 3-copy at 0.26 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 53 main deck cards with 33 at level 0 (spells/traps) and 11 tech cards; brick rate estimated from composition only (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from text: banish-from-hand Special Summons into 3000 ATK bosses plus Cyber Dragon Nova recursion (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo median available; floor relies on Tincan and Farmgirl draw/search text and Kozmotown draw support (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five separate Kozmo hand-starters and several GY revival effects provide independent lines after one removal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion is text-derived from GY revival effects and Kozmotown shuffle-draw; Farmgirl battle-damage search costs 500 LP (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 11 negation-text and 37 removal-text cards, with Solemn Strike, Solemn Warning, Effect Veiler and Kozmojo covering multiple layers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on Solemn negation, Dark Hole and Raigeki for board breaking; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dark Destroyer and Dark Eclipser at 3000 ATK, Kozmo Forerunner at 2800 ATK, and Gaia Dragon piercing text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 27 distinct main deck cards in 53 slots; 3-copy engine cards dominate with a mix of spells and traps; size legal at 53 (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 10 Xyz, 3 Fusion and 2 Synchro in 15 slots; Abyss Dweller is Forbidden and Cyber Dragon Infinity and Nova are off-list, so coverage is incomplete (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty (0 cards); no post-side plan is possible from the export (Verified, provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; no meta sample, so this is a provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Kozmo lines with multiple optional once-per-turn effects and banish-from-hand timing demand real decision making (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single Midrange profile for scoring. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); weak_post_side_plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*50 - 14 = 41.6; capped to 40 because the list is Illegal (theoretical, structural-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Kozmo starter package with five hand-starters and three banish-from-hand Special Summon routes
- Broad interaction: Solemn trio, Effect Veiler, Kozmojo, Dark Hole, Raigeki and Mystical Space Typhoon
- Strong 3000 ATK boss monsters (Dark Destroyer, Dark Eclipser) that threaten a quick board
Weaknesses
- Illegal list: two Forbidden cards and three copies of a Limited card
- No Side Deck, so no post-side plan
- Heavy reliance on Kozmo-specific effects, with off-archetype filler diluting consistency
Critical choke points
- Kozmotown and Tincan or Farmgirl as the only draw and search route
- Kozmo starter in hand: if absent, the turn-1 plan collapses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Abyss Dweller (1) | A legal Xyz or Kozmo-compatible card | Forbidden in TCG; cannot be run |
| 2 | Vanity's Emptiness (1) | A legal Kozmo-compatible trap or spell | Forbidden in TCG; cannot be run |
| 3 | Reasoning (2 of 3) | A legal backup card | Limited to 1 copy in TCG |
| 4 | None | A 10-15 card Side Deck | A post-side plan is absent and would improve D12 |
Evidence & confidence
- Verified: Main deck count 53 within size rule 40-60; Extra deck count 15 within size rule 0-15; Illegal status from Forbidden and Limited copy violations; Copy histogram and archetype purity 33.8%
- Inferred: Consistency estimate P(core starter in hand) ~0.999 via archetype_core_group proxy; Dimension scores D1-D14 from card text and composition; Interaction density from negation and removal text counts
- Provisional: Meta Power (null); D13 matchup and format fit; Going-first and going-second splits without win-rate data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side is not evaluable
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