Kozmo Deck #765273 — Yu-Gi-Oh! TCG

53 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 13, 2026 by YGO Mod.

Deck Kozmo TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
40± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kozmo Special Summon chains into 3000 ATK boss monsters (Dark Destroyer, Dark Eclipser) and Xyz beaters, with Kozmojo and Solemn-backed interaction protecting the board; Xyz and Synchro beatdown (Cyber Dragon, Gaia Dragon, Trishula) once the field is stable
  • Turn 1 (going first): Opening hand Kozmo starter (Tincan, Farmgirl or Strawman) that can banish from hand to Special Summon a level 2+ or higher Kozmo monster, then build a Xyz or Synchro board with Kozmotown draw support
  • Turn 2 (going second): Use Effect Veiler, Solemn Strike or Solemn Warning to negate the opponent's setup, then answer their board with Dark Hole, Raigeki or Mystical Space Typhoon and rebuild via Kozmo banish-from-hand effects
  • Recovery: Banish Kozmo monsters from the Graveyard for their revival effects (Sliprider, Forerunner, DOG Fighter) and recycle Kozmo cards through Kozmotown and the Farmgirl battle-damage search
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side adaptation exists in the export

Why it scores here

The deck's main engine is a dense Kozmo core (Tincan, Farmgirl, Strawman, Sliprider, Dark Destroyer) that starts in hand and can Special Summon a boss monster, so the opening-hand functionality is reasonable on the archetype-core estimate (about 0.999 that at least one core card is in a 5-card hand, Inferred). Interaction is broad: 11 negation-text cards and 37 removal-text cards, anchored by Solemn Strike, Solemn Warning, Effect Veiler and Kozmojo, so the end board survives a fair amount of disruption. Conversion is scored on structure only because no recorded boards exist, so the combo ceiling and median are text-derived estimates and are not an average of the card scores. The score is capped low because the list is illegal: Abyss Dweller and Vanity's Emptiness are Forbidden, and Reasoning is run three times against a limit of one. The deck also has an empty Side Deck, which removes any post-side plan, and the popularity of the Kozmo archetype was not counted as power. This is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Kozmo core card in 5-card hand) ~0.999 from archetype_core_group proxy; single-copy starters 3-copy at 0.26 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 58 53 main deck cards with 33 at level 0 (spells/traps) and 11 tech cards; brick rate estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from text: banish-from-hand Special Summons into 3000 ATK bosses plus Cyber Dragon Nova recursion (Inferred)
D4 Combo Floor & Median Output 48 No combo median available; floor relies on Tincan and Farmgirl draw/search text and Kozmotown draw support (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Five separate Kozmo hand-starters and several GY revival effects provide independent lines after one removal (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion is text-derived from GY revival effects and Kozmotown shuffle-draw; Farmgirl battle-damage search costs 500 LP (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text and 37 removal-text cards, with Solemn Strike, Solemn Warning, Effect Veiler and Kozmojo covering multiple layers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on Solemn negation, Dark Hole and Raigeki for board breaking; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Dark Destroyer and Dark Eclipser at 3000 ATK, Kozmo Forerunner at 2800 ATK, and Gaia Dragon piercing text (Inferred)
D10 Main Deck Efficiency & Flexibility 55 27 distinct main deck cards in 53 slots; 3-copy engine cards dominate with a mix of spells and traps; size legal at 53 (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 10 Xyz, 3 Fusion and 2 Synchro in 15 slots; Abyss Dweller is Forbidden and Cyber Dragon Infinity and Nova are off-list, so coverage is incomplete (Verified count, Inferred)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards); no post-side plan is possible from the export (Verified, provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no meta sample, so this is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Kozmo lines with multiple optional once-per-turn effects and banish-from-hand timing demand real decision making (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, disclosed as a single Midrange profile for scoring. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); weak_post_side_plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*50 - 14 = 41.6; capped to 40 because the list is Illegal (theoretical, structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Kozmo starter package with five hand-starters and three banish-from-hand Special Summon routes
  • Broad interaction: Solemn trio, Effect Veiler, Kozmojo, Dark Hole, Raigeki and Mystical Space Typhoon
  • Strong 3000 ATK boss monsters (Dark Destroyer, Dark Eclipser) that threaten a quick board

Weaknesses

  • Illegal list: two Forbidden cards and three copies of a Limited card
  • No Side Deck, so no post-side plan
  • Heavy reliance on Kozmo-specific effects, with off-archetype filler diluting consistency

Critical choke points

  • Kozmotown and Tincan or Farmgirl as the only draw and search route
  • Kozmo starter in hand: if absent, the turn-1 plan collapses
Priority Remove Add Reason
1 Abyss Dweller (1) A legal Xyz or Kozmo-compatible card Forbidden in TCG; cannot be run
2 Vanity's Emptiness (1) A legal Kozmo-compatible trap or spell Forbidden in TCG; cannot be run
3 Reasoning (2 of 3) A legal backup card Limited to 1 copy in TCG
4 None A 10-15 card Side Deck A post-side plan is absent and would improve D12

Evidence & confidence

  • Verified: Main deck count 53 within size rule 40-60; Extra deck count 15 within size rule 0-15; Illegal status from Forbidden and Limited copy violations; Copy histogram and archetype purity 33.8%
  • Inferred: Consistency estimate P(core starter in hand) ~0.999 via archetype_core_group proxy; Dimension scores D1-D14 from card text and composition; Interaction density from negation and removal text counts
  • Provisional: Meta Power (null); D13 matchup and format fit; Going-first and going-second splits without win-rate data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side is not evaluable

More TCG Info

Kozmo

Kozmo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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