GMX Deck #764415 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. GMX Partner Selandea x3, GMX Researcher Selande x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.

Deck GMX OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 5/ 100
Power Score
Structural 52
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 52.3
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion/Link summon GMX - COMPREX, GMX - VELOX or GMX - ALLOS off the GMX/Dinosaur engine, then attack through hand-trap-protected boards; Recursive Dinosaur Fusion boards via Returned Dino Daneen / Evolved Daneen and GMX Researcher Selande
  • Turn 1 (going first): Fossil Dig or GMX Researcher Selande into a Dinosaur Fusion (GMX 55th Experiment Report / Applied Experiment #55) for a board; hold Ash Blossom and Droll for the opponent's first searches
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Evenly Matched to answer the opponent's first board, then rebuild through Dino searchers
  • Recovery: Recover through GMX searchers and Dinosaur recursion from GY/banish (Souleating Oviraptor, Mulcharmy Fuwalos draw engine)
  • After siding: Not evaluable: no side deck is present in the export (side_count 0)

Why it scores here

The deck is scored as a connected system. Its GMX and Dinosaur searchers (Fossil Dig, GMX Researcher Selande, Returned Dino Daneen) give a high archetype-core chance of at least one starter in the opening hand (about 0.98 for the core group, Inferred). Its hand traps and negation text (Ash Blossom, Infinite Impermanence, Evenly Matched, Droll and Lock Bird) give real interaction density on the system, Inferred from card text. Output is capped by the lack of recorded boards, so the combo ceiling and median are text-only estimates and not measured. Scoring was not raised by archetype popularity, because no usage-based or tournament-based points were awarded, and card scores were not averaged. The legality failures (forbidden and over-limit cards) cap the final score, so this is a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card opener) about 0.98; searcher group about 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 hand traps, 19 tech slots and only 33% exact-name archetype purity suggest a notable brick and dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text (Fusion into 3700 ATK GMX - COMPREX) only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median and floor are unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent searchers and Dinosaur recursion give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 48 Recursion and searchers are present but each excavate costs 400 LP per card; net economy is unmeasured (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Droll and Evenly Matched plus 15 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Hand traps help on the second turn, but board-breaker density is low and Forbidden cards are illegal in this format (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck has 3700 ATK COMPREX and 3000 ATK ALLOS and VELOX, but summon access is fragile (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 55 main cards across 29 distinct names with 47 off-archetype copies and 19 tech slots is low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used, with 6 Fusion, 7 Link and 2 Xyz; several are off-archetype (Verified composition)
D12 Side Deck Adaptability 30 Side deck is empty, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link or metagame sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion lines with several interaction choices make play demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.3, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_deck (-2); brick_burden (-2). Final formula: Illegal deck: normal formula 0.80*52.3 + 0.20*45 = 50.8, plus modifiers -12 = 38.8, then capped to 30 because the list is Illegal (theoretical/structural only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable in the opener (about 0.98)
  • Multiple searchers and Dinosaur recursion create route redundancy
  • Hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Droll) give real interaction on the second turn
  • Extra Deck reaches 3000 to 3700 ATK boss monsters

Weaknesses

  • Illegal list: four Forbidden cards and three over-limit copies
  • Low archetype purity (33%) and 19 tech slots dilute the engine
  • No side deck, so no post-side plan
  • No recorded combos or tournament data to verify the line

Critical choke points

  • Dinosaur Fusion summon access depends on GMX searchers and a few Fusion materials
  • Forbidden cards must be removed before the list can be played in this format
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Dimension Shifter, Cross-Sheep (Forbidden) Legal core replacements from the GMX / Dinosaur archetype (or a legal hand trap) Legality is a precondition for any normal score
2 1 Ash Blossom and 1 Droll and Lock Bird (over copy limit) Any legal interaction card in the same role Brings copy counts within the Semi-Limited and Limited caps
3 Off-archetype tech cards (for example Lightning Storm, Harpie's Feather Duster, Anti-Spell Fragrance) Additional GMX or Dinosaur engine cards Raises archetype purity and reduces brick rate

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts are within OCG size rules; Four Forbidden cards and three over-limit copies (Ash Blossom, Droll and Lock Bird); Archetype purity 32.9%, 19 tech and 14 hand-trap slots
  • Inferred: Starter access about 0.98 for the archetype core (hypergeometric); Brick and dead-card rate is elevated from purity and tech count; Interaction density is high from card text
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit is unmeasured
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for this deck Meta Power is Provisional without a dated metagame sample Deck title is null; the deck was identified by its id and archetype

More OCG Info

GMX

GMX Breakdown

 
 

 

 

 

 

 

 
 

 

 
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