Jinzo Deck #764355 — Yu-Gi-Oh! OCG

44 Main, 13 Extra, incl. Alligator's Dragon Knight x3, Griffoh x3, Swiftwind Panther Warrior x3. Created Oct 12, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 44 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual or Extra Deck boss (Black Chaos / Magician of Dark Chaos - Black Chaos / Black Luster Soldier, Red-Eyes Black Dragon Exceed, Super Starslayer TY-PHON) once the board is established. Structural read only, since the list is illegal and no combos were recorded.; Link and Xyz boss pressure through Mediclius, Evilswarm Exciton Knight and Number 39: Utopia, all of which are absent from this list
  • Turn 1 (going first): Open a Dark Time Wizard / Sleepy Scapegoats / Alligator's Dragon Knight starter set to reach a Level 4 or 8 body, then search Light and Darkness Ritual or a Dark Time Wizard searcher. The ritual route is thin: only 1 Light and Darkness Ritual is run.
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll (illegal as built) and Reversal Box as hand-traps and interaction, then rebuild a board from the GY and Forbidden Droplet.
  • Recovery: Dark Time Wizard recursion, Foolish Graverobber and Mind Shuffle to refill the hand. Dependent on the single Light and Darkness Ritual copy.
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This is an illegal OCG list, so the score is a structural read capped low and is not a normal Final Contextual score. Droll & Lock Bird is run at 2 copies against a limit of 1, and Charmer Quartet in Bloom is run at 1 copy while Forbidden. The engine is split across three unrelated engines (Dark Time Wizard, Light and Darkness Ritual, and the Jinzo name), so exact archetype purity is 0% and only one Jinzo card is present. Accessibility is weak: the ritual route rests on a single Light and Darkness Ritual (about 11% of 5-card openings), and the Dark Time Wizard starter set reaches about 31% per opening hand. Interaction density (6 hand-traps, 18 removal-text cards) and a sizeable Extra Deck of bosses earn most of the credit, while the lack of a Side Deck and of any recorded combo lines keep it low. Popularity and archetype usage stats were not used to raise the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 P(>=1 Dark Time Wizard in 5-card hand) = 0.31 with 3 copies; only one Light and Darkness Ritual gives P(>=1) = 0.11, so the ritual route is unreliable (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed engines and 6 hand-traps create some redundancy, but 11 singleton main cards and off-archetype staples raise brick risk; the proxy P(none of the 22 archetype-core cards in 5) = 0.024 is optimistic (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence (total_combos = 0), so the ceiling is a text-only read of Black Chaos and Black Luster Soldier ritual lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the floor and median are unmeasured; the rubric gives a low-confidence text estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom x2, Nibiru x2, Reversal Box, Mind Shuffle and Foolish Graverobber provide several independent lines and recursion; the illegal Droll copies do not count toward this (Inferred)
D6 Resource Economy, Recovery & Grind 50 11 searcher-text cards and recursion from Dark Time Wizard and Foolish Graverobber give reasonable card flow, with the ritual route as the bottleneck (Inferred)
D7 End-Board & Interaction Quality 60 18 removal-text cards and 6 negation-text cards, including Ash Blossom, Forbidden Droplet and Spell Shattering Sword; the list has no recorded boards to confirm layering (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: P(>=1 hand-trap in 6) = 0.61 across 6 hand-trap cards; removal and boss density are broad, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers include Black Chaos (3000 ATK), Black Luster Soldier (3000 ATK), Red-Eyes Black Dragon Exceed (3400 ATK) and TY-PHON (2900 ATK) with Ritual and Fusion access (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 44 main cards across 25 distinct names, with 11 singletons and 3 copies of several cards; the mix of three unrelated engines and staples lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Extra Deck cards: 5 Fusion, 4 Link, 4 Xyz, all singleton; mostly single-copy flex slots with no mandatory summon route (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptability in this list (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage stats only show 'Jinzo' label rarity, so fit is Provisional
D14 Pilotability & Error Tolerance 35 Three engines plus Ritual, Fusion and Xyz sequencing and a 44-card main make this a high-decision deck (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-9); engine conflicts (-3). Final formula: Illegal list: theoretical/structural-only. Base 0.80*Structural(45) + 0.20*TournamentReliability(40) = 44, then context modifiers totalling -12 = 32 (Meta provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: Ash Blossom x2, Nibiru x2, Forbidden Droplet x2, Reversal Box and Spell Shattering Sword
  • Large Extra Deck of high-ATK bosses (Red-Eyes Black Dragon Exceed, Black Luster Soldier, Black Chaos, TY-PHON, Divine Arsenal AA-ZEUS)
  • Recursion through Dark Time Wizard, Foolish Graverobber and Mind Shuffle

Weaknesses

  • Illegal as built: Droll & Lock Bird is over the OCG limit and Charmer Quartet in Bloom is Forbidden
  • Three unrelated engines (Dark Time Wizard, Light and Darkness Ritual, Jinzo label) with 0% exact archetype purity
  • Single Light and Darkness Ritual copy makes the ritual route very unreliable
  • No Side Deck: no post-side adaptability
  • No recorded combo boards to validate any floor, median or ceiling claim

Critical choke points

  • Light and Darkness Ritual (1 copy) for Black Chaos and Black Luster Soldier
  • Dark Time Wizard starter set (about 31% per opening hand)
Priority Remove Add Reason
1 1 Droll & Lock Bird 1 legal card that is not a copy-limited hand-trap Brings the copy count to the OCG limit of 1 and removes the illegal status
2 Charmer Quartet in Bloom A legal Extra Deck Link or Xyz boss Forbidden in OCG, so it cannot be legally run; it also has no engine partner in this list
3 Off-archetype singletons in the Main Deck More copies of the Dark Time Wizard or Light and Darkness Ritual engine, plus a second Light and Darkness Ritual Raises starter and ritual access and improves engine coherence

Evidence & confidence

  • Verified: Legality: 44 Main / 13 Extra / 0 Side; Droll & Lock Bird 2 copies vs limit 1; Charmer Quartet in Bloom Forbidden with 1 copy; Hypergeometric draw odds for Dark Time Wizard (3 copies, 0.31) and Light and Darkness Ritual (1 copy, 0.11), from the evidence pack; Card-text role hints for 6 hand-traps, 18 removal-text cards and 11 searcher-text cards
  • Observed: Usage stats: Ash Blossom, Mulcharmy Fuwalos and Droll & Lock Bird core-card presence (58% of archetype core present)
  • Inferred: Consistency and brick estimates from hypergeometric draws and composition; Dimension scores D1 through D14 from composition, card text and probability; Going-first and going-second estimates
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No parseable combos (total_combos = 0): floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the deck has no Side Deck

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top