Created by: YGO Mod (20517634)

Created On: 06/11/2023

Main: 40 Extra: 15

3 cardInfernity Archfiend 3 cardInfernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


1 cardInfernity Conjurer 1 cardInfernity Conjurer
Infernity Conjurer
DARK 3
Infernity Conjurer
  • ATK:

  • 1200

  • DEF:

  • 900


While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.


1 cardInfernity General 1 cardInfernity General
Infernity General
DARK 7
Infernity General
  • ATK:

  • 2700

  • DEF:

  • 1500


If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.


2 cardInfernity Mirage 2 cardInfernity Mirage
Infernity Mirage
DARK 1
Infernity Mirage
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


3 cardInfernity Necromancer 3 cardInfernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


1 cardInfernity Patriarch 1 cardInfernity Patriarch
Infernity Patriarch
DARK 4
Infernity Patriarch
  • ATK:

  • 1000

  • DEF:

  • 2000


If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


3 cardInfernity Pawn 3 cardInfernity Pawn
Infernity Pawn
DARK 1
Infernity Pawn
  • ATK:

  • 0

  • DEF:

  • 0


During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; ● Place 1 "Infernity" card from your Deck on top of your Deck. ● Set 1 "Void" Spell/Trap directly from your Deck.


1 cardInfernity Randomizer 1 cardInfernity Randomizer
Infernity Randomizer
DARK 1
Infernity Randomizer
  • ATK:

  • 900

  • DEF:

  • 0


Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardInfernity Beetle 3 cardInfernity Beetle
Infernity Beetle
DARK 2
Infernity Beetle
  • ATK:

  • 1200

  • DEF:

  • 0


While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.


3 cardInfernity Sage 3 cardInfernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


1 cardInfernity Wildcat 1 cardInfernity Wildcat
Infernity Wildcat
DARK 3
Infernity Wildcat
  • ATK:

  • 1400

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardInfernity Launcher
    2 cardInfernity Launcher
    Infernity Launcher
    Spell Continuous
    Infernity Launcher

      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


      1 cardInfernity Paranoia 1 cardInfernity Paranoia
      Infernity Paranoia
      Spell Normal
      Infernity Paranoia

        Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.


        3 cardInto the Void
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          3 cardThis Creepy Little Punk 3 cardThis Creepy Little Punk
          This Creepy Little Punk
          Spell Normal
          This Creepy Little Punk

            (This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.


            1 cardZERO-MAX 1 cardZERO-MAX
            ZERO-MAX
            Spell Normal
            ZERO-MAX

              Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.


              1 cardInfernity Barrier 1 cardInfernity Barrier
              Infernity Barrier
              Trap Counter
              Infernity Barrier

                When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                2 cardInfernity Suppression 2 cardInfernity Suppression
                Infernity Suppression
                Trap Normal
                Infernity Suppression

                  If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                  Dharc the Dark Charmer, Gloomy
                  DARK
                  Dharc the Dark Charmer, Gloomy
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                  1 cardLinkuriboh
                  1 cardLinkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                  Salamangreat Almiraj
                  FIRE
                  Salamangreat Almiraj
                  • ATK:

                  • 0

                  • LINK-1

                  Link Arrow:

                  Bottom-Right


                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                  1 cardBeelze of the Diabolic Dragons 1 cardBeelze of the Diabolic Dragons
                  Beelze of the Diabolic Dragons
                  DARK 8
                  Beelze of the Diabolic Dragons
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.


                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  Chaos Ruler, the Chaotic Magical Dragon
                  DARK 8
                  Chaos Ruler, the Chaotic Magical Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                  1 cardCrystal Wing Synchro Dragon
                  1 cardCrystal Wing Synchro Dragon
                  Crystal Wing Synchro Dragon
                  WIND 8
                  Crystal Wing Synchro Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                  1 cardGroza, Tyrant of Thunder 1 cardGroza, Tyrant of Thunder
                  Groza, Tyrant of Thunder
                  DARK 8
                  Groza, Tyrant of Thunder
                  • ATK:

                  • 2800

                  • DEF:

                  • 2800


                  1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


                  1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                  Hot Red Dragon Archfiend Abyss
                  DARK 9
                  Hot Red Dragon Archfiend Abyss
                  • ATK:

                  • 3200

                  • DEF:

                  • 2500


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                  1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                  Hot Red Dragon Archfiend Bane
                  DARK 10
                  Hot Red Dragon Archfiend Bane
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                  1 cardHundred Eyes Dragon 1 cardHundred Eyes Dragon
                  Hundred Eyes Dragon
                  DARK 8
                  Hundred Eyes Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.


                  2 cardInfernity Doom Archfiend 2 cardInfernity Doom Archfiend
                  Infernity Doom Archfiend
                  DARK 6
                  Infernity Doom Archfiend
                  • ATK:

                  • 2200

                  • DEF:

                  • 1600


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                  1 cardInfernity Doom Dragon 1 cardInfernity Doom Dragon
                  Infernity Doom Dragon
                  DARK 8
                  Infernity Doom Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.


                  1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                  Trishula, Dragon of the Ice Barrier
                  WATER 9
                  Trishula, Dragon of the Ice Barrier
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                  1 cardVoid Ogre Dragon
                  1 cardVoid Ogre Dragon
                  Void Ogre Dragon
                  DARK 8
                  Void Ogre Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.




                  More OCG Info

                  Infernity Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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