Infernity Deck Breakdown

Main Deck

Infernity Archfiend
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

Infernity Necromancer
Infernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

Foolish Burial
Foolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    Infernity Launcher
    Infernity Launcher
    Infernity Launcher
    Spell Continuous
    Infernity Launcher

      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.

      Infernity Barrier
      Infernity Barrier
      Infernity Barrier
      Trap Counter
      Infernity Barrier

        When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

        Main: 40 Extra: 15

        1 cardArchfiend Heiress 1 cardArchfiend Heiress
        Archfiend Heiress
        DARK 3
        Archfiend Heiress
        • ATK:

        • 1000

        • DEF:

        • 0


        If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


        1 cardArmageddon Knight 1 cardArmageddon Knight
        Armageddon Knight
        DARK 4
        Armageddon Knight
        • ATK:

        • 1400

        • DEF:

        • 1200


        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


        2 cardDark Grepher
        2 cardDark Grepher
        Dark Grepher
        DARK 4
        Dark Grepher
        • ATK:

        • 1700

        • DEF:

        • 1600


        You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


        1 cardDynatherium 1 cardDynatherium
        Dynatherium
        WIND 4
        Dynatherium
        • ATK:

        • 1600

        • DEF:

        • 600


        You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


        3 cardInfernity Archfiend 3 cardInfernity Archfiend
        Infernity Archfiend
        DARK 4
        Infernity Archfiend
        • ATK:

        • 1800

        • DEF:

        • 1200


        When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


        2 cardInfernity Necromancer 2 cardInfernity Necromancer
        Infernity Necromancer
        DARK 3
        Infernity Necromancer
        • ATK:

        • 0

        • DEF:

        • 2000


        When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


        1 cardPhoton Thrasher 1 cardPhoton Thrasher
        Photon Thrasher
        LIGHT 4
        Photon Thrasher
        • ATK:

        • 2100

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


        3 cardStygian Street Patrol 3 cardStygian Street Patrol
        Stygian Street Patrol
        DARK 4
        Stygian Street Patrol
        • ATK:

        • 1600

        • DEF:

        • 1200


        If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.


        2 cardSummoner Monk 2 cardSummoner Monk
        Summoner Monk
        DARK 4
        Summoner Monk
        • ATK:

        • 800

        • DEF:

        • 1600


        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


        1 cardTin Goldfish 1 cardTin Goldfish
        Tin Goldfish
        WATER 4
        Tin Goldfish
        • ATK:

        • 800

        • DEF:

        • 2000


        When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


        1 cardAllure of Darkness
        1 cardAllure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          1 cardArchfiend Palabyrinth 1 cardArchfiend Palabyrinth
          Archfiend Palabyrinth
          Spell Field
          Archfiend Palabyrinth

            All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


            1 cardFoolish Burial
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              2 cardForbidden Lance 2 cardForbidden Lance
              Forbidden Lance
              Spell Quick
              Forbidden Lance

                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                1 cardInfernity Launcher
                1 cardInfernity Launcher
                Infernity Launcher
                Spell Continuous
                Infernity Launcher

                  Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                  3 cardInstant Fusion
                  3 cardInstant Fusion
                  Instant Fusion
                  Spell Normal
                  Instant Fusion

                    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                    3 cardMystical Space Typhoon
                    3 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        3 cardSoul Charge
                        3 cardSoul Charge
                        Soul Charge
                        Spell Normal
                        Soul Charge

                          Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                          3 cardUpstart Goblin
                          3 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            1 cardInfernity Barrier 1 cardInfernity Barrier
                            Infernity Barrier
                            Trap Counter
                            Infernity Barrier

                              When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                              3 cardInfernity Break 3 cardInfernity Break
                              Infernity Break
                              Trap Normal
                              Infernity Break

                                If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                1 cardFusionist 1 cardFusionist
                                Fusionist
                                EARTH 3
                                Fusionist
                                • ATK:

                                • 900

                                • DEF:

                                • 700


                                "Petit Angel" + "Mystical Sheep #2"


                                1 cardKamionwizard 1 cardKamionwizard
                                Kamionwizard
                                DARK 4
                                Kamionwizard
                                • ATK:

                                • 1300

                                • DEF:

                                • 1100


                                "Mystical Elf" + "Curtain of the Dark Ones"


                                1 cardAbyss Dweller
                                1 cardAbyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                2 cardDiamond Dire Wolf 2 cardDiamond Dire Wolf
                                Diamond Dire Wolf
                                EARTH
                                Diamond Dire Wolf
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                Gagaga Cowboy
                                EARTH
                                Gagaga Cowboy
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                2 cardLavalval Chain
                                2 cardLavalval Chain
                                Lavalval Chain
                                FIRE
                                Lavalval Chain
                                • ATK:

                                • 1800

                                • DEF:

                                • 1000


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                2 cardLeviair the Sea Dragon 2 cardLeviair the Sea Dragon
                                Leviair the Sea Dragon
                                WIND
                                Leviair the Sea Dragon
                                • ATK:

                                • 1800

                                • DEF:

                                • 1600


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                Number 101: Silent Honor ARK
                                WATER
                                Number 101: Silent Honor ARK
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                Number 50: Blackship of Corn
                                DARK
                                Number 50: Blackship of Corn
                                • ATK:

                                • 2100

                                • DEF:

                                • 1500


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                1 cardNumber 66: Master Key Beetle 1 cardNumber 66: Master Key Beetle
                                Number 66: Master Key Beetle
                                DARK
                                Number 66: Master Key Beetle
                                • ATK:

                                • 2500

                                • DEF:

                                • 800


                                2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                                1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                Number 80: Rhapsody in Berserk
                                DARK
                                Number 80: Rhapsody in Berserk
                                • ATK:

                                • 0

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                                ocg
                                Infernity
                                5







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