Kuriboh Deck #763552 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (45)
- Alligator's Dragon Knight x3
- Bystial Magnamhut x1
- Detonating Kuriboh x3
- Fisherman of Legend x2
- Jinzo - Energy Shocker x1
- Kuriboh - Multiply! x2
- Nibiru, the Primal Being x2
- Obelisk the Tormentor x1
- Performapal Kuribohble x1
- Red-Eyes Black Fullmetal Dragon x1
- Swiftwind Panther Warrior x3
- Winged Kuriboh x3
- Winged Kuriboh LV9 x1
- Winged Kuriboh Sabatiel LV10 x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Dark Time Wizard x3
- Graceful & Skull Dice x1
- Pot of Prosperity x1
- Sleepy Scapegoats x3
- Super Polymerization x2
- The Flute of Summoning Kuriboh x3
- Foolish Graverobber x1
- Max Metalmorph x1
- Reversal Box x1
Extra Deck (15)
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Red-Eyes Black Dragon Exceed x1
- Skyborne Blue Cularsaw x1
- Starving Venom Fusion Dragon x1
- Time Wizard of Tomorrow x1
- Accesscode Talker x1
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Underworld Goddess of the Closed World x1
- Time Thief Redoer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion, Link and Dark Time Wizard boards closing through high-ATK boss monsters (Red-Eyes Black Dragon Exceed 3400, Red-Eyes Black Fullmetal Dragon 3400, Obelisk 4000, Nibiru 3000, Underworld Goddess 3000) once hand traps have cleared the way (Inferred from card text).; Hand-trap-supported disruption (Ash Blossom, Ghost Ogre, Kuriboh - Multiply!, Winged Kuriboh LV9) buying time for a Link or Fusion follow-up.
- Turn 1 (going first): Open a searcher (Flute of Summoning Kuriboh, Dark Time Wizard, Alligator's Dragon Knight) and extend into Kuriboh or Dark Time Wizard bodies; the hand-trap suite is less useful without a turn-1 threat (Inferred).
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Kuriboh - Multiply!, Kuribohble) against the opponent's first starter, then convert with Super Polymerization or a Fusion/Link line; this is the deck's strongest turn-order plan (Inferred).
- Recovery: Searchers (14 searcher-text cards) and Dark Time Wizard recursion (Foolish Graverobber, Graceful & Skull Dice, Reversal Box) rebuild a starter after a disruption (Inferred).
- After siding: None: the Side Deck is empty, so there is no documented post-side adjustment.
Why it scores here
The deck's score comes from its system-level properties, not from averaging card scores or from the Kuriboh archetype's popularity. Its searchers (14 searcher-text cards) and three copies each of the Dark Time Wizard starters give a moderate chance of a live starter, but the Kuriboh core is only 2 copies, so the engine is less dependable than the card count suggests. Six hand traps and several negation or removal effects give it real interruption resilience and end-board interaction, which is the strongest part of the deck. Its closing power comes from several 3000+ ATK boss monsters across the Main and Extra Decks. The weak points are the empty Side Deck (no post-side plan), a low archetype purity of 23.3%, and no recorded combos, which leaves the combo ceiling and median inferred only from text. Because no metagame data exists, Meta Power stays provisional and was excluded from the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) ≈ 0.86; Kuriboh core only 2 copies at P ≈ 0.21 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 14 searchers and 6 hand traps compete for hand space alongside single-copy engine pieces; brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from Dark Time Wizard, Super Polymerization and Fusion/Link text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unknown and set near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Seven or more hand-trap and negation effects give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searcher density and Dark Time Wizard recursion support rebuilding; Pot of Prosperity is Limited (Verified text, Inferred conclusion) |
| D7 | End-Board & Interaction Quality | 65 | Eight negation-text and sixteen removal-text cards; interaction breadth is high (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Six hand traps and Obelisk/Red-Eyes boards help against an established board on the going-second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000+ ATK bosses across the Main and Extra Decks give high closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 45 Main Deck cards with 25 distinct names; 12 singletons and 23.3% exact-archetype purity lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots are full with varied link, fusion and xyz options; two are Limited (Verified composition) |
| D12 | Side Deck Adaptability | 25 | Side Deck is empty (0 cards), so there is no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; excluded from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Dark Time Wizard, Max Metalmorph and Red-Eyes activation chains add decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalised over 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps and about eight negation-text cards give real interruption resilience (Inferred)
- Several 3000+ ATK bosses in the Main and Extra Decks give high closing power (Verified stats)
- Fourteen searcher-text cards support consistent access to a starter (Inferred)
Weaknesses
- Kuriboh core is only 2 copies; exact-archetype purity is 23.3% (Verified composition)
- No Side Deck, so no post-side plan (Verified)
- No recorded combos, so ceiling and median are inferred only from text (Verified data gap)
Critical choke points
- Dark Time Wizard and Flute starters: each is 3 copies, but a single lost starter reduces the engine (Inferred)
- Single-copy Max Metalmorph is needed to summon Red-Eyes Black Fullmetal Dragon (Verified text, Inferred impact)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Performapal Kuribohble (1 copy) | A second copy of Kuriboh - Multiply! or a Kuriboh-named searcher | Increases Kuriboh core density toward the archetype-standard list, where usage stats show Ash Blossom at 2 copies and Droll & Lock Bird as a core card missing from this list (Inferred) |
| 2 | Single copy of Graceful & Skull Dice | Side Deck cards (for example a second Ash Blossom or a hand trap) | Adds post-side adaptability, since the Side Deck is currently empty (Inferred) |
Evidence & confidence
- Verified: Legal OCG list: 45 Main, 15 Extra, 0 Side; all six restricted cards within legal copies; Archetype exact-name purity 23.3%; Ash Blossom 2 copies matches the usage core; Extra Deck breakdown: 8 link, 6 fusion, 1 xyz
- Inferred: Starter consistency and brick rates from hypergeometric draws and text; Interaction breadth from text roles (hand traps, negations, removal); Going-second plan strength from hand-trap density
- Provisional: Meta Power and D13 matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be measured
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