Kuriboh Deck #763552 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
51± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Link and Dark Time Wizard boards closing through high-ATK boss monsters (Red-Eyes Black Dragon Exceed 3400, Red-Eyes Black Fullmetal Dragon 3400, Obelisk 4000, Nibiru 3000, Underworld Goddess 3000) once hand traps have cleared the way (Inferred from card text).; Hand-trap-supported disruption (Ash Blossom, Ghost Ogre, Kuriboh - Multiply!, Winged Kuriboh LV9) buying time for a Link or Fusion follow-up.
  • Turn 1 (going first): Open a searcher (Flute of Summoning Kuriboh, Dark Time Wizard, Alligator's Dragon Knight) and extend into Kuriboh or Dark Time Wizard bodies; the hand-trap suite is less useful without a turn-1 threat (Inferred).
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Kuriboh - Multiply!, Kuribohble) against the opponent's first starter, then convert with Super Polymerization or a Fusion/Link line; this is the deck's strongest turn-order plan (Inferred).
  • Recovery: Searchers (14 searcher-text cards) and Dark Time Wizard recursion (Foolish Graverobber, Graceful & Skull Dice, Reversal Box) rebuild a starter after a disruption (Inferred).
  • After siding: None: the Side Deck is empty, so there is no documented post-side adjustment.

Why it scores here

The deck's score comes from its system-level properties, not from averaging card scores or from the Kuriboh archetype's popularity. Its searchers (14 searcher-text cards) and three copies each of the Dark Time Wizard starters give a moderate chance of a live starter, but the Kuriboh core is only 2 copies, so the engine is less dependable than the card count suggests. Six hand traps and several negation or removal effects give it real interruption resilience and end-board interaction, which is the strongest part of the deck. Its closing power comes from several 3000+ ATK boss monsters across the Main and Extra Decks. The weak points are the empty Side Deck (no post-side plan), a low archetype purity of 23.3%, and no recorded combos, which leaves the combo ceiling and median inferred only from text. Because no metagame data exists, Meta Power stays provisional and was excluded from the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) ≈ 0.86; Kuriboh core only 2 copies at P ≈ 0.21 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 searchers and 6 hand traps compete for hand space alongside single-copy engine pieces; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Dark Time Wizard, Super Polymerization and Fusion/Link text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and set near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Seven or more hand-trap and negation effects give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density and Dark Time Wizard recursion support rebuilding; Pot of Prosperity is Limited (Verified text, Inferred conclusion)
D7 End-Board & Interaction Quality 65 Eight negation-text and sixteen removal-text cards; interaction breadth is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Six hand traps and Obelisk/Red-Eyes boards help against an established board on the going-second turn (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 3000+ ATK bosses across the Main and Extra Decks give high closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 45 Main Deck cards with 25 distinct names; 12 singletons and 23.3% exact-archetype purity lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots are full with varied link, fusion and xyz options; two are Limited (Verified composition)
D12 Side Deck Adaptability 25 Side Deck is empty (0 cards), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Dark Time Wizard, Max Metalmorph and Red-Eyes activation chains add decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalised over 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps and about eight negation-text cards give real interruption resilience (Inferred)
  • Several 3000+ ATK bosses in the Main and Extra Decks give high closing power (Verified stats)
  • Fourteen searcher-text cards support consistent access to a starter (Inferred)

Weaknesses

  • Kuriboh core is only 2 copies; exact-archetype purity is 23.3% (Verified composition)
  • No Side Deck, so no post-side plan (Verified)
  • No recorded combos, so ceiling and median are inferred only from text (Verified data gap)

Critical choke points

  • Dark Time Wizard and Flute starters: each is 3 copies, but a single lost starter reduces the engine (Inferred)
  • Single-copy Max Metalmorph is needed to summon Red-Eyes Black Fullmetal Dragon (Verified text, Inferred impact)
Priority Remove Add Reason
1 Performapal Kuribohble (1 copy) A second copy of Kuriboh - Multiply! or a Kuriboh-named searcher Increases Kuriboh core density toward the archetype-standard list, where usage stats show Ash Blossom at 2 copies and Droll & Lock Bird as a core card missing from this list (Inferred)
2 Single copy of Graceful & Skull Dice Side Deck cards (for example a second Ash Blossom or a hand trap) Adds post-side adaptability, since the Side Deck is currently empty (Inferred)

Evidence & confidence

  • Verified: Legal OCG list: 45 Main, 15 Extra, 0 Side; all six restricted cards within legal copies; Archetype exact-name purity 23.3%; Ash Blossom 2 copies matches the usage core; Extra Deck breakdown: 8 link, 6 fusion, 1 xyz
  • Inferred: Starter consistency and brick rates from hypergeometric draws and text; Interaction breadth from text roles (hand traps, negations, removal); Going-second plan strength from hand-trap density
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick and starter rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be measured

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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