Kuriboh Deck #763542 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Kuriboh - Multiply! x3. Created Oct 12, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 6/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: No dominant closer. Candidate boards are Black Chaos / Magician of Dark Chaos / Black Luster Soldier ritual lines, Chaos Angel and Stardust synchros, and Mirrorjade / The Dragon that Devours the Dogma fusions (Inferred from text; no combos supplied).; Black Skull Dragon and Titaniklad as recursive-fusion or summon boards (Inferred).
  • Turn 1 (going first): Open a searcher (Mind Shuffle, Mulcharmy draw engine, Ragged Records) and a Light and Darkness Ritual or Fallen of Albaz starter; hold Ash Blossom and Droll for the opponent's first activation (Inferred).
  • Turn 2 (going second): Six-card hand with Ash, Droll, Ghost Ogre, Nibiru or Kuriboh Multiply to interrupt the first board, then rebuild through Mulcharmy draws (Inferred).
  • Recovery: Mulcharmy draw effects and Pot of Sloth to refill hand after interaction; Ritual and Fusion GY recursion is text-only and unverified.
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This list is Illegal: three Semi-Limited cards are at 3 copies against a limit of 2, Droll & Lock Bird is at 2 against 1, and Called by the Grave and Albion the Branded Dragon are Forbidden and run at 1 each. Per the rubric it is capped low and scored as a theoretical, structural-only read. Structurally it spreads across roughly 13 unrelated sub-archetypes (archetype purity 4.1%), so the engine is a toolbox of hand traps and searchers, not one coherent plan. Interaction density (10 hand traps, 7 negation texts, 17 removal texts) is the deck's strongest trait, while the 0 Side Deck cards, the roughly 33% chance of no archetype-core card in the opening hand, and the absence of any recorded boards pull the score down. No points were given for Kuriboh popularity or usage stats, and no card scores were averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in opening 5) ~0.79 from the searcher-text group, but the engines conflict across ritual, fusion, and mulcharmy lines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 P(no archetype-core card in 5) ~0.33 and 10 hand traps that are dead without a summon-free plan (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of ritual and fusion lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Ash, Droll, Ghost Ogre, Nibiru and Kuriboh give several independent interruptions, but no recursion is verified (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects, Pot of Sloth and Ragged Records give card flow; resource signature not recorded (Inferred)
D7 End-Board & Interaction Quality 62 10 hand traps, 7 negation texts and 17 removal texts give broad interaction layering (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density on going second with Droll and Ghost Ogre; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK and several 3000-ATK synchro and fusion bosses; no board data (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 58 Main Deck cards with 30 distinct names and 12 singletons; legal size, but low focus (Verified counts)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across 8 fusion, 5 synchro and 2 link monsters with no shared engine (Verified breakdown)
D12 Side Deck Adaptability 15 0 Side Deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Kuriboh archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching decisions across ritual, fusion and hand-trap timing with no combo steps supplied (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: normal formula withheld. Theoretical cap applied to 0.80*Structural(46) + 0.20*TournamentReliability(35) - 12 modifiers, then capped low (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ 0.33 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (10 hand traps, 7 negation texts)
  • Multiple independent searchers (15 searcher-text cards), so several opening hands can start
  • Several 3000-ATK closers spread across ritual, synchro and fusion lines

Weaknesses

  • Illegal list: six copy-limit violations, including two Forbidden cards
  • Very low archetype purity (4.1%) across about 13 sub-archetypes
  • No Side Deck, so no post-side plan and no matchup adaptation
  • No recorded combos or tournament data to confirm any line

Critical choke points

  • Single Droll & Lock Bird slot pair must be cut to 1 to be legal
  • Ritual summons depend on Light and Darkness Ritual, a single copy
  • Going-second hand quality depends on hand-trap density, roughly 0.70 for at least one in 6 cards
Priority Remove Add Reason
1 Albion the Branded Dragon and Called by the Grave Legal replacements within the same role (Forbidden cards cannot be run at all) Forbidden in the OCG format; the deck cannot be legal while either is present
2 1 Ash Blossom, 1 The Fallen & The Virtuous, 1 Super Polymerization, 1 Droll & Lock Bird Singleton-compatible tech or hand traps, or a Side Deck Brings every card to its legal copy limit and gives the deck a post-side plan
3 Several singleton ritual and synchro pieces that serve different plans Consolidate onto one primary engine (ritual Light and Darkness, or Mulcharmy draw) Reduces engine conflicts and raises archetype purity

Evidence & confidence

  • Verified: Illegal status and six copy-limit violations from legality check; Main 58 and Extra 15, both within format size rules; Archetype purity 4.1% and 13 sub-archetype spread; 0 Side Deck cards
  • Observed: Usage statistics: Droll, Ash, Mulcharmy Fuwalos and Purulia are the core cards present
  • Inferred: Hand-trap and negation density as the deck's interaction strength; Ritual and fusion closers as the candidate win conditions; Opening-hand brick estimate of about 0.33
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Going-second estimate
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power provisional without a dated metagame sample Deck title is null in the source record

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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