Kuriboh Deck #763253 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Emissaries from Darkness x3, Griffoh x3. Created Oct 12, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
20± 8/ 100
Power Score
Structural 44
Reliability 38
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Chaos Angel, Red Nova Dragon - Burning Soul, The Crimson King, Black Chaos, Black Luster Soldier) reached through Ritual and Synchro lines; theoretical only because the list is illegal; Mulcharmy draw-engine card advantage and Kuriboh-style hand-trap interaction stalling the opponent until a boss lands
  • Turn 1 (going first): Open on a Droll & Lock Bird / Mulcharmy / Ash Blossom starter and search a Light and Darkness Ritual line; no verified turn-1 sequence exists in the evidence (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Infinite Impermanence and Solemn effects to answer the opponent's first summon or activation, then rebuild through the GY-recursion route (Inferred)
  • Recovery: Mulcharmy and Skull Archfiend recursion plus Ritual Spell GY recovery (Light and Darkness Ritual) provide some rebuild paths; the density is unverified (Inferred)
  • After siding: Not assessable: the list runs zero Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck is illegal in OCG because it runs one copy each of two Forbidden cards (Charmer Quartet in Bloom and Red-Eyes Dark Dragoon), so its structural score is recorded for reference only and the final score is capped at 20. Structurally it is a loosely connected toolbox: 29 distinct main-deck cards with only 4.3% exact Kuriboh-name purity, spread across Light and Darkness Ritual, Mulcharmy, Solemn, Dominus and Resonator pieces, so the engine coherence is weak. Its real strengths are interaction density (7 hand traps and roughly 10 negation texts) and a 15-card Extra Deck with several 3000+ ATK bosses, which give it some going-second and closing power. The evidence has no recorded boards and no side deck, so median and ceiling output, post-side adaptation and matchup fit stay unscored or provisional. Popularity did not earn points: the 92% inclusion of Droll and Lock Bird confirms the list is real, not that it is strong, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher-text card in opening 5) = 0.92, but any single 3-copy starter is only about 0.25 in hand; Droll & Lock Bird 92% and Mulcharmy 65% usage mark the core (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Multiple 1-copy and 2-copy tech and hand-trap slots plus Light and Darkness Ritual pieces that conflict with the Kuriboh core give a high dead-card risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is inferred only from card text such as Black Chaos and Magician of Dark Chaos needing Ritual setup (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median cannot be measured; expected output is low given the fragmented engines (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Several independent interaction routes (Ash Blossom, Infinite Impermanence, Maxx C, Mulcharmy draws), but no evidence of a second full line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draw effects and GY Ritual recovery give some grind; no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps and roughly 10 negation texts with Solemn Judgment and Solemn Warning give broad, layered interaction (Inferred from text and role flags)
D8 Going-Second & Board-Breaking Power 55 Hand traps (Ash Blossom, Maxx C, Droll) and Dominus Impulse are strong when going second, and the 3000+ ATK bosses can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board bosses such as Chaos Angel 3500 ATK and Red Nova Dragon 3500 ATK give closing power, but conversion is not evidenced (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 29 distinct, 21 of them Level 0 spells/traps and a 4.3% exact-archetype purity; many off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with link, synchro, xyz and fusion coverage, but two of those cards are the illegal Forbidden pieces (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no adaptability for best-of-3 (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Ritual and Synchro lines, many hand-trap timing decisions and branching recursion; moderate-to-high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*44 + 0.20*38 - 12 = 31 pre-cap; Illegal cap (Forbidden cards run in OCG) sets Final = 20; structural-only, theoretical

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 7 hand traps plus Solemn and Dominus-style negations
  • Large Extra Deck of boss monsters at 3000+ ATK (Chaos Angel, Red Nova Dragon, The Crimson King)
  • Real searcher density (21 searcher-text cards), so the list usually finds something to do

Weaknesses

  • Illegal in OCG: two Forbidden cards are run, so the list cannot be played as built
  • Very low archetype purity (4.3%), with the Kuriboh core split across Ritual, Mulcharmy and Solemn engines
  • No side deck, so there is no adaptation for best-of-3

Critical choke points

  • Light and Darkness Ritual pieces are needed to reach the strongest bosses and conflict with the Kuriboh core
  • Forbidden cards occupy two Extra Deck or Main Deck slots that the line depends on
Priority Remove Add Reason
1 Charmer Quartet in Bloom and Red-Eyes Dark Dragoon (both Forbidden in OCG) Legal Extra Deck boss monsters that fit the Ritual and Synchro lines already present Removing the Forbidden cards is required before the list can be played or scored as a legal deck
2 Off-archetype filler spells with no engine role A Side Deck of 10 to 15 cards for hand-trap and negation answers The list runs zero Side Deck cards, so D12 is effectively unsupported

Evidence & confidence

  • Verified: Two Forbidden cards are run (Charmer Quartet in Bloom and Red-Eyes Dark Dragoon); Main 55, Extra 15, Side 0; sizes are within the OCG range; Droll & Lock Bird is in 92% of archetype usage; Mulcharmy Fuwalos is in 65%
  • Inferred: The Ritual and Synchro lines reach the boss monsters; The interaction density gives going-second strength; Consistency is limited by the split engines
  • Provisional: Matchup and meta fit (no dated meta sample); Median output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or unknown Meta Power is provisional without a dated metagame sample no Side Deck supplied

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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